Killing Floor 2

Killing Floor 2

Dungeon Defenders - TowerSiege
40 Comments
Raiden 7 Mar, 2020 @ 10:31pm 
You really should make more dungeon defenders maps for kf2 please.
Raiden 17 Apr, 2019 @ 9:30pm 
You really should make more dungeon defenders maps for kf2 please.
domingothegamer  [author] 30 Mar, 2019 @ 2:01am 
Oh, Yeah I haven't updated it properly for endless. Perhaps I should soon. Thanks for letting me know
Ziggurat-06 29 Mar, 2019 @ 9:16pm 
there is a problem with the music, same tune never stops, it's quite loud and is on top of the regular music. Maybe this problem is just for endless since the tune that I refer to plays after you defeat the boss
Necrowolk 4 Feb, 2018 @ 11:48am 
gj
dragon808tr 7 Sep, 2017 @ 3:00pm 
Beautiful looking map. Unfortunately, I had way too many frame rate drops to actually play it more than a few minuites.
Wombo Combo 4 Aug, 2017 @ 8:51pm 
It does! :3 Thank you my friend!
I asked, because I'm actually planning on creating my own maps and zed skins in the late future. And a lot of my ideas include content from other games, movies, and other sources. And what you said makes sense: as long as you don't make a profit from it, then it's fine. I personally don't care about making profits, I just want to create content for the community (and myself) to enjoy :)
domingothegamer  [author] 4 Aug, 2017 @ 8:34pm 
From what has been released in KF2's mapping community there are many maps that are from other games and it from my understanding, they're okay with it. Mario64, DOOM, and this. As long as you're not making any profit from it and it's just a mod addition to a game, it should be fine. You shouldn't have to ask devs permission if you you abide by the modding rules/EULA. If any problem should arise though, it's the map creators issue (me), not TWI's issue. I see it as a grey zone but I could be wrong about it. Hope that answers your question XD
Wombo Combo 4 Aug, 2017 @ 8:02pm 
I have to ask, is 'Tripwire Interactive' okay with people adding in content from other games? Because I thought that something like this would be against their policy, but it's seems to be alright with them. Did you ask permission from Tripwire, as well as the developers who created Dungeon Defenders?
Sixie 6 Jul, 2017 @ 1:44am 
Beautiful map, really well done. Big hit on my server. I can't wait to see more from you!
Nordblut 2 Jul, 2017 @ 9:18am 
Played it yesterday and have to say. wow.
That´s an awesome and detailed map. Brought back some good old memories.
domingothegamer  [author] 19 May, 2017 @ 12:37am 
Ah no worries, check it out when you can at your own time! Just read the instructions on how-to when you do for the installation/files to download. :D

(ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook 18 May, 2017 @ 11:19pm 
I havent played since then, just enjoyed this map the other week
domingothegamer  [author] 18 May, 2017 @ 10:48pm 
XD, I thought about that. If it were possible i'd totally do it. That'll require some custom Mutator that's for sure. I'm sure it's possible but it'll require me to really look into it. Thanks for the feedback! Did you get to try out the new music/audio update? :)
(ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook 18 May, 2017 @ 1:58pm 
So when is this map going to be a new game mode where you send zeds against the other players to wipe them out? :^)

That'd be sick, but I love the map regardless
domingothegamer  [author] 16 May, 2017 @ 3:45am 
NEW UPDATE!
Update: 5/16/2017 ==V1.3== ~AUDIO/MUSIC Update~

-*NEW* Added full custom Audio integrated into map from Dungeon Defenders Music (Custom Wave Music, Custom Trader Music, Custom Boss Music and Ambience) using WWise for Proper audio.

This is a new thing I've been working on and experimenting with. I got it to a very stable working state now. This does not replace WWise core files for KF2! It actually works along side KF2, in a very Jerry rigged way, but it works! For full DD Nostalgia, try out the audio! It also works on multiplayer!

In order for you to hear the additional audio, it is required for you to download the custom WWise files needed. Go to Extra Info in the forums thread of KF-DD-Towersiege for more information! There you can see how to install it.

https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac/beta-map-releases-aa/2292038-kf-dd-towersiege
domingothegamer  [author] 1 May, 2017 @ 9:45pm 
PLEASE READ: Unfortunately, the workshop bugged out and is not correctly removing the old version and replacing it with a new version, instead it's leaving the old entry in your cache folder, while also still downloading the new version. However, it still chooses the old version over the new one (which is stupid). So you will need to delete my map's cache entry to play the new one or you'll get version mismatches.

