Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






I never used /timewarp, but my best guess would be that you just need to use bigger numbers to make up for how much longer the day-night cycle has become, the ammount of seconds to skip from night to day or vice versa should be between 1800 and 43200, it should still work even with this mod
TL;DR The planets you've been on are generated, but if you go off to some stars you haven't seen yet you'll have new planets generate with this mod's values.
Thanks
Rumi♫ [author]: You Should make a guide. and if i do upload one i will credit you as the creater :) i'll try what you said but this is my first time trying this so i might be stupid.
I'll just give you what I use:
I made a .bat file that I have in my win32 folder
Unpak.bat
"C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\asset_unpacker.exe" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\unpak.pak" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\unpaked"
I just put the mod I want to unpack in my mods folder, rename the file to unpak.pak and then run the bat file. after that, the unpacked mod apears in assets as a folder named ''unpaked''
I can only guess that you'd have to input like 60 or 100 times more than normal