Tabletop Simulator

Tabletop Simulator

In the Name of Odin [Scripted]
11 Comments
AwesomeGuy 11 Aug @ 6:23am 
does it work?
GipsyHunterA 18 Aug, 2020 @ 8:09am 
not load?!
Newcastler 31 Jul, 2020 @ 1:37pm 
FIX pls
Extrapz 6 Aug, 2019 @ 2:38pm 
When will u fix it :\
Sir_Charles 19 Aug, 2017 @ 12:43am 
Thanks
Gikerl  [author] 17 Aug, 2017 @ 10:55am 
Sir_Charles The latest update to the DLC assets bundels broke the mod. I'll try to fix it soon.
Sir_Charles 17 Aug, 2017 @ 7:40am 
I have some problem loading the workshop. I get a "Shader didn't load correctly for AssetBundle materialred_viking..." error message and the loading get struck.
Cincardo 3 May, 2017 @ 8:23pm 
Updated version works great. :) Thanks for the quick fix!
Cincardo 1 May, 2017 @ 11:20am 
An implementation I've seen (similar to the pause button you are mentioning) is a two sided token next to the deck areas. It would essentially enable/disable the script actions. Just a flip of the token to which state you want for the script.
Gikerl  [author] 30 Apr, 2017 @ 11:11pm 
Thanks :-)
Yeah in its currently state the script only looks if there is a card (not a deck) on the space, if not it starts filling. Haven't really found a nice options for when you change you mind and pick up another card.
The only solution i have thought of so far is basicaly a pause/resume button for the script. If you have an idea let me know. :-)
Cincardo 30 Apr, 2017 @ 9:47pm 
Thanks for putting a scripted wrapper on this!

Just wanted to let you know I found a fun little bug. :) If you pull a card from the "shop" areas. Doesn't appear to matter which, I tried all 3 (longship, raid, and building). Then place it back in the location you took it from (just dropped it on the other card that flipped to take its place. It starts the script exhausting the entire deck on top of that location. I just happened to run across it as I accidentally picked up a card and the other flipped under it too fast before I could put it back.