For example: "C:\Users\<YOURNAME>\Documents\My Games\KillingFloor2\KFGame\Cache\904881341" <<
Delete this folder: 904881341
After you've done this, simply relaunch the game and it should be fine. Please let me know if you encounter any other issues. Sorry guys!
domingothegamer  [author] 1 May, 2017 @ 9:18pm 
Pushed an update today! There was some weird issue that occured on the workshop, Please let me know if there is a weird duplication bug that may have happened. For the new/fixes in this update, Read the changelogs! :)
Captain Quib 22 Apr, 2017 @ 2:26pm 
I'd love to see more Dungeon Defenders maps.
Windows11 20 Apr, 2017 @ 5:50am 
OMG
domingothegamer  [author] 19 Apr, 2017 @ 7:49pm 
@KaBoomer Thanks! I see what you mean, but everything you see is placed like it was for the most part like in Dungeon Defenders. Even the trees that have their plane 'flat' type leaves. They're an old style type, but that's the charm of Dungeon Defenders. So most of the stuff is left as is. :) Other other things were improved though like the Crystals and River. Post Processing FX, etc. :D

But yeah, it's a 100% port + some personal improvements/revisions.
Dream_Cheesecake 19 Apr, 2017 @ 3:57pm 
there are some issues that I've seen although its minor, those trees that have leaves hanging down, some of them are angled bizzarely, try and keep em straight vertically, also some of those leaves on the trees appear flat from a distance like cardboards, overall, the concept is great
bizzyJEDI 18 Apr, 2017 @ 9:13am 
Screenshots look great!!!! :steamhappy:
Der Rabattrammler 16 Apr, 2017 @ 4:57am 
I just discovered that you even included the death animation of the dungeon defenders avatars on the hill, hilarious stuff XD
Proximo 16 Apr, 2017 @ 4:31am 
@domingothegamer Thank you very much! You made awesome map!
domingothegamer  [author] 16 Apr, 2017 @ 3:32am 
@Proximo Yeah definitely! I'm still waiting for the thread to officially come up on the forums but in the mean time here is an official DL link. :)

https://mega.nz/#!IF5CmAwA!BJfeFiajluZxRw7KPpzDncQkgK64-ZbMcWlWrez-ppY
Proximo 16 Apr, 2017 @ 2:52am 
Hello!
Please, can you give me an extarnal link on your map? I can't find it on Tripwire forums.
domingothegamer  [author] 15 Apr, 2017 @ 6:41pm 
Thanks guys! Glad you guys enjoy it.

Pushed an update to address several issues Scarbus and a few others pointed out including those 2 major pathing issues. Read the changelog for more info!
Der Rabattrammler 15 Apr, 2017 @ 12:18pm 
This is your first map for KF?!
Awesome work dude! :steamhappy:
Finally another cell-shading map for KF (I really like Bikini Atoll)
And the amount of details and custom content (chests, teleporter etc.)

One point of criticism: Please place invisible walls in front of the river so that players don't die when they try to take a swim. You could even place a warning sign that says "Swimming not permitted!" :steamhappy:
GavinGalix 15 Apr, 2017 @ 10:33am 
That looks AMAZING! :ooooo
PuppyMonkeyBaby 15 Apr, 2017 @ 4:50am 
This is how a custom map should be done. Lots of special content within a medium sized map. Music added to compliment the map, not to dominate it. Ever single member of our team was very impressed with the job you did. Thanks!!!!!!!!!!!!!!!!!
Huntingtank 14 Apr, 2017 @ 10:37pm 
Omg no way.... this is awesome!
domingothegamer  [author] 14 Apr, 2017 @ 9:23pm 
Yep, it's fairly sized due to fully custom assets. If I used tripwire's assets to build the map, the size would be under 40mb. It's a full port from Dungeon Defenders, that includes custom audio, materials, textures, etc. :)

On my next map release, i'll be making a Dungeon Defenders Package which will drastically increase in size, but it'll be shipped with the next map and it'll decrease the sizes of these maps so I don't have to make it standalone.
Harmona* 14 Apr, 2017 @ 9:19pm 
Looks awesome but... 390MB?
domingothegamer  [author] 14 Apr, 2017 @ 1:03pm 
Thanks Guys! Appreciate it.

@manolito Yeah, it was really difficult to get the custom terrain to work. That's where most of the headaches lie at... Haha


@Scarbeus Thanks alot for finding those 2 big path issues and some other few things my group and I didn't catch. I'll get to it soon here. As for that crash at the end, that one is a first. I had numerous tests with other people's games and haven't had that happen before. Also, a little tip for more interaction, you can shoot the mobs on the statues and they have animation responding to it. :D
Koudspeel 14 Apr, 2017 @ 12:37pm 
Congratulations on the release Domingo! This map offers a lot of cool custom content and ways to play it (both camping on the ramps and kiting around).
manolito 14 Apr, 2017 @ 10:16am 
It looks very good as long as I can prove it, I'm glad you see the light after the headaches you've been given
Scarbeus 14 Apr, 2017 @ 9:08am 
Good job, a couple of pathing issues but a really interesting map. I made a map review for those who are interested: https://www.youtube.com/watch?v=0OkKOXM-Org
RockMax 14 Apr, 2017 @ 7:28am 
Holly shit, this looks awesome!
[Fs]FluX 14 Apr, 2017 @ 3:03am 
Lovely looking map mate.