Stellaris

Stellaris

Real Space 4.0
5 390 kommentarer
t.latzke(Ger) 13 timmar sedan 
All planets have no resources, when will this be fixed?
Richard 18 timmar sedan 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus 26 aug @ 15:51 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus 26 aug @ 15:28 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper 26 aug @ 6:46 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber 25 aug @ 11:04 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon 25 aug @ 10:52 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber 25 aug @ 7:52 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord 24 aug @ 15:01 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace 22 aug @ 22:30 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie 22 aug @ 16:24 
Seems to be an issue to Real Space - New Frontiers
lukey pookie 22 aug @ 16:18 
Missing resources on planets
ac686117 22 aug @ 13:57 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann 22 aug @ 12:50 
New Frontiers seems to be broken for 4.0.22
Pren 22 aug @ 12:38 
all my terraformed worlds lost their resource districts with this update
Heavy 22 aug @ 11:17 
Resource districts seem to be broken with this recent update.
Richard 22 aug @ 8:07 
Does this need an update? It was CTD when I have this mod turned on and when I turned it off it started to work again
DaViper 16 aug @ 4:05 
Real Space - Beautiful Universe v2.0 Patch
That what you guys are looking for? That mod set is outta' date.
But it's still there. Just looked it up.
GamerFromGondor 12 aug @ 16:25 
Seconded. The patch has disappeared from the workshop
RazerMouseNoob1885 11 aug @ 10:19 
what happened to the beautiful universe real space patch??
Exon 3 aug @ 2:00 
Love this mod! Its an essential for me since forever. Only small hint/request: Two stars of the Mizar-system always seem to overlap. Its no biggie, i tend to overwrite it with a custom mod, but maybe you might want to look at it yourself. Thank you for all your work! Its epic!
Nikal 27 jul @ 13:12 
Hate to say it, but it might be time to completely overhaul the initialization menu.
Rahl81 27 jul @ 3:27 
LordInchStealer 23 jul @ 19:32 
floods my notifications, I cannot play this mod without getting tinitus
MooMoo 22 jul @ 0:35 
Error logs and Irony Mod coming back with errors on '00_scripted_variables.txt' line and 'planets\nospec.dds'.

Been crashing non stop as my only mod
Deep♂Dark 20 jul @ 17:42 
best mod ever !:tinder:
Nebula Swirl 16 jul @ 11:26 
is there a compatibility patch for gigastructural engineering somewhere?
qsnbcm 13 jul @ 5:48 
getting destroyed by popups
$nide 13 jul @ 3:54 
I'm having a problem with big stars that spawn to low compared to the rest of the system,of course it's lock's dumb when you have ring around,is there a way to tweak/fix there position to spawn correctly?(a little bit up)
@palinecko im having the same issue, they seem so rush to the systems centre and spin in circles
palinecko 11 jul @ 22:20 
Are there other people, that have broken ship pathfinding? Because I think this mod breaks ship pathfinding, when attacking.
joeyguy 9 jul @ 21:52 
Does this mod make minerals on planets finite?
Stormlance 3 jul @ 5:40 
For me this mod crashes my game on start up
Vortek Gamer 2 jul @ 13:31 
the settings menu is working for me everytime I start new game
Nightfall3931 29 jun @ 20:43 
Is the mod broken or undergoing maintenance? Because every time I load into a new game the settings menu doesn't pop-up and I just wanted to know why?
Lesten 25 jun @ 11:03 
The setting "reduce number of inhabited worlds"
Does that mean the number of HABITABLE worlds or the number of worlds that are inhabited at game start (by pre-FTLs I assume)? It's a pretty big difference.
Avan 24 jun @ 11:51 
Can you make the inhabited sol sector a chance to spawn primitive civilizations? Currently enabling it seems to guarantee an empire spawns in a system directly next to the Sol system. A setting lower than 25% or vanilla for deposits would be nice as well- the new economy changes in base game are already really strong.
Aliu Aggudey 22 jun @ 11:09 
having the same problem as the user below me, multiple (like around 10?) popups appear and pause my game every time I unpause
elegy. 14 jun @ 7:55 
getting destroyed by popups
이사우로스 14 jun @ 7:00 
changed planet class and fallen empire initializers files.
Professor Cupcake 13 jun @ 1:20 
Is there a changelog anywhere? The change notes here on the Workshop are blank...
Ropehan 12 jun @ 23:08 
So I've narrowed the endless popups down to the Solar Storms submod. I deactivate that, running on game version 4.0.18 and the popups are gone.
Remulus 12 jun @ 13:17 
Also, planetary Rings are missing.
Remulus 12 jun @ 13:15 
Is it a current bug that most visuals arte gone? Solarsystems have their larger than life effects gone and I always just see larger stars. Cool effects like the stardust gfrom the one sun getting sucked into the black hole are gone.
Ropehan 12 jun @ 8:41 
Roll back no longer seems to work for the endless popups :(
Fyren 12 jun @ 6:47 
Crashes and pop ups
Finlay 11 jun @ 16:56 
lots of pop ups
Helljumper27 11 jun @ 10:59 
any update on a fix for the pop ups? love this mod
约伊兹贤狼 11 jun @ 7:08 
Now (4.0.17) using this mod causes a UI display bug with the Synaptic Lathe (unable to show all six building slots). Hoping for a quick fix.
Darkov 11 jun @ 5:31 
to fix the infinite popups issue, rollback to the prev patch of your game, or disable the mods. It happened to me when the new patch rolled in and I switched to the old patch to fix it.