RimWorld

RimWorld

Hardworking animals 1.6
175 kommentarer
DaLLaN  [ophavsmand] 1. aug. kl. 12:29 
Да, оптимизацией наконец занялись.
Rise 27. juli kl. 2:33 
Ты вернулся? Неужели ты простил тайнана?
T_GabiUel 23. juli kl. 20:31 
I'm glad you came back. Thanks for the update! <3
Roku 18. juli kl. 7:15 
The animals don't haul when they're assinged to an area besides unrestricted, even if it contains a valid destination and unreserved things to haul
Lowtab Security 15. juli kl. 23:20 
Просто лучший! Спасибо за обнову!
DaLLaN  [ophavsmand] 15. juli kl. 2:20 
updated to versions 1.5 and 1.6
FooBY 17. maj 2023 kl. 8:49 
мод отличный, автору респект за труды
chris.crz003 4. maj 2023 kl. 11:46 
not compat with animal logic
Narlindir 10. apr. 2023 kl. 7:36 
@Black★Rock Shooter thank you!
Black★Rock Shooter 5. apr. 2023 kl. 11:24 
@Narlindir since they can't be trained I think their unrelated.
Narlindir 24. mar. 2023 kl. 16:07 
stone constructs from Vanilla Psycasts Expanded are hauling infrequently, or are cleaning my floors or are just bumming around not helping
is that something on your end?
DaLLaN  [ophavsmand] 3. dec. 2022 kl. 16:58 
Well, if your pawn is chasing a fully trained dog, then I don't understand you.
DareTryMe 3. dec. 2022 kl. 6:43 
Pawns are chasing the animals all over the map to train them, so you loose alot of time for the one handling animals with this mod.
HAZRAD 30. nov. 2022 kl. 7:49 
[Hardworking animals 1.4] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[19]/subNodes/li[4]) failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\933324235\1.4\Patches\HardWA.xml

This error pop up for me, appreciate if you can fix it, thank you!
Teno 27. nov. 2022 kl. 10:15 
Thank you for the update
It's me Theo 21. okt. 2022 kl. 15:22 
thank you :lunar2020confidentrooster:
DaLLaN  [ophavsmand] 16. okt. 2022 kl. 4:33 
The mod has been updated to game version 1.4.
Danaa 24. nov. 2021 kl. 20:37 
thanks!
Mlie 20. nov. 2021 kl. 12:17 
Set my version to unlisted
DaLLaN  [ophavsmand] 19. nov. 2021 kl. 14:14 
Update to 1.3
Miyuki 5. nov. 2021 kl. 8:15 
when 1.3?
[RoG]Ghostrider 4. sep. 2021 kl. 17:30 
uff
DaLLaN  [ophavsmand] 18. aug. 2021 kl. 17:28 
Unfortunately, I can't update my mods yet, I'm on a business trip. I will be able to update only in the second half of October.
D3V1N <GER> 6. aug. 2021 kl. 17:41 
thanks for the update Mile
JinxLuckless 5. aug. 2021 kl. 21:04 
Thank you so much!
D3V1N <GER> 3. aug. 2021 kl. 14:36 
please do a Update i cannot play without it :(
Easy 3. aug. 2021 kl. 5:11 
please
tiffanybutterfield 31. juli 2021 kl. 16:28 
Please update! I love this mod!
NorX Aengell 31. juli 2021 kl. 5:37 
Will this be updated for 1.3? I love it !
Pacifax 30. juli 2021 kl. 14:43 
I always use this mod and would love to see it updated, but I suppose in the meantime my animals will appreciate the extended vacation. ;P
Teleport 29. juli 2021 kl. 21:51 
I love using it all the time and I will run Rimword when the mod update for 1.3 plz <3
Ulas 28. juli 2021 kl. 17:32 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
Fulgrim ツ 22. juli 2021 kl. 2:08 
update plz <3
Raul 20. juli 2021 kl. 16:29 
An update for 1.3 would be awesome indeed!
einBetra 9. juli 2021 kl. 3:52 
update for 1.3 plz <3
Maverick977 26. maj 2021 kl. 23:59 
@Archoran Thank you!
Archoran 25. maj 2021 kl. 1:47 
@Maverick977 It is safe to remove from save. It only patches the animal behaviour.
Maverick977 16. maj 2021 kl. 7:33 
Does anyone know if it's safe to remove this from a save?
Creampie Senpai 10. maj 2021 kl. 22:08 
animals logic lets you configure the animals hauling rate and gives you many more options making this obsolete
RealLifeHobgoblin 8. maj 2021 kl. 11:36 
[Hardworking animals 1.2] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[18]/subNodes/li[3]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\933324235\1.2\Patches\HardWA.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Willingo 26. feb. 2021 kl. 11:29 
@halzone I know deep storage has an option to enable animal hauling. I don't think animal hauling is enabled by default. Go to Options while playing the game and go to mod settings and go to deep storage.
Halzone 23. feb. 2021 kl. 11:32 
can this be updated so it hauls to any stockpile
my animals don’t haul to deep storage
liTeWave 22. feb. 2021 kl. 19:29 
Animals haul slowly (vanilla behaviour) when this is at the bottom of my mod load order. But putting it towards the top just under libraries makes it work fine.
Thatlldopig 18. feb. 2021 kl. 2:59 
I try to unsubscribe and resub but it just adds another steam icon thing in mod manager and they all say 1.1. It is not showing 1.2 and I cannot remove the mod permanently to get the update
Tox 21. dec. 2020 kl. 18:45 
Will this mod make Super Animals even more OP, or is it less so?
Komissar Rudinov 6. dec. 2020 kl. 1:52 
Yes! Finally found this mod! I heard about it a while back, decided to search for it to make VFE-Insectoids' work animals worth having (I'm assuming it also works for that)... took me a bit to find it...
Disastrophi 29. okt. 2020 kl. 17:01 
Thank you for the update!!!
Maverick 28. okt. 2020 kl. 23:03 
thank you :-):steamhappy:
DaLLaN  [ophavsmand] 28. okt. 2020 kl. 11:40 
Update to 1.2
keepercraft 21. okt. 2020 kl. 6:06 
Conflict with mod:"Animals Logic" :

[Animals Logic] Patch operation Verse.PatchOperationReplace(/Defs/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[@Class="ThinkNode_ConditionalHasFaction"]/subNodes/li[@Class="ThinkNode_ChancePerHour_Mate"]/../li[@Class="ThinkNode_ChancePerHour_Constant"]) failed