Age of Empires II (2013)

Age of Empires II (2013)

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Mughals I - First Battle of Panipat
   
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New Workshop General: Artificial Intelligence, Campaigns, Graphics
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1.297 MB
5 May, 2017 @ 10:05pm
27 Oct, 2017 @ 3:45am
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Mughals I - First Battle of Panipat

Description
Scenario featuring the history of Mughal conquest of India.

Prologue:

The First Battle of Panipat, on 21 April 1526, was fought between the invading forces of Babur and the Lodi Empire. It took place in north India and marked the beginning of the Mughal Empire. This was one of the earliest battles involving gunpowder firearms and field artillery in India.

Take command of the Mughal forces and defeat the Delhi Sultanate army on the battlefield near Panipat.

Some Features:

~ Classic Build & Destroy gameplay.
~ 3 Custom AI with 2000+ lines.
~ Difficulty level dynamic gameplay (Access to Standard, Moderate and Hard Difficulty, Easiest and Hardest are same as Standard and Hard respectively).
~ Optional quest that helps gameplay significantly.
~ Aggressive and challenging AI.
~ Detailed Map design, nice terrain mix and geography.
~ Sparse resources, once near-base mines are depleted you have to fight for resources or alternate source of resources.
~ Population limit for this scenario is 150.

AOK Heaven Link:

This file received very good rating from experienced designers in the AOK Heaven forum, to read the full review please visit this link[aok.heavengames.com]

If you like the scenario don't forget to hit that thumbs up. Also you can comment, share or stream this game with your friends, family or community. I am always open to suggestions and eager to improve. Happy gaming!

Notes: My first ever published scenario in steam, completely a noob designer who sought help from "bassi" and he helped me a lot with his valuable suggestion. Without him this scenario would never see light of publication. Bassi is also the only playtester for this scenario. My heartiest gratitude to him. Also the pictures in the campaign menu, banner or other places are primarily taken from the internet and then modified. I own no credit for those.
21 Comments
Monroe 29 Apr, 2023 @ 9:19pm 
Pretty brutal and challenging map. Was fun.
Shuvro  [author] 10 Jun, 2021 @ 8:06am 
The Mughals are represented by the Byzantines and the Indians by the Persians. This was originally designed in AOC.
connorjl 9 Jun, 2021 @ 7:31pm 
are mughals represented by persians?
DoomedPaul772 12 Sep, 2020 @ 8:50pm 
So monks are pretty important for the defense along with pikes and skirms.
Shuvro  [author] 12 Sep, 2020 @ 9:18am 
Try defeating the enemy flanks and also build up a monastery. Try protecting your economy with house walls. The enemy will be funneled through your castle, which will be easier for you to defeat the enemy with pikes and skirms then.
DoomedPaul772 11 Sep, 2020 @ 10:10pm 
I made a castle in the middle of my town with murder holes before their invasion, but I can't go imperial age and get a gunpowder army before their elephant waves, and kiting + pikemen only delayed the inevitable. Is there a walkthrough?
Maennchen 1 Nov, 2017 @ 3:21am 
Hi, I won it yesterday at the end of the day on "hard". With a monastery it would have been easy, where in the video the monastery stands, there was my market.... bad trap for the naive player! ;-)

Yeah, it's playable on hard.

Suggestion for improvement: A little more forest & not so unbelievably continuous Elite Elephant & Victory Ram waves.

Without the healing monks at the end I was very difficult to stop this despite a forest of cannon towers and castles.

I'm going to try again, it's probably too easy with monks. :-)
Shuvro  [author] 31 Oct, 2017 @ 2:48pm 
@luckyjoker
You have to give exactly 200 stone and also ensure no buildings near the ruins are built before you get the monastery. The proof that it works is in the video linked with the file. Alkhalim(1800+ elo) played that on moderate difficulty. He also played the fastest siege of Lahore (moderate) going for the perfect amphibious strike with forward towers.

Regarding hard difficulty of "First Battle of Panipat", I do also think it is really too much. Will definitely address this issue and the castle rebuild one when I release the whole "Babur" campaign. It is supposed to be a six scenario campaign now. Really appreciate your feedback. Keep me informed about any such occurrences.

Happy gaming!
Maennchen 31 Oct, 2017 @ 9:46am 
Hi.

The monastery via tribute does not work. I tried it several times, without a monastery and relics it is really stupid. Just don't make it so complicated with so stupid (sorry) triggers. No offense, same complicated stuff as in Babur II.

I stopped the game after almost no wood left.

In the end, it is really just a game of grief on "hard" against the yellow computer with infinite units, which controls the cannons perfectly directly with the elephants. And that he will rebuild the finally (!) demolished castle somewhere else at the end? Sorry, but someday it's really good, it's really too much.

You certainly have talent, the AI moves quite well. But please, not so much griefing.
Star of the West 28 May, 2017 @ 9:46am 
Ok. Thanks, and keep going.