Tabletop Simulator

Tabletop Simulator

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In the Name of Odin [Scripted]
   
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Number of Players: 2, 3, 4
File Size
Posted
Updated
360.152 KB
30 Apr, 2017 @ 2:38am
1 May, 2017 @ 5:44am
2 Change Notes ( view )
You need DLC to use this item.

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In the Name of Odin [Scripted]

Description
In the Name of Odin
In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!

During the game, each player expends action cards to construct new buildings in their village, gather companions, recruit famous Vikings, and build longships that will carry them to fame and glory.

In the Name of Odin plays fast, minimizes the downtime by limiting the immediate choices available during a given turn, and giving players full knowledge of what they will be able to make use of during their next activation. And although it is a game about the ruthless Norsemen, it does not introduce any direct, negative interaction.

You will be exploring, building and racing to go on Raids, but you will not take away other players’ belongings – or have your achievements taken away from you. The only measure of your greatness will be the ability to act both wisely and boldly to outwit your opponents and prove that you are the one to rule in the name of Odin.


How to Play
The rule book can now be found in game.


Scripting Features
Automated Setup.
Automated filling of drafting rows.


Updates
See the newest implemented features here: Changelog
Encountered a bug or missing a feature? - Please let me know.


Note
This mod is based on the Tabletop Simulator DLC "In the Name of Odin" and the host will require this DLC. This mod rearanged certain items on the table and automated some gameplay elements.
11 Comments
AwesomeGuy 11 Aug @ 6:23am 
does it work?
GipsyHunterA 18 Aug, 2020 @ 8:09am 
not load?!
Newcastler 31 Jul, 2020 @ 1:37pm 
FIX pls
Extrapz 6 Aug, 2019 @ 2:38pm 
When will u fix it :\
Sir_Charles 19 Aug, 2017 @ 12:43am 
Thanks
Gikerl  [author] 17 Aug, 2017 @ 10:55am 
Sir_Charles The latest update to the DLC assets bundels broke the mod. I'll try to fix it soon.
Sir_Charles 17 Aug, 2017 @ 7:40am 
I have some problem loading the workshop. I get a "Shader didn't load correctly for AssetBundle materialred_viking..." error message and the loading get struck.
Cincardo 3 May, 2017 @ 8:23pm 
Updated version works great. :) Thanks for the quick fix!
Cincardo 1 May, 2017 @ 11:20am 
An implementation I've seen (similar to the pause button you are mentioning) is a two sided token next to the deck areas. It would essentially enable/disable the script actions. Just a flip of the token to which state you want for the script.
Gikerl  [author] 30 Apr, 2017 @ 11:11pm 
Thanks :-)
Yeah in its currently state the script only looks if there is a card (not a deck) on the space, if not it starts filling. Haven't really found a nice options for when you change you mind and pick up another card.
The only solution i have thought of so far is basicaly a pause/resume button for the script. If you have an idea let me know. :-)