RimWorld

RimWorld

Hardworking animals 1.6
175 Comments
DaLLaN  [author] 1 Aug @ 12:29pm 
Да, оптимизацией наконец занялись.
Rise 27 Jul @ 2:33am 
Ты вернулся? Неужели ты простил тайнана?
T_GabiUel 23 Jul @ 8:31pm 
I'm glad you came back. Thanks for the update! <3
Roku 18 Jul @ 7:15am 
The animals don't haul when they're assinged to an area besides unrestricted, even if it contains a valid destination and unreserved things to haul
Lowtab Security 15 Jul @ 11:20pm 
Просто лучший! Спасибо за обнову!
DaLLaN  [author] 15 Jul @ 2:20am 
updated to versions 1.5 and 1.6
FooBY 17 May, 2023 @ 8:49am 
мод отличный, автору респект за труды
chris.crz003 4 May, 2023 @ 11:46am 
not compat with animal logic
Narlindir 10 Apr, 2023 @ 7:36am 
@Black★Rock Shooter thank you!
Black★Rock Shooter 5 Apr, 2023 @ 11:24am 
@Narlindir since they can't be trained I think their unrelated.
Narlindir 24 Mar, 2023 @ 4:07pm 
stone constructs from Vanilla Psycasts Expanded are hauling infrequently, or are cleaning my floors or are just bumming around not helping
is that something on your end?
DaLLaN  [author] 3 Dec, 2022 @ 4:58pm 
Well, if your pawn is chasing a fully trained dog, then I don't understand you.
DareTryMe 3 Dec, 2022 @ 6:43am 
Pawns are chasing the animals all over the map to train them, so you loose alot of time for the one handling animals with this mod.
HAZRAD 30 Nov, 2022 @ 7:49am 
[Hardworking animals 1.4] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[19]/subNodes/li[4]) failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\933324235\1.4\Patches\HardWA.xml

This error pop up for me, appreciate if you can fix it, thank you!
Teno 27 Nov, 2022 @ 10:15am 
Thank you for the update
It's me Theo 21 Oct, 2022 @ 3:22pm 
thank you :lunar2020confidentrooster:
DaLLaN  [author] 16 Oct, 2022 @ 4:33am 
The mod has been updated to game version 1.4.
Danaa 24 Nov, 2021 @ 8:37pm 
thanks!
Mlie 20 Nov, 2021 @ 12:17pm 
Set my version to unlisted
DaLLaN  [author] 19 Nov, 2021 @ 2:14pm 
Update to 1.3
Miyuki 5 Nov, 2021 @ 8:15am 
when 1.3?
[RoG]Ghostrider 4 Sep, 2021 @ 5:30pm 
uff
DaLLaN  [author] 18 Aug, 2021 @ 5:28pm 
Unfortunately, I can't update my mods yet, I'm on a business trip. I will be able to update only in the second half of October.
D3V1N <GER> 6 Aug, 2021 @ 5:41pm 
thanks for the update Mile
JinxLuckless 5 Aug, 2021 @ 9:04pm 
Thank you so much!
D3V1N <GER> 3 Aug, 2021 @ 2:36pm 
please do a Update i cannot play without it :(
Easy 3 Aug, 2021 @ 5:11am 
please
tiffanybutterfield 31 Jul, 2021 @ 4:28pm 
Please update! I love this mod!
NorX Aengell 31 Jul, 2021 @ 5:37am 
Will this be updated for 1.3? I love it !
Pacifax 30 Jul, 2021 @ 2:43pm 
I always use this mod and would love to see it updated, but I suppose in the meantime my animals will appreciate the extended vacation. ;P
Teleport 29 Jul, 2021 @ 9:51pm 
I love using it all the time and I will run Rimword when the mod update for 1.3 plz <3
Ulas 28 Jul, 2021 @ 5:32pm 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
Fulgrim ツ 22 Jul, 2021 @ 2:08am 
update plz <3
Raul 20 Jul, 2021 @ 4:29pm 
An update for 1.3 would be awesome indeed!
einBetra 9 Jul, 2021 @ 3:52am 
update for 1.3 plz <3
Maverick977 26 May, 2021 @ 11:59pm 
@Archoran Thank you!
Archoran 25 May, 2021 @ 1:47am 
@Maverick977 It is safe to remove from save. It only patches the animal behaviour.
Maverick977 16 May, 2021 @ 7:33am 
Does anyone know if it's safe to remove this from a save?
Creampie Senpai 10 May, 2021 @ 10:08pm 
animals logic lets you configure the animals hauling rate and gives you many more options making this obsolete
RealLifeHobgoblin 8 May, 2021 @ 11:36am 
[Hardworking animals 1.2] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[18]/subNodes/li[3]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\933324235\1.2\Patches\HardWA.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Willingo 26 Feb, 2021 @ 11:29am 
@halzone I know deep storage has an option to enable animal hauling. I don't think animal hauling is enabled by default. Go to Options while playing the game and go to mod settings and go to deep storage.
Halzone 23 Feb, 2021 @ 11:32am 
can this be updated so it hauls to any stockpile
my animals don’t haul to deep storage
liTeWave 22 Feb, 2021 @ 7:29pm 
Animals haul slowly (vanilla behaviour) when this is at the bottom of my mod load order. But putting it towards the top just under libraries makes it work fine.
Thatlldopig 18 Feb, 2021 @ 2:59am 
I try to unsubscribe and resub but it just adds another steam icon thing in mod manager and they all say 1.1. It is not showing 1.2 and I cannot remove the mod permanently to get the update
Tox 21 Dec, 2020 @ 6:45pm 
Will this mod make Super Animals even more OP, or is it less so?
Komissar Rudinov 6 Dec, 2020 @ 1:52am 
Yes! Finally found this mod! I heard about it a while back, decided to search for it to make VFE-Insectoids' work animals worth having (I'm assuming it also works for that)... took me a bit to find it...
Disastrophi 29 Oct, 2020 @ 5:01pm 
Thank you for the update!!!
Maverick 28 Oct, 2020 @ 11:03pm 
thank you :-):steamhappy:
DaLLaN  [author] 28 Oct, 2020 @ 11:40am 
Update to 1.2
keepercraft 21 Oct, 2020 @ 6:06am 
Conflict with mod:"Animals Logic" :

[Animals Logic] Patch operation Verse.PatchOperationReplace(/Defs/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[@Class="ThinkNode_ConditionalHasFaction"]/subNodes/li[@Class="ThinkNode_ChancePerHour_Mate"]/../li[@Class="ThinkNode_ChancePerHour_Constant"]) failed