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Rapporter et oversættelsesproblem






Yeah, it's playable on hard.
Suggestion for improvement: A little more forest & not so unbelievably continuous Elite Elephant & Victory Ram waves.
Without the healing monks at the end I was very difficult to stop this despite a forest of cannon towers and castles.
I'm going to try again, it's probably too easy with monks. :-)
You have to give exactly 200 stone and also ensure no buildings near the ruins are built before you get the monastery. The proof that it works is in the video linked with the file. Alkhalim(1800+ elo) played that on moderate difficulty. He also played the fastest siege of Lahore (moderate) going for the perfect amphibious strike with forward towers.
Regarding hard difficulty of "First Battle of Panipat", I do also think it is really too much. Will definitely address this issue and the castle rebuild one when I release the whole "Babur" campaign. It is supposed to be a six scenario campaign now. Really appreciate your feedback. Keep me informed about any such occurrences.
Happy gaming!
The monastery via tribute does not work. I tried it several times, without a monastery and relics it is really stupid. Just don't make it so complicated with so stupid (sorry) triggers. No offense, same complicated stuff as in Babur II.
I stopped the game after almost no wood left.
In the end, it is really just a game of grief on "hard" against the yellow computer with infinite units, which controls the cannons perfectly directly with the elephants. And that he will rebuild the finally (!) demolished castle somewhere else at the end? Sorry, but someday it's really good, it's really too much.
You certainly have talent, the AI moves quite well. But please, not so much griefing.
* In general it's a good scenario, excellent and complex AIs are the best of it, the enemies attack strong and good-defined groups, using intelligent attacks. If you don´t update soon your possition, you´ll lose sure.
* The history, narration, hints.. are well written, it's an excellent historical scenario about build-destroy.
* The scenario has a few triggers, very simples, but this is counteracted by the versatility of AIs.
* I would suggest only a little changes: the civilizations, I don't understand why the mogols are bizantines, and why the armies of Delhi are persians. I would change these civs to mongols and indians.
Good luck for your next works! THANKS!