Killing Floor 2

Killing Floor 2

Dungeon Defenders - TowerSiege
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Update: 16 May, 2017 @ 3:40am

Update: 5/16/2017 ==V1.3== ~AUDIO/MUSIC Update~

-Adjusted more pathing in various areas to improve pathing for zeds
-Completely fixed audio not sorting to right channels for SFX, Ambience, etc (This should help tremendously for volume issues)
-Fixed up the Tree materials to not aggressively clip when close or far. They should stay static now.
-Adjusted some Gems collision, but this doesn't fix the fall through issue (Multiplayer Instancing Issue)

-*NEW* Added full custom Audio integrated into map from Dungeon Defenders Music (Custom Wave Music, Custom Trader Music, Custom Boss Music and Ambience) using WWise for Proper audio.

This is a new thing I've been working on and experimenting with. I got it to a very stable working state now. This does not replace WWise core files for KF2! It actually works along side KF2, in a very Jerry rigged way, but it works! For full DD Nostalgia, try out the audio! It also works on multiplayer!

In order for you to hear the additional audio, it is required for you to download the custom WWise files needed. Go to Extra Info in the forums thread of KF-DD-Towersiege for more information! There you can see how to install it.

https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac/beta-map-releases-aa/2292038-kf-dd-towersiege

Update: 1 May, 2017 @ 10:11pm

~~~Update 5/1/2017~~~ ==V.1.2.1== *Hotfix*
-Fixed a minor issue with the SFX for the timer not syncing correctly when wave starts (Somehow snuck by through my testing)

Update: 1 May, 2017 @ 8:31pm

~~~Update 5/1/2017~~~ ==V.1.2==
-Adjusted pathing in various areas to improve pathing for zeds
-Adjusted spawning/teleporters for the patriarch to not 'Loop' from Teleporter to another causing an easy win.
-Adjusted Victory Song and some SFX volumes to not Ear Rape you so much.
-Added GEMS to those chests with new outro and intro scaling
-Added new SFX for the Timer on the Trader waves to give more Dungeon Defenders Nostalgia
-Added the Manastones with fully refurbished materials to make it look nicer
-Added new SFX for the gems when they come out of chest


PLEASE READ: Unfortunately, the workshop bugged out and is not correctly removing the old version and replacing it with a new version, instead it's leaving the old entry in your cache folder, while also still downloading the new version. However, it still chooses the old version over the new one (which is stupid). So you will need to delete my map's cache entry to play the new one or you'll get version mismatches.

For example: "C:\Users\<YOURNAME>\Documents\My Games\KillingFloor2\KFGame\Cache\904881341" <<
Delete this folder: 904881341
After you've done this, simply relaunch the game and it should be fine. Please let me know if you encounter any other issues. Sorry guys!

Update: 15 Apr, 2017 @ 6:31pm

~~~Update 4/15/2017~~~ ==V.1.1==
-Removed Invisible wall from an entry way on the bridge so you can drop down now
-Added a few more pathnodes on the bridge for more drop down options for zeds
-Fixed the pathing issue where zeds will ignore pathnodes to get to you between your position and the teleporter, causing them to unintentionally Teleport out.
-Fixed a pathing issue with the lower rock position causing zeds to get stuck in a small crevice between the terrain and the rock collision.
-Fixed a pathing issue with the tunnel when zeds try to go up the steep area near the tunnel entry which gets stuck. they should path around it no matter what now.
-Fixed the fog on one side of the map where it was 'blooming' quite a bit more than it should. This was caused by me forgetting to disable some Lighting options for optimal translucency.

Update: 13 Apr, 2017 @ 10:21pm

Map created!