Stellaris

Stellaris

G2 Start System - MEGASTRUCTURE
41 Comments
Juniper 20 Mar, 2019 @ 12:56pm 
Ok, thanks for answering so quick
Hamster (SLO)  [author] 19 Mar, 2019 @ 1:32pm 
Nah sry. I'm not that into the game any more, and with the amount of changes to planets and systems it would have to be remade in it's entirety.
Juniper 19 Mar, 2019 @ 5:04am 
Is this going to get updated to 2.2? I ran across it and like the thought of running an OP start, but it hasn't been updated in more than a year
Hamster (SLO)  [author] 2 Jun, 2018 @ 11:02am 
Sooo i looked through the files. Lots of things have changed. I currently don't have time to change them. So for now the mod stays as is and i'll update it when my exams end.
Armitage Shanks 26 May, 2018 @ 4:36am 
@The Geometer I've only played with it the once and I never got the Living Metal research to gather it.
The Geometer 25 May, 2018 @ 5:03am 
It seems to mostly work, but all the strategic resources except the Living Metal are missing.
Hamster (SLO)  [author] 23 May, 2018 @ 9:46am 
As far as i know should work, but i'll go trough the mod over the weekend and update it. Should be some interesting new things to add.
Armitage Shanks 23 May, 2018 @ 12:54am 
Will distant Stars intefere with this mod? About to check it out myself, love the sound of this starting system setup :D
Maximum Gamer 10 Mar, 2018 @ 1:33pm 
Oooh ok. I never left the start system . I was hoping the dyson sphere was the home. :) I will actually leave the home system first. Thanks.
Hamster (SLO)  [author] 9 Mar, 2018 @ 5:21am 
I think i'm gonna need more information.
-Do you have any other mods running?
-What DLCs do you have?
-The mod spawns 6 systems: Home and other 5 around it. - does home system spawn (it has 2 gas giants and 2 colonizable planets)? - do others spawn?
(use observe console command to easily check if the systems spawned)
Maximum Gamer 9 Mar, 2018 @ 2:26am 
This is the mod I have been searching for... the problem is it doesnt appear to work. Sure the mod loads up and when I choose G2 system start on the empire creator. However, none of the special systems appear, in particular the dyson spear start. Please advise. Thanks.:steamhappy:
Hamster (SLO)  [author] 22 Dec, 2017 @ 12:09pm 
Do other mods work?
Also there is no check box. You simply click on it and the corners light up. Once that is done, you go to the empire creator and in Homeworld: Name & Class select G2 System start system.
Hope this helps.
Maximum Effort 22 Dec, 2017 @ 6:55am 
I have not been able to get this to work for me. I have gone to the Mods Tab on the start screen and it does not give me a box to check mark. I have subscribed. Is there something else I need to do?
Flik the Changeling 16 Dec, 2017 @ 8:46am 
Dude... Just wanted to tell you I love it and its something I was looking for for soooo long. Habbitats and ruined Ring world with addons for me to rebuild with time :D And its all looking cool as well. Amazing starting system mate ^^ You did outstanding job :D
belialx6 5 Nov, 2017 @ 11:59am 
Nor would I ask you to, they're key to the design. Thanks for giving it a look!
Hamster (SLO)  [author] 5 Nov, 2017 @ 11:57am 
The study the stars i have no idea. It might be the multi star systems, but i won't be removing those.
Hamster (SLO)  [author] 5 Nov, 2017 @ 11:55am 
So i looked into the code. I believe i have all the normal flags that a vanilla starting system has. The precursor events might be bugged in general tho :steamfacepalm:. I recommend Risa's Unofficial Patch to 1.8.3 or just the Risa's Precursor Fix .
belialx6 2 Nov, 2017 @ 1:54pm 
Thanks for the quick response. As I said, love the mod. Appreciate anything you can do about the events!
Hamster (SLO)  [author] 2 Nov, 2017 @ 1:47pm 
So i checked out the code for the base starting systems and i think i have all the correct flags in my mod. So the problem might be with the events themselves, in which case i can't do anything. Will give it a look over the weekend.
belialx6 2 Nov, 2017 @ 12:05pm 
Very creative, I like it, thanks. One thing I've noticed is that sometimes the "Study the Stars" event and the "Precursor" events will not seed correctly. Not sure why this is. Have you seen it on your end?
Reverend Rico 3 Oct, 2017 @ 12:22pm 
thats what i thought it would be. thx for the explanation.
