RimWorld

RimWorld

MT - No Ruins [1.0]
27 Comments
BMF 28 Jul, 2022 @ 7:00pm 
so dont use it.
Man 2 Nov, 2021 @ 7:20pm 
Man, this kinda ruins the whole "You were not the first, You will not be last" kinda vibe this game has :(
Augger 23 May, 2020 @ 1:30pm 
any chance this could be revived?
Winterbottom 19 Apr, 2020 @ 11:26am 
rip, hope someone picks this one up
Mistletoe The Bard 4 Oct, 2019 @ 10:43pm 
Just wondering does this also stop the generation of ruins for caravan? I plan to search for ancient shrines and ruins with caravan, but I don't want them on my starting map.
Lazlo 25 Apr, 2019 @ 11:22am 
Yeah, any chance this will ever be updated to keep ancient dangers spawns but not the broken ruins?
DeminRamst 3 Nov, 2018 @ 8:14pm 
I was really hoping for an option to remove the random ruins, but not the Ancient Danger.
Mittsies  [author] 19 Oct, 2018 @ 12:06am 
Updated for 1.0
Smoking Skull 31 Aug, 2018 @ 5:00pm 
That was fast! Kudos and THANKS!
Mittsies  [author] 31 Aug, 2018 @ 4:56pm 
Updated for B19
Smoking Skull 31 Aug, 2018 @ 12:18am 
Wondering if this will be updated to B19?
Mittsies  [author] 8 May, 2018 @ 10:26pm 
@[GRHC]Mr.RaspberryJam
load this mod after anything you're worried about a conflict with and it shouldn't be a problem
ApocTheWanderer 8 May, 2018 @ 8:47pm 
Is this compatible with misc core? I want to disable the default get and use theirs
Myke 14 Dec, 2017 @ 2:33pm 
Biggest thing i hated was making a mountain base and then finding a huge 16*12 room that potentialy had enemies in it.
Have to completely rework part of my base just to clear it only to find out nothing was in there or that i wasnt prepared.
Mittsies  [author] 19 Nov, 2017 @ 7:23am 
updated for 0.18
1 8 Jul, 2017 @ 5:54am 
Nice, that means that fixes a bug about "endless combat time". Good job.
Mittsies  [author] 8 Jul, 2017 @ 2:29am 
@I'LL DRINK UR WATER yes.
1 8 Jul, 2017 @ 12:22am 
Are this removes ancient dungeons?
Sand Dog 25 Jun, 2017 @ 10:51am 
Oh! Great idea!

Could you make a version of the mod that removes SHRINES only, but leaves usual ruins?
Mittsies  [author] 1 Jun, 2017 @ 4:20am 
@Littlejon_LJ unfortunately not.
Littlejon_LJ 31 May, 2017 @ 1:35pm 
Is there a way to use this mod on the 1st map, but if i move or start a 2nd colony, to disable it then?
jcewazhere 30 May, 2017 @ 12:19pm 
Okay thanks for the reply.
Mittsies  [author] 30 May, 2017 @ 11:43am 
@jcewazhere It shouldn't affect that at all. This mod only affects the Defs "ScatterRuinsSimple" and "ScatterShrines".
jcewazhere 29 May, 2017 @ 9:47pm 
Does this get rid of the friendly AI ship too? I just got launched my colonists to the flag on the map that said "journey's end" and it's completely empty.
Hobi 26 May, 2017 @ 8:42pm 
I never liked those ruins, they looks the same everytime and they are ugly and useless. It was so much nices before those.
Val 26 May, 2017 @ 4:46pm 
Do you think there can be a version/setting that can get rid of the small broken ruins but keep ancient dangers?
TheSpaceCat 26 May, 2017 @ 4:23am 
i like this mod