Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Pillars
21 kommenttia
B1r1ba 6.6.2017 klo 20.45 
bOverrideRoundTime=True
RoundTimeOverride=60.000000
•҉Ɓaron voŋ Moorland Thank you very much for sharing.
Yodown 6.6.2017 klo 4.14 
Great Work!!! Keep your work hard:steamhappy::steamhappy:
•҉Baron von Moorland 5.6.2017 klo 23.49 
[AOC.AOCFFA]
bOverrideRoundTime=True
RoundTimeOverride=60.000000
†SMK†~鬼子乙BloodyPanda 5.6.2017 klo 21.55 
Hi Pearl Hogbash, Thank you again for your great work. I haven't got enoung people to test that yet. I've tried it with only one friend. It seems like teleported randomly? It took us a long time to meet each other. I think you can creat a platform in the middle of the world which is higher than any other platfom, and make it a teleports center bridge to all the platforms with which all the players can go to the certain platform they want to and can also be back here from other platforms. That is one things, another is the randomly transport now we have can be still exist, it will be much more fun. Sorry for my bad English. If you cannot get what i said, ask for it as you wish. Thank you very much.
†SMK†~鬼子乙BloodyPanda 5.6.2017 klo 21.39 
Hello •҉Ɓaron voŋ Moorland my friend, i know that the server can do that, but i never made it work properly in my server, it never changed. So, i think it is better to extend the time in the map than do it in the server. Some one wanna change map, just vote is ok. 10 minutes is really too short.
Pearl Von Bash  [tekijä] 5.6.2017 klo 15.12 
Also, let me know how it plays with teleporters (will try to join this evening as well). Currently, there are 16 playable platforms with 32 total spawn points. If it still feels too slow, I could cut it to 10 platforms or something.
Pearl Von Bash  [tekijä] 5.6.2017 klo 12.43 
I thought severs had that setting, but haven't run one myself. Good to know.
•҉Baron von Moorland 5.6.2017 klo 9.49 
Servers have the ability to alter the round time - instead of building it into the map the map already permits the server to alter the round. If you hardcode the time limit you will always force the map to play that time.

The Moorland Skirmishers has FFA running between 30 min or 60 min. We played this map with a 60 min limit but ended it after 10 due to lack of fighting (pre-portal build) looking forward to playing it after the most recent update.
Pearl Von Bash  [tekijä] 5.6.2017 klo 9.35 
Sure. Will do that tonight.
Another thing, can you help to extend the time of this map from 10minutes to 50? will be good for a dule server. Thanks.
†SMK†~鬼子乙BloodyPanda 4.6.2017 klo 23.59 
thanks for your great job.
Pearl Von Bash  [tekijä] 4.6.2017 klo 23.56 
Updated with teleporters. Didn't add a healing effect this time. Will probably create another version with that soon.
†SMK†~鬼子乙BloodyPanda 2.6.2017 klo 19.22 
And the heal ports for duels also.
Pearl Von Bash  [tekijä] 2.6.2017 klo 9.44 
Thanks BloodyPanda.
If the time between spawns is too long or server population is low, time between fights can be overly long. I'll try to work on teleporters this weekend.
†SMK†~鬼子乙BloodyPanda 1.6.2017 klo 22.20 
Maybe you need to add some portals on each platform, or I would have to jump down to kill myself to find another one after i killed that dude. Have already add to my server, but no one wanna play it without any kind of portal or tricks. But this map is really beautifu. Thank you for your great work.
Kropolis 1.6.2017 klo 21.38 
wish i knew a bit more about modeling so i could give you a proper Yggdrasil
Pearl Von Bash  [tekijä] 1.6.2017 klo 20.37 
After watching that I need to play some Chivalry.
Pearl Von Bash  [tekijä] 1.6.2017 klo 18.43 
For Asgard! Pretty cool looking out and seeing people fighting in the distance, feint clashing of steel and screams...

Yup, there are spawns on 16 platforms and would support 42. Could easily add more spawns if it gets too cluttered, but don't think that will be an issue.
•҉Baron von Moorland 1.6.2017 klo 15.29 
Yggdrasil?! - a man after my own heart! Love the concept brother! Great addition. Do players spawn on the same platform, or are there multiple around. Moorland Skirmishers will play this if you think it can support 42 players.