Stellaris

Stellaris

Elves of Stellaris
6,048 Comments
doctornull 23 Oct @ 5:13pm 
(Sindarin) Annon allen!
TheGrandN  [author] 23 Oct @ 5:10pm 
@Dottor Nulla
Well that's a big fat OOF. Sure thing. :lunar2019piginablanket:
doctornull 23 Oct @ 5:09pm 
Just got Dark Elf Savages trait on my Evolutionary Predators all-mutant run.

Could y'all put the flag that's on Noxious or Lithoids on the elven core traits so they can't be Mutation'd into?
TheGrandN  [author] 22 Oct @ 12:38pm 
@Darkness
Will put it on the list, thanks!

Shouldn't be too much longer before an update. But every time I say X day I miss it so... SOON™. :lunar2019crylaughingpig:
DarknessxRisenx 19 Oct @ 10:00am 
Didn't see this written yet and i could be reading it wrong. Just want to add to the list as others. Sunless realms the Permafrost Preference is doubling the bonus for Arctic worlds. So its Supposed to be +30 for arctic but i have both a +30 AND a +40 bonus from "Permafrost Preference"
TheGrandN  [author] 17 Oct @ 11:45am 
@Dottor Nulla
Sharp teeth.. good idea. Although... not sure it will work out on standard portraits, but perhaps one some faces with teeth showing.
doctornull 16 Oct @ 4:28pm 
If portraits are being worked on, could I request a vampire fangs portrait?

For my Necrophage Dark Elves, who are definitely not ripping off the play Vampire Lesbians of Sodom.
TheGrandN  [author] 15 Oct @ 12:47pm 
@Everyone
And yes, we know the custom planets (Sunless Realms, Subterranean Inception) are bugged. Fixing those right now actually. We are also aware some of our custom flavor images are the wrong size. This will be fixed as well in the upcoming update.
And.. .we know features are kind of a mess too.
All being worked on! :lunar2019crylaughingpig:
Xenomorph Kitty 14 Oct @ 12:35pm 
Good stuff, wasn't rushing or being one of these insipid "update NAO PLOX!!!11!" people. Just wanted to get it written for easy recall :)
TheGrandN  [author] 14 Oct @ 6:45am 
@Xeno
Yeah, not just that. We've got a bunch of planetary features that ... shall we say.. are "slightly" off. :lunar2019piginablanket:

Going through each issue correcting it for the next update.
Xenomorph Kitty 11 Oct @ 8:14am 
This is likely going to be in a future update so it's all good! But the origins are still sorta broken. Anything that gives housing or jobs is pre 4.0 numbers, so in the single numbers rather than hundreds.

And anything related to the Drow still has naming convention problems with Prismatic_Realm_Drow etc
Col. Hathi 8 Oct @ 9:49am 
Appreciated ^^ Looking forward to seeing the new cities though
TheGrandN  [author] 8 Oct @ 9:33am 
@Everyone
OK, we're releasing an update so it at least works, cities will be added in when they are finished. So for the time being, pick another city. :lunar2019piginablanket:
Fay'hlen Nokctra 7 Oct @ 9:55am 
the sunless realm origin has a similair iisue to the cities (dunno if this was mentioned before)
Col. Hathi 6 Oct @ 11:41pm 
Awesome ^^
doctornull 6 Oct @ 5:42pm 
Yay
TheGrandN  [author] 6 Oct @ 5:39pm 
@Everyone
Update still in the works but should be in the next few days. In time for the weekend at least! :lunar2019piginablanket:
Locket 30 Sep @ 10:27pm 
Fair enough! Apologies for the misunderstanding!
TheGrandN  [author] 30 Sep @ 3:14pm 
@Cities
Yes, all cities need redoing. It's taking the Art Department a bit but it's all good in the long run. We've needed a city overhaul for a good long while and now we're forced into it. :lunar2019coolpig:
Col. Hathi 28 Sep @ 2:55am 
@Locket Isn't that just because any custom cities need to be redone? Maybe it'll work when they're done redoing the cities for the elves and asari (I don't know if they're doing any other racial cities)
Locket 27 Sep @ 5:48am 
Oh, I have a question actually, if anyone knows. Is there a compatibility patch for Elves of Stellaris and Planetary Diversity's Planet View addon out in the wild by chance? Right now the unique backgrounds from Elves of Stellaris are super squished down for me.
TheGrandN  [author] 26 Sep @ 8:04pm 
Reports of being able to psionically read minds are just Blorg propaganda.

Surely.

