Portal 2

Portal 2

Gutterball
25 Comments
Spyker 0013 16 Oct, 2020 @ 11:21am 
Pretty fun! I was however able to circumvent the long hallway by walking along the edge of the barriers that run horizontally along it.
Petutski 13 Nov, 2015 @ 3:10pm 
Nicely done with a combination of logic, remote cube manipulation and a sneaky button high on the wall! Great work!
gooberspace 5 Mar, 2013 @ 3:18am 
That was excellent
TechSY730 2 Oct, 2012 @ 9:36pm 
This map had a great design, good reuse of artifacts from previous rooms, and used the underloved ball object in a clever way. However, it was quite easy to sequance break. I was able to skip a lot of the challenge by doing so. However, I still voted it up. :)
Avatar 14 Sep, 2012 @ 5:11pm 
This one took me a while, but I stayed with it and solved it. Very nice puzzel and I had fun playing it. Thanks for sharing.
Mr Vapour Waterhandle 13 Sep, 2012 @ 12:44pm 
Never that hard to figure out, but the mechanics were novel and it was very enjoyable and polished. The final puzzle took some slight guesswork, maybe use symbols on the flip panels, but it's not a major deal. Nice map.
Gun Tech. 12 Sep, 2012 @ 12:49pm 
+1, brdige theme worked well. I agree with Positron though, didn't notice the flip panel turning at first. In room 2 the ball just rolled down to me and I put it on the button, so no extra equipment used... In room 3 just walking on the fizzler rails and the window frame to push the button, walk back and put ball on button, seems quite a bit of extra stuff there too. My maps are harder and more playtested, if you want to check them out.
M1kke 12 Sep, 2012 @ 12:12pm 
Very good my. In the end I was happy to know F6/F7. The turning plates on the end was though a little bit hasty solution to make. I was hoping for something that requires more thinking. I have a little similar map, try it out ;)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=74361763
Pasted_Peanut 12 Sep, 2012 @ 12:41am 
That was an excellent Test map googleimage, it certainly wasnt like some test that take too long to complete. This wasnt too hard or too easy. Good Job.
Could you check out my test areas, some people say they are hard, i just think they are wierd...
googleimage  [author] 11 Sep, 2012 @ 1:03pm 
Nighthawk: I assure you there are no ninja jumps.
Brad 11 Sep, 2012 @ 4:50am 
Great map!
thanks!
check out mine if you get a chance
Nortisop029 10 Sep, 2012 @ 6:37pm 
This is a cool, fun map. Very clever use of lightbridges and balls. However, I had a lot of trouble figuring out how to trigger the flip panels. An antline or symbols would have helped.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72069970
NightHawk8P 10 Sep, 2012 @ 5:38pm 
Cool concept, didn't like the ninja jump I had to make to hit the one button though.
Sleepyhead 10 Sep, 2012 @ 11:23am 
Superb map; great fun!
daloboy 10 Sep, 2012 @ 7:09am 
bvsmith 8 Sep, 2012 @ 5:39pm 
Fantastic puzzle!
Keep 'em coming!
googleimage  [author] 8 Sep, 2012 @ 1:50pm 
Thanks for the comment - actually, the purpose of the glass is to prevent the ball from rolling down into the fizzler on the right hand side. If it's gonna fall, it's gonna fall to the left where it won't cause you to have to restart.
konfu 8 Sep, 2012 @ 1:19pm 
I think the glass in the last room is there to prevent you from shooting a portal all the way to the ball, so you are already up on the light bridge when the ball rolls through the portal... with ducking und zooming you can do it nonetheless. So it's kinda broken at the end. Nice map otherwise!
cyrax 5 Sep, 2012 @ 4:49pm 
The second ball in the last puzzle took me a while to figure out, but only because I didn't notice the flipped panel the few times I put the ball on the top button. Very good progression of difficulty sticking with the same mechanic. Great map, thanks!
KrimsonXTC 5 Sep, 2012 @ 2:13pm 
I enjoyed it =3
World's 2nd best assassin 4 Sep, 2012 @ 7:15pm 
Awsome and difficult map, nice :)
ApertureRiot 3 Sep, 2012 @ 10:03pm 
Some parts weren't that hard, but they were FUN. I really liked the use of lightbridges for travel as well as ball retrieval. The only thing I'd change would be putting ant lines or a sign on the pedastal mounted to the wall. I'm not too fond of hitting switches and having stuff happen behind my back.
Bell Bottom Blues 2 Sep, 2012 @ 1:45pm 
I have soooooo missed you! This was another great puzzle, as I've come to expect from you :)

I loved in particular how you used the bridges to be active parts of puzzle solutions over just a means of travel from point A to point B. Fantastic job!
Stagger Lee 1 Sep, 2012 @ 9:02pm 
Fun puzzle. I got confused in one of them but remembered that you frequently do that to me so I was fine after that and solved it.
Kexx 1 Sep, 2012 @ 3:07pm 
This was fantastic. Nice architecture. Nothing was cluttered. Puzzles had varying degrees of difficulty. Nice progression. Last puzzle was very nicely done. Thumbed you up!!