Sid Meier's Civilization V

Sid Meier's Civilization V

King Dorephan's Zora Domain
17 Comments
suicidal_garbagetruck 3 Oct, 2018 @ 3:48pm 
this mod dosent work for me, and the other ones dont work either. do i need dlc?
joke 10 Jun, 2017 @ 4:19am 
@TheWitherBoss876
There are mods that do that. They're on the workshop i'm pretty sure.

@DartsTheMonkey
Can't wait!
SharkyMcSnarkface  [author] 9 Jun, 2017 @ 5:43pm 
@TheWitherBoss876 Though that sounds like a good idea with the Divine Beasts, that's beyond my modding abilities. Anyways, expect the Rito by tomorrow (maybe).
Master Wizard Wither 9 Jun, 2017 @ 5:34pm 
@H138 It's too bad that the game doesn't really have a "Technology cannot pass this point" button when setting up the game though. The only option that does something like that just gives everyone every technology up to that point and it all comes down to who can make the biggest army.

Personally, I prefer that units be spread out a bit sometimes because the early-game and the late-game get rather... samey if that makes sense.
joke 9 Jun, 2017 @ 5:24pm 
@TheWitherBoss876
Eh, I'd rather all the special units and what not be available before the late renaissance. It just feels like it fits with LoZ's overall theme. It's up to @DartsTheMonkey to decide what he puts in his mods however so I don't really care as long as I get to play as LoZ characters.
Master Wizard Wither 9 Jun, 2017 @ 5:00pm 
@DartsTheMonkey Why not both? Maybe you could give the BotW Civs an ability in their UA that gives them a Divine Beast once they hit a certain late-game technology? Zora + Ecology = Vah Ruta, Rito + Stealth = Vah Medoh, Goron + Nuclear Fusion = Vah Rudania, Gerudo + Lasers = Vah Naboris. Maybe also the Hylians getting Guardians or something late-game? I have been a well of Civ ideas for a few years... :steamsad:
BowSpot 7 Jun, 2017 @ 9:33am 
@DartsTheMonkey You've got a point there...
SharkyMcSnarkface  [author] 6 Jun, 2017 @ 1:08pm 
@BowSpot Because birds.
BowSpot 6 Jun, 2017 @ 11:26am 
@DartsTheMonkey The rito are known for their great archery skills why would you give them a special air unit? lol.
joke 1 Jun, 2017 @ 12:56am 
@DartsTheMonkey
Personally i'd prefer an archer type unit, since it would give the rito an early game advantage and fit in better imo, but it's your mod so do whatever you want.
SharkyMcSnarkface  [author] 31 May, 2017 @ 6:41pm 
Okay... Just a bunch of... Theoretical questions... If I were to do a Rito civilization, would you prefer an archer-type unit, or an air fighter-type unit?
SharkyMcSnarkface  [author] 30 May, 2017 @ 4:54pm 
Thank you! I'll just hope my new PC doesn't have a Chernobyl meltdown and destroy everything.
joke 30 May, 2017 @ 7:57am 
@DartsTheMonkey
You are my new favorite person.
HeavyIsBlaziken 30 May, 2017 @ 7:52am 
@DartsTheMonkey nice! :3
SharkyMcSnarkface  [author] 30 May, 2017 @ 3:29am 
@H135
I'm making the entire spectrum mate, from the Rito to the Gerudo. Also making improvements to existing civ V mods which I enjoy using but haven't been updated in a while.
joke 29 May, 2017 @ 10:47pm 
I would be eternally grateful if you made a goron civ. Great work tho keep it up!
HeavyIsBlaziken 26 May, 2017 @ 1:01am 
My mind was thinking of working on the Breath of the Wild Zelda civs, but I guess you gotten started with that one. :3