Arma 3
26 ratings
AW Invade & Annex
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Stratis
File Size
Posted
Updated
1.677 MB
1 May, 2017 @ 4:37pm
31 Jan, 2024 @ 3:26pm
9 Change Notes ( view )

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AW Invade & Annex

Description
The Original Ahoy World Invade and Annex created for Arma 3 in Alpha! (Optimized for peak performance 64-bit)

I changed the AI within this mission for a more dynamic and immersive gameplay. They will route, utilize weaponry, and even flank if you stay too long in one position! The more recent Ahoy missions, in my opinion, have been oversaturated with users attempting to make their own versions. Yet at the very core of the original, there is much fun to be had because this is the state that it was meant to be played.

Please Rate and leave feedback based on your experience!
Popular Discussions View All (1)
8
28 Aug, 2022 @ 12:50am
Place issues or prefered additions in this thread
Drakeziel
23 Comments
Drakeziel  [author] 4 Feb @ 7:27pm 
Should have all players without stamina loss. Try restarting the mission while both players on the server.
Ste 4 Feb @ 1:50pm 
Hi, my friend is hosting this mission and he can move around full speed and no stamina bar yet i am slowed and overweight with stamina drain, can my friend turn this off for all players?
Drakeziel  [author] 23 Aug, 2024 @ 1:43pm 
Would need to change a few variables and rebuild the base. It is possible but not an immediate option without taking apart the mission.
GeneralX_SRB 19 Aug, 2024 @ 3:39pm 
Can I play as CSAT in this mod? Like have CSAT as the invader?
Ashes 15 May, 2024 @ 11:42pm 
Is this base off of ahoy worlds current 3.4.22 build?
Drakeziel  [author] 18 Feb, 2024 @ 9:07am 
Most are self explanatory with AO size diameter and unit spawning, but you are right about the editor breaking spawns. The markers on the map such as "Air Station Mike" need to match with the init.sqf and mission file. The markers can be moved on the map in the editor or copied and pasted. The marker type is specific.

Place or edit specific marker on map in editor
Create or edit name for marker
Match name to init.sqf under "initialTargets" for loading reasons
Match name to init.sqf under "Targets" to allow locations to load thereafter
Nova4Dayz 18 Feb, 2024 @ 2:22am 
How would I go about creating more objectives and renaming the existing ones, since changing the names in the editor breaks the spawn location, I'm guessing a sqf handles those but don't see any reference in the primary objective sqf
Pat 1 Feb, 2024 @ 12:36pm 
Legend
Drakeziel  [author] 1 Feb, 2024 @ 4:58am 
Yes
Pat 31 Jan, 2024 @ 11:52pm 
Are there side missions?