Hamster (SLO)  [author] 3 Oct, 2017 @ 6:05am 
literaly this:
neighbor_system = { initializer = "g2_dry_system" }
neighbor_system = { initializer = "g2_temperate_system" }
neighbor_system = { initializer = "g2_cold_system" }
neighbor_system = { initializer = "g2_dyson_system" }
So i guess spawns dry first, then temperate, cold and dyson. But this is it. The same system is used for normal empires to spawn neighboring systems with habitable planets (i copied it from base game files).
Hyperlanes are completely independent - i don't think you can even edit them.
Reverend Rico 2 Oct, 2017 @ 12:31pm 
I had a question about how the mod spawns the systems. Prior to the new habitat system i rarely found the 3 non-colonized systems spawned without a direct hyperlane connection to the starting system. Since the additon of the habitat system I've noticed they seem to spawn with a hypelane connection more inconsitantly and the habitat system is almost never connected. So my question is that somehing you have any control over, or was that intentional? I'm mostly just curious.
Reverend Rico 26 Sep, 2017 @ 2:08pm 
dude, a forth system just for pets...i mean biotrophies, it's like christmas but with mass enslavement and pampering...
Hamster (SLO)  [author] 25 Sep, 2017 @ 12:13pm 
Updated. Had some computer problems, so it took some time to even get started. It should work now.
Reverend Rico 24 Sep, 2017 @ 2:13pm 
ouch. that is a ♥♥♥♥♥ and a half.
Hamster (SLO)  [author] 24 Sep, 2017 @ 1:52pm 
Found the problem. Paradox changed starting system generation. Will fix Tomorrow, because i have to redo the whole home planet generation.
Hamster (SLO)  [author] 24 Sep, 2017 @ 1:21pm 
Tested and i get the same problem. So it is this mod. Will try to fix.
Reverend Rico 24 Sep, 2017 @ 12:12pm 
So i can't say with 100% certainty it's this mod, but i can't find other cause. when using a Rogue Servitor civ and the G2 system i got no bio-trophies, jsut 10 starting pops
Hamster (SLO)  [author] 23 Sep, 2017 @ 3:52am 
Gj! Hope you have fun :)
rpp20 23 Sep, 2017 @ 3:41am 
Eureka! Thanks for your time and help. It works now. I simply unsubscribed and subscribed again and it works smopothly. I am trying the same with other mods that present the same issue... thanks again great work
rpp20 23 Sep, 2017 @ 3:23am 
When starting a new game, it simply starts without your inizializer / no systems. It is odd... thats why I cried out for help :) I am trying myself to fix it , but I am no developer...at all
Hamster (SLO)  [author] 23 Sep, 2017 @ 2:53am 
It seems to be working fine for me. How is it not working? No mod? No system? No megastructures?
rpp20 23 Sep, 2017 @ 2:27am 
I cant find out why, but its not worrking
thamks ,-)
Hamster (SLO)  [author] 23 Sep, 2017 @ 12:19am 
I don't think there were any changes to solar system generation, so it should still work normally. But i will test it and update version number soon.
rpp20 22 Sep, 2017 @ 11:51pm 
any chance of an update for 1.8.0? :) thnx
timdraco 2 Sep, 2017 @ 6:21am 
ah yup i chose the wrong mod. sorry my bad
Hamster (SLO)  [author] 2 Sep, 2017 @ 12:56am 
Megastructures should be there from the start. Do the systems spawn but without megastructures? What kind of ringworld is in the dry system? - if it isnt the megastructure one you might have G1 starting system.
timdraco 31 Aug, 2017 @ 2:31pm 
how do i get the megastructures to spawn? so far its just been regular systems
Hamster (SLO)  [author] 24 Jun, 2017 @ 12:14am 
I got no youtube links, but this should help:
Making Your First Mod: A Guide For Primitives for how to actualy make the mod and upload it, and
Way of Modding for the basics.
Other than that, look at C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\solar_system_initializers for how the devs made solar systems, and in C:\Program Files (x86)\Steam\steamapps\workshop\content\281990 for other people's solar systems. (Mine is C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\932134194) Feel free to copy anything you need.
King_Grubb 19 Jun, 2017 @ 7:17am 
do you know of any good youtube tutorials on how to make the starting systems because i have the tools to make the mod but i can figure it out love this mod but i kinda want to make my own kind of system but have found no tutorials