:lunar2019grinningpig:
Locket 26 Sep @ 6:59pm 
@Col. Hathi
I mean the psionic DLC just hit, so makes sense the elves are psionic and can read the thoughts of the comment section. ;P
Col. Hathi 26 Sep @ 10:52am 
It's as if you knew some of us was lurking in the comment section waiting for news, lmao
TheGrandN  [author] 26 Sep @ 9:54am 
@Everyone
Don't worry, still working on it. :lunar2019piginablanket:
Col. Hathi 25 Sep @ 4:54am 
Awesome
TheGrandN  [author] 24 Sep @ 1:51pm 
@Dire
The Art Department is busy making new cities now. Was something that needed doing for awhile. Won't be too long! :lunar2019coolpig:
DireRaven 23 Sep @ 8:06pm 
It looks like the Lyra patch has somehow broken all mods with city sets. Hope it isn't too hard to fix.
Mitchy 17 Sep @ 3:27am 
Good luck Author! Thank you for the updates <3
TheGrandN  [author] 9 Sep @ 3:37pm 
@Everyone
The way things are going, I think it's going to just be safer to assume an update after the next major Stellaris release. (In some weeks from now I believe.) Presently the mod is workable outside of the custom planets (Sunless Realms and Subterranean Inception).
With some luck maybe we can work some new stuff in for that update as well. :lunar2019piginablanket:
TheGrandN  [author] 4 Sep @ 8:29am 
@idk
There is but the Art Deparment has priority stuff to finish first. (Chiefly the new modern portraits.) After that, there's a plan for a rapid glass/neon kind of ship style that might work out. Assuming the Art Department doesn't get sucked into Infinity Nikki again. AHEM. :lunar2019piginablanket:
idkynot 4 Sep @ 1:18am 
any chance there can be a second,not triangle, shipset?
Mitchy 3 Sep @ 6:05pm 
@TheGrandN
Thank you for the quick reply! A few weeks is pretty decent! Good luck!
TheGrandN  [author] 3 Sep @ 3:34pm 
@Mitchy
It's going to be soon-ish. Normally we'd have been updated already but we're kind of hit with a few circumstances delaying matters. (Most of them other game related. :lunar2019crylaughingpig: )

Also we should note that there is a Stellaris update coming in about 3 or so weeks. So if your game lasts months like mine, might want to wait starting a new one until we're update for that as well.
Mitchy 3 Sep @ 5:36am 
I just want to commend you for your tireless work on this mod, it's really quite good. You should be very proud of yourself. I hate to be the one asking this, but is there any kind of ETA on an update for this? I understand some features are bugging out.

Thanks again for all your labour, it is appreciated and cherished.
plutonianempire 2 Sep @ 6:31pm 
Just had a shocking, world-ending idea: Could it be... Possibly... Maybe...

Just might be...

Newer isn't always better? :O

j/k
TheGrandN  [author] 2 Sep @ 3:53pm 
@Chomps
Yeah any of the custom planet types are having issues.
Ch0mpD13 2 Sep @ 1:54pm 
Okay so, Speleoterrestrial worlds seem to be broken. All of the planetary features are there, but they aren't giving any usable districts. No Minerals, No Energy, no Food
TheGrandN  [author] 28 Aug @ 2:48pm 
@XenoKitty
Thanks, we'll double check those too. There's quite a few things not working right with the current update the deeper we get into it. :steamfacepalm:
Xenomorph Kitty 28 Aug @ 12:01pm 
In addition to the bugs noted. Seems with the most recent update, any Drow seems to have naming conventions messed up. And some of the origins are not geared for the new 4.0 update as whatever jobs they seem to give are in the single digits rather than hundreds to match the changes.

As an example of the naming convention thing, drow civics seem to be civic_Drow_Warriors, but this extends to pre-made empires, traits, portrait classes, origins etc
doctornull 24 Aug @ 3:45pm 
I'm using custom Elf empires which don't use mod origins (one Overtuned, one Syncritic Evo, one Storm Chasers, etc...) and the basic traits seem fine in 4.0.22

I'd like it better if there were a cheap way to get immortal Elves of course
TheGrandN  [author] 24 Aug @ 12:40pm 
@Everyone
There are some problems introduced with the 4.0.22 update. So far the Sunless Realms seems to be the most affected but others may have issues we haven't located yet.

Seemingly the other origins are ok at first glance. But if you're about to start a game, I recommend waiting for our update first.
Goldcraft 23 Aug @ 8:16pm 
thanks for the hard work on such a well made mod, hoping for a speedy fix though I know this game is new spaghetti each patch lol
TheGrandN  [author] 23 Aug @ 12:07pm 
@Goldcraft
Will have a look. Checking out the changes in the recent release right now.
Goldcraft 23 Aug @ 10:00am 
I think the origin start for this one that puts you on permafrost worlds around a black hole causes the 0 district bug. I isolated it down to that starting origin being bugged
TheGrandN  [author] 19 Aug @ 9:18am 
@Captions
Not really anymore unless you capture those planets. The new elf rings replaced those but we thought... why not keep a few in anyway?
[Closed Captions] 19 Aug @ 6:06am 
i've noticed a fallen elf empire with avari rings are those obtainable or na?
plutonianempire 18 Aug @ 3:33pm 
*MiB flashy thing.*

There is only ever the current version. :3
yadirachwa 18 Aug @ 10:03am 
is their a 3.14 version?
Q-Star 15 Aug @ 8:26pm 
Spent all day rolling a Tall Celestial Throne game only building in the starting nebula, then searched the galaxy for the Horizon Signal to embrace the worm and turn all the planets in the starting system into colonizable Tomb Worlds. Ended up killing all my leaders all at once and basically erasing the entire appeal of Origin but it was funny to have 20+ worlds in one system. 10/10 Mod would waste a day to see how it played out.