Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
"PreEntityTakeDamage" failed: ...ng of Isaac Afterbirth+ Mods/alphaapi_908404046/main.lua:2312: attempt to index a nil value (field '?')
1. That is not possible, just like it would be impossible for a Minecraft modder using Forge to change the loading GUI that Forge has built in.
2. Mods that don't induce a crash on their own still won't induce a crash when other mods are present in 99% of cases. If it does, that's most likely a bug in the base game, not the mod. Mods shouldn't be able to cause game crashes through lua afaik.
I love it, there is a lot of very good things in but when i got the 2 alphapacks (mom's closet and all that's unholly) + this one to make them work, my game work but at each floor i start at the boss room with an effect that looks like the emperor card
Someone know how to fix it?
For example: The Book of the Dead from pack 2 doesn't work anymore.
My goal is to detect the trophy in non-challenge run, as Run Objectives uses that to let the players win.
I added it like: `alphaMod:addCallback(AlphaAPI.Callbacks.CHALLENGE_COMPLETED, Mod.trophySpawned)`
we do not speak of it here.