Portal 2

Portal 2

1,450 ratings
Mho' Power: Part 1: "Resistance is Futile"
   
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File Size
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17.079 MB
25 Aug, 2012 @ 9:14pm
26 Aug, 2012 @ 4:39pm
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Mho' Power: Part 1: "Resistance is Futile"

In 1 collection by Cassie‽
Mho' Power
3 items
Description
*Please subscribe to the Mho' Power collection. More tests are coming!*
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Connect the dots and feel the power. This test is made possible by Aperture's newest innovation, the Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube.
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This is a short map used as training for conductive cubes/plates.
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Huge thanks to Vordwann, who, if I could, I would list as a contributor; he made the texture for the conductive plates, helped with plate logic, helped with bugs, and gave feedback. Special thanks also to Nacimota, Mevious, ChickenMobile, zivi7, BEARD, msleeper, and all the other people on IRC the past few days for helping me chase down an elusive vrad bug; simharry3, maark59, and blackdiamond377 for playtesting, Brainstone for the TWP advertisement poster found in the office connecting area and Workshop elevator instances; msleeper again and TWP for hosting the contest; and all the other people on the TWP forums.
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Known bugs:
Too much awesome for most computers to handle (Thanks tanger2b for finding this bug)
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Visit http://wrathofmobius.com/ for more.
30 Comments
Petutski 17 Jul, 2015 @ 3:31am 
Tricky switch! Fun.
ZAEROS 25 Feb, 2014 @ 2:42am 
Nice little puzzle but a bit too small. Enjoyed, Thank you.
Sorelle 19 Jun, 2013 @ 8:00am 
I thank I'm going to play all of the serys on portal 2 and wach ventareon to!
unique1bomber 6 Apr, 2013 @ 2:01pm 
fun and very easy but tricky
Hellraiser 22 Nov, 2012 @ 2:05pm 
I really like this concept, I'll be sure to check any other parts you release! I'll be uploading a blind playthrough of this soon.
NeKz 14 Oct, 2012 @ 7:27am 
lol tanger2b
VinLAURiA 9 Sep, 2012 @ 12:38am 
A cube-based latch gate, huh? Promising start, let's see how much circuitry you cook up in the next few tests.
Flozz 6 Sep, 2012 @ 9:06pm 
I did it in like 20 seconds...
Cassie‽  [author] 5 Sep, 2012 @ 12:37pm 
Robly18: Hah, didn't even think of that :P Thanks, if I rerelease I'll include that fix.
Xcom: This map used to be a HUGE map, however, I had to split it into two parts so that it would compile. Unfortunately this was the only logical place to split the map. There are parts 2 and 3 now, with more in the works. If you want more, check those out ;)
XcomReborn 5 Sep, 2012 @ 10:12am 
So brief I actually went back to see if I'd missed something. I tried jumping down the hole, which surprisingly restarted the map... maybe my leg supports had ceased to function?