Portal 2

Portal 2

Not enough ratings
Three little pigs
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Three little pigs

Description
Three tiny rooms in a row with some semi hard puzzles. Also something harder at the end.

Ver.1.1.
Removed some white tiles not intended to be there.
Ver.1.2
Added timer to second rooms puzzle to make it easier to perform.
Ver.1.3
Removed possibility to portal light bridge due possible bugging and miss usage.
Repaired issue with 1st room door not opening every time.
15 Comments
Pasted_Peanut 12 Sep, 2012 @ 2:31pm 
congradulations on making a small test chamber THAT IS ACTUALLY A CHALLENGE. All mine are big, and i cant seem to make them small. Could you try mine? (BTA2 is the best I think)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=91857982
M1kke  [author] 30 Aug, 2012 @ 1:06am 
Actually door panel issue between 2nd and 3rd rooms was more severe I suspected. now i fixed the problem by removing portal surface from the light bridge end. This gave earlier a seccond mean pass room 3 (yes 3). Cube falling of dissapearing light bridge gave engough time to rush to the next room shutting the door behind and miss solve this puzzle easier than intended.

Also replaced the door logic on room 1. No visual change there.
M1kke  [author] 30 Aug, 2012 @ 12:27am 
It's just a turning plate in front of a laser so it gives less than a seccond to pass the portal. You dont now have to keep laser steady to the very end any more BUT you have to walk backwards pointing the receiver on the ground.

I'm pretty sure the 2nd bug is related to the cube dropper logic behind the wall (cube not setting on the plate properly). I could redo that later to work with more reliable lasers. 3rd bug must have been related to cube moving after leaving the room. door is directly connected to the higher laser receiver.
mood3rd 29 Aug, 2012 @ 4:24pm 
please explain timer in 2nd room, as I don't notice any difference.
2 more bugs:
1st bug-1st room, I had cube on button, but panel stayed closed.
I restarted, then it worked properly.
2nd bug-after entering 3rd room, the panel closed,
between 2nd & 3rd room.
this is strange, as I have played this map a few times with no bugs.
ps.
I have not used any console comands.
M1kke  [author] 29 Aug, 2012 @ 7:33am 
Tested my self again and the timer was in place. Its only a very small amount of time so it's hardly notisable :) Or maybe the map didn't update right away to your local cache? Solution is still the same but doesn't fail so often. The bug later is familiar to me too from other maps... i think its just a very random event.
mood3rd 28 Aug, 2012 @ 4:37pm 
just re-subscribed, to play updated version, with timer.
no timer there.
though in 3rd room, a strange bug:
I used tractorbeam to go into hatch, back to 1st area.
when in hatch, I was floating along the cieling towards the reflector cube & button.
as if the tractorbeam was under me, which it was not any more.
map still worked in all other aspects.
M1kke  [author] 28 Aug, 2012 @ 3:58am 
I added a small timer to the logic to make it easier after all. Now its a lot easier but not too easy :)
mood3rd 27 Aug, 2012 @ 3:58pm 
your welcome
& thankyou for confirming I did the intended solution.
the shame is, some people might not make it past the 2nd room.
shame they will miss the very best of this map.
M1kke  [author] 26 Aug, 2012 @ 11:23pm 
Thanks again mood3rd! The solution for 2nd room was the intended one. I wanted to create something original, but it became a bit too tricky. Was too lazy to rebuild the whole room. Adding any kind of timer would also make it too easy. The need for letting the 3rd rooms tracktor to pass the whole room was a pain to take into account.
mood3rd 26 Aug, 2012 @ 4:42pm 
good map
the 2nd room I had to backwards throw the cube onto the light bridge,
at an angle, to reflect the laser to hit the laser emitter, which opens the panel.
very tricky & many attempts.
the last challenge was very good.
when I found myself looking into the 1st room, I was stumped for a while.
using the tractor beam from the 1st room, to solve the problem in the exit room ( which has it's own tractor beam ) was brilliant.

1st room good.
2nd room to fiddly.
after that, fantastic.