RimWorld

RimWorld

MT - No Ruins [1.0]
27 kommentarer
BMF 28. juli 2022 kl. 19:00 
so dont use it.
Man 2. nov. 2021 kl. 19:20 
Man, this kinda ruins the whole "You were not the first, You will not be last" kinda vibe this game has :(
Augger 23. maj 2020 kl. 13:30 
any chance this could be revived?
Winterbottom 19. apr. 2020 kl. 11:26 
rip, hope someone picks this one up
Mistletoe The Bard 4. okt. 2019 kl. 22:43 
Just wondering does this also stop the generation of ruins for caravan? I plan to search for ancient shrines and ruins with caravan, but I don't want them on my starting map.
Lazlo 25. apr. 2019 kl. 11:22 
Yeah, any chance this will ever be updated to keep ancient dangers spawns but not the broken ruins?
DeminRamst 3. nov. 2018 kl. 20:14 
I was really hoping for an option to remove the random ruins, but not the Ancient Danger.
Mittsies  [ophavsmand] 19. okt. 2018 kl. 0:06 
Updated for 1.0
Smoking Skull 31. aug. 2018 kl. 17:00 
That was fast! Kudos and THANKS!
Mittsies  [ophavsmand] 31. aug. 2018 kl. 16:56 
Updated for B19
Smoking Skull 31. aug. 2018 kl. 0:18 
Wondering if this will be updated to B19?
Mittsies  [ophavsmand] 8. maj 2018 kl. 22:26 
@[GRHC]Mr.RaspberryJam
load this mod after anything you're worried about a conflict with and it shouldn't be a problem
ApocTheWanderer 8. maj 2018 kl. 20:47 
Is this compatible with misc core? I want to disable the default get and use theirs
Myke 14. dec. 2017 kl. 14:33 
Biggest thing i hated was making a mountain base and then finding a huge 16*12 room that potentialy had enemies in it.
Have to completely rework part of my base just to clear it only to find out nothing was in there or that i wasnt prepared.
Mittsies  [ophavsmand] 19. nov. 2017 kl. 7:23 
updated for 0.18
1 8. juli 2017 kl. 5:54 
Nice, that means that fixes a bug about "endless combat time". Good job.
Mittsies  [ophavsmand] 8. juli 2017 kl. 2:29 
@I'LL DRINK UR WATER yes.
1 8. juli 2017 kl. 0:22 
Are this removes ancient dungeons?
Sand Dog 25. juni 2017 kl. 10:51 
Oh! Great idea!

Could you make a version of the mod that removes SHRINES only, but leaves usual ruins?
Mittsies  [ophavsmand] 1. juni 2017 kl. 4:20 
@Littlejon_LJ unfortunately not.
Littlejon_LJ 31. maj 2017 kl. 13:35 
Is there a way to use this mod on the 1st map, but if i move or start a 2nd colony, to disable it then?
jcewazhere 30. maj 2017 kl. 12:19 
Okay thanks for the reply.
Mittsies  [ophavsmand] 30. maj 2017 kl. 11:43 
@jcewazhere It shouldn't affect that at all. This mod only affects the Defs "ScatterRuinsSimple" and "ScatterShrines".
jcewazhere 29. maj 2017 kl. 21:47 
Does this get rid of the friendly AI ship too? I just got launched my colonists to the flag on the map that said "journey's end" and it's completely empty.
Hobi 26. maj 2017 kl. 20:42 
I never liked those ruins, they looks the same everytime and they are ugly and useless. It was so much nices before those.
Val 26. maj 2017 kl. 16:46 
Do you think there can be a version/setting that can get rid of the small broken ruins but keep ancient dangers?
TheSpaceCat 26. maj 2017 kl. 4:23 
i like this mod