Portal 2

Portal 2

Mho' Power: Part 1: "Resistance is Futile"
30 Comments
Petutski 17 Jul, 2015 @ 3:31am 
Tricky switch! Fun.
ZAEROS 25 Feb, 2014 @ 2:42am 
Nice little puzzle but a bit too small. Enjoyed, Thank you.
Sorelle 19 Jun, 2013 @ 8:00am 
I thank I'm going to play all of the serys on portal 2 and wach ventareon to!
unique1bomber 6 Apr, 2013 @ 2:01pm 
fun and very easy but tricky
Hellraiser 22 Nov, 2012 @ 2:05pm 
I really like this concept, I'll be sure to check any other parts you release! I'll be uploading a blind playthrough of this soon.
NeKz 14 Oct, 2012 @ 7:27am 
lol tanger2b
VinLAURiA 9 Sep, 2012 @ 12:38am 
A cube-based latch gate, huh? Promising start, let's see how much circuitry you cook up in the next few tests.
Flozz 6 Sep, 2012 @ 9:06pm 
I did it in like 20 seconds...
Cassie‽  [author] 5 Sep, 2012 @ 12:37pm 
Robly18: Hah, didn't even think of that :P Thanks, if I rerelease I'll include that fix.
Xcom: This map used to be a HUGE map, however, I had to split it into two parts so that it would compile. Unfortunately this was the only logical place to split the map. There are parts 2 and 3 now, with more in the works. If you want more, check those out ;)
XcomReborn 5 Sep, 2012 @ 10:12am 
So brief I actually went back to see if I'd missed something. I tried jumping down the hole, which surprisingly restarted the map... maybe my leg supports had ceased to function?
Robly18 5 Sep, 2012 @ 8:04am 
Bug: you can get stuck by opening the door, placing cube in there and then getting out and shooting both portals somewhere else.

I recommend making a button for the dropper.
pepofist 5 Sep, 2012 @ 12:37am 
Interesting :)
dridri 4 Sep, 2012 @ 4:58pm 
OK i've done it. Didn't try to portal "that" way :-)
Le Petit Mort 4 Sep, 2012 @ 1:38pm 
Pros:
• New gameplay mechanics are always neat;
• Level design is surprisingly detailed for as brief as it is;

Cons:
• Uses Portal 2 Campaign assets; we already played through that;
• Level is, nonetheless, a proof-of-concept;
sickle 4 Sep, 2012 @ 10:49am 
Awesome, really love the new button panels!
Makes it much easier to see what's going on :)
Mr.Johno 3 Sep, 2012 @ 6:25pm 
That was awesome!!! i really like this concept of the cube powered panel. Makes my maps look like child play.
Cassie‽  [author] 2 Sep, 2012 @ 8:25pm 
Done.
tanger2b 2 Sep, 2012 @ 8:25pm 
Make that a known bug
Known bugs:
Too much swag for most computers to handle.

And custom cubes may work. Even a standard prop_physics to change a skin while on your super swag button?
Cassie‽  [author] 2 Sep, 2012 @ 8:21pm 
tanger2b/portal2tenacious/whatever: Thanks for the feedback. I probably won't be releasing another version of this map but I'll take your suggestions into consideration. LOL, swag. Never thought maps could have swag :P
tanger2b 2 Sep, 2012 @ 8:15pm 
Also, I would ask for you to raise the trigger_hurt. It feels like I'm dying from a fear that I just fell. "OH NO I FELL! I'LL JUST DIE NOW!“ seems a bit unrealistic to me. And IMO, the giant physboxes seem weird. It would feel better if they were smaller, or a different texture. Big chunks just don't fall out of the sky. Whatever you see fit for your map though. Don't let an ass like I get in the way of your creativity/swag.
tanger2b 2 Sep, 2012 @ 2:00pm 
I herd tht if yu tipe noclip in ta cnsole u can hax the map. Lol.

On topic, this gave an interesting speedrun route. Make more opportunities for cube jumps and you can expect a few speed runs from me.
Conundrum 1 Sep, 2012 @ 11:08pm 
Cool.
Cassie‽  [author] 31 Aug, 2012 @ 5:15pm 
Dridri: I'll upload one soon but for the meantime just mess around with the cube a bit :P
dridri 31 Aug, 2012 @ 5:06pm 
how to solve it without noclip? is there a video solution somewhere on the web please?
PiX 31 Aug, 2012 @ 4:54pm 
looks good.
Cassie‽  [author] 31 Aug, 2012 @ 4:17pm 
tomexi123 and Geneosis: More parts are coming. In the meantime you can play the considerably harder part 2. Subscribe to the Mho' Power collection.
Geneosis 31 Aug, 2012 @ 6:15am 
Simple first test, waiting for more advanced chambers around that ^^
Tomki 31 Aug, 2012 @ 2:38am 
Good job wrathofmobius! I beated your map was easy but awesome map and mechanic!
My map: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=93056761
Tested on Portal 2 Authoring Tools - beta frist!
Good luck, good game, good have fun :)
Cassie‽  [author] 26 Aug, 2012 @ 2:26pm 
tanger2b: That's not possible at this point, the combined map was too large to compile after including the new pads. Part 2 will be out soon, I didn't mean this to be released quite yet.
tanger2b 26 Aug, 2012 @ 11:57am 
Put it back in 1 map!