Stellaris

Stellaris

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G2 Start System - MEGASTRUCTURE
   
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24 May, 2017 @ 12:52pm
24 Feb, 2018 @ 4:59am
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G2 Start System - MEGASTRUCTURE

Description
My original system, but now with MEGASTRUCTURES!!!

Features:
5 systems with all possible strategic resources and megastructures
Lots of energy and minerals deposits

Home system:
25 tile homeworld
16 tile garden world
16 tile minerals world

Dry System:
Neutron star
16 tile habitable planet with +energy and +minerals modifier
25 tile habitable ringworld segment
16, 18, 20 tile arid, desert and savanna planets with +engineering modifiers

Temperate System:
Pulsar
16 tile habitable planet with +energy and +minerals modifier
25 tile gaia world
16, 18, 20 tile continental, ocean and tropical planets with +physics modifiers
Ruined Sentry Array

Cold System:
Black Hole
16 tile habitable planet with +energy and +minerals modifier
25 tile tomb world
16, 18, 20 tile alpine, arctic and tundra planets with +society modifiers
Ruined Science Nexus

Dyson System:
Star with a Dyson sphere
8 habitats of all different ship types

Ringworld System
Ruined Ringworld around a star
Ruined Gateway

note:
If there are any problems with the dyson system because of the plantoid habitat please let me know.

Inspired by:
Insanely Overpowered Starting System
Elysium Ring System
41 Comments
Juniper 20 Mar, 2019 @ 12:56pm 
Ok, thanks for answering so quick
Hamster (SLO)  [author] 19 Mar, 2019 @ 1:32pm 
Nah sry. I'm not that into the game any more, and with the amount of changes to planets and systems it would have to be remade in it's entirety.
Juniper 19 Mar, 2019 @ 5:04am 
Is this going to get updated to 2.2? I ran across it and like the thought of running an OP start, but it hasn't been updated in more than a year
Hamster (SLO)  [author] 2 Jun, 2018 @ 11:02am 
Sooo i looked through the files. Lots of things have changed. I currently don't have time to change them. So for now the mod stays as is and i'll update it when my exams end.
Armitage Shanks 26 May, 2018 @ 4:36am 
@The Geometer I've only played with it the once and I never got the Living Metal research to gather it.
The Geometer 25 May, 2018 @ 5:03am 
It seems to mostly work, but all the strategic resources except the Living Metal are missing.
Hamster (SLO)  [author] 23 May, 2018 @ 9:46am 
As far as i know should work, but i'll go trough the mod over the weekend and update it. Should be some interesting new things to add.
Armitage Shanks 23 May, 2018 @ 12:54am 
Will distant Stars intefere with this mod? About to check it out myself, love the sound of this starting system setup :D
Maximum Gamer 10 Mar, 2018 @ 1:33pm 
Oooh ok. I never left the start system . I was hoping the dyson sphere was the home. :) I will actually leave the home system first. Thanks.
Hamster (SLO)  [author] 9 Mar, 2018 @ 5:21am 
I think i'm gonna need more information.
-Do you have any other mods running?
-What DLCs do you have?
-The mod spawns 6 systems: Home and other 5 around it. - does home system spawn (it has 2 gas giants and 2 colonizable planets)? - do others spawn?
(use observe console command to easily check if the systems spawned)