Arma 3
AW Invade & Annex
23 Comments
Drakeziel  [author] 4 Feb @ 7:27pm 
Should have all players without stamina loss. Try restarting the mission while both players on the server.
Ste 4 Feb @ 1:50pm 
Hi, my friend is hosting this mission and he can move around full speed and no stamina bar yet i am slowed and overweight with stamina drain, can my friend turn this off for all players?
Drakeziel  [author] 23 Aug, 2024 @ 1:43pm 
Would need to change a few variables and rebuild the base. It is possible but not an immediate option without taking apart the mission.
GeneralX_SRB 19 Aug, 2024 @ 3:39pm 
Can I play as CSAT in this mod? Like have CSAT as the invader?
Ashes 15 May, 2024 @ 11:42pm 
Is this base off of ahoy worlds current 3.4.22 build?
Drakeziel  [author] 18 Feb, 2024 @ 9:07am 
Most are self explanatory with AO size diameter and unit spawning, but you are right about the editor breaking spawns. The markers on the map such as "Air Station Mike" need to match with the init.sqf and mission file. The markers can be moved on the map in the editor or copied and pasted. The marker type is specific.

Place or edit specific marker on map in editor
Create or edit name for marker
Match name to init.sqf under "initialTargets" for loading reasons
Match name to init.sqf under "Targets" to allow locations to load thereafter
Nova4Dayz 18 Feb, 2024 @ 2:22am 
How would I go about creating more objectives and renaming the existing ones, since changing the names in the editor breaks the spawn location, I'm guessing a sqf handles those but don't see any reference in the primary objective sqf
Pat 1 Feb, 2024 @ 12:36pm 
Legend
Drakeziel  [author] 1 Feb, 2024 @ 4:58am 
Yes
Pat 31 Jan, 2024 @ 11:52pm 
Are there side missions?
Drakeziel  [author] 31 Jan, 2024 @ 3:31pm 
MISSION NOW RUNS COMPLETELY INDEPENDENT OF THIRD PARTY APPLICATIONS OR SCRIPTING. Very easy to run on server or host and you can literally copy and paste to any other map with no strings attached.
Drakeziel  [author] 29 Nov, 2023 @ 2:27pm 
Swapping faction is not too difficult, just need to edit description file to call for specific units to be spawned.
DUSTIN 29 Nov, 2023 @ 3:26am 
Is it possible to change the enemy faction. anyone know what files id need to edit?
Drakeziel  [author] 11 Jul, 2023 @ 2:45pm 
No guide, you just need to merge the waypoints and markers on map to where you want Areas of Operations to be located on new map.
Disco 10 Jul, 2023 @ 10:24pm 
is there a guide to importing this to other maps?
AvengerArts 7 Oct, 2022 @ 5:59am 
thank u
Drakeziel  [author] 2 Oct, 2022 @ 9:45am 
Go to Server Browser>Select Host from top tab>After selecting map and mission, select Parameters tab at top of screen. There will be all options for changing size of AO, amount of enemies, and Pilot options.
dcmgame 2 Oct, 2022 @ 8:21am 
Hi, how can we change parementers so anyone can fly choppers? Cant see the mission on mission editor.. please help
Drakeziel  [author] 25 Oct, 2018 @ 12:45pm 
This is the original, created in the first few months of the Alpha, it is not meant for Altis.
AvengerArts 25 Oct, 2018 @ 12:12am 
Old, please update to Altis, please?
Richa 21 Sep, 2018 @ 5:47am 
10Q
Drakeziel  [author] 20 Sep, 2018 @ 6:37pm 
Go into editor, double click to place unit, select from vehicles, mods activated will be included. Also works within the Zeus interface, just the same.
Richa 20 Sep, 2018 @ 7:58am 
I would like to know how can i spawn moded vehicles and at least if i can.