Stellaris

Stellaris

Buildable Executor-Class Star Dreadnought
567 Comments
Zeratul Vergil  [author] 16 Jul @ 9:13am 
@Crazy Old Texan
I thought it always work, just need to change the version number
TheJMan5c 14 Jul @ 8:03pm 
would you be willing to add a titanic/carrier focused template?
Crazy Old Texan 14 Jul @ 3:07pm 
Wow, I thought this was long dead. Good to see it rise from ashes.
Zeratul Vergil  [author] 14 Jul @ 7:19am 
Mod updated, please check if it's there any problem
一般通过小左左 19 May @ 8:27am 
IT is not work
ANIMUS 14 Mar @ 4:55am 
reporting in, still slaying the galaxy with this beast!
Nobody100 28 Feb @ 11:05am 
It still works for me.
Roland 28 Feb @ 8:31am 
Ah blast the other one stopped working it seems. Uh Zeratul I know you are busy and are uninterested butt if you wanna do a solid and have the time. I would love to have your Executor back, it was always the best of the lot. Thanks and no worries in advance I assume you are too busy.:steamhappy:
Zeratul Vergil  [author] 10 Feb @ 8:20am 
@Roland
thanks

Just that I don't find the mod need sort of update at this moment
Roland 5 Feb @ 3:29pm 
@new user, hey man this is not maintained so asking the author to change something that has not been maintained in a long time is not going to do any good. Instead do some research, this is not the only Executor mod out there it was my favorite but Zeratul has other things to do, so try this MOD ...."Model Change - NSC Flagship (Executor Star Dreadnought)" just copy and paste in the search field in the workshop you will need NSC3. Good Hunting!
new user 30 Jan @ 5:01pm 
Such a huge warship without a T-weapon slot. X-slot weapons and T-slot weapons are mostly unable to fire.How about adding some of these slots, after all, even smaller paradox Titans have 2 T slots.

I suggest adding some armor slots and auxiliary component slots to this warship. It would be even better if the upper and lower slots (weapon slots and armor slots) could be symmetrical.

And for giant ships, compared to the hull, armor and shields are very fragile. Suggest adding some basic armor and shield values.
regis619 20 Jul, 2024 @ 1:06pm 
I understand that the screenshots are old, the sections for utilities have been cut down, and there is only one section for weapons and armor.
Zeratul Vergil  [author] 25 Jun, 2024 @ 9:40am 
Mod updated, please check
Lucifer 23 Jun, 2024 @ 11:41am 
I had asked before I tried it out. I bit the bullet and took a chance on it. Works just fine. I will 2nd @undercover on the HP imbalance though.
Undercover 23 Jun, 2024 @ 8:52am 
now that u asked:
i realized that the HP-pool is the same as a Normal Titan, witch stands in great contrast to its high armor- and shield-hitpoints.
so i wonder if it is a balance decision (so it can be overcome with weapons that ignore shields and armor) or just a little design oversight
Zeratul Vergil  [author] 23 Jun, 2024 @ 12:53am 
@InY3rFac3
Is there any issue with the mod other than not 3.12 version?
Lucifer 21 Jun, 2024 @ 9:36pm 
Any update for 3.12?
JoshRulzGaming 24 May, 2024 @ 10:29am 
@Doc.D blessed
Undercover 17 Mar, 2024 @ 11:06am 
my main issue with the mod is - love the concept - that they are wrong "tagged" in the fleet list (same icon as corvets) witch makes them clip badly with an larger escort of battleships, wouldnt it be possible to set them into the same category as the Automated dreadnought that is conquerable?
Zeratul Vergil  [author] 16 Jan, 2024 @ 3:24am 
@SanctifiedLiberty
Yes it is
SanctifiedLiberty 13 Jan, 2024 @ 12:32pm 
Just to confirm, this is working in 3.10, correct? Seems like 3.9 was the last update but I assume it's working based on last comments
Zeratul Vergil  [author] 15 Dec, 2023 @ 2:22pm 
@L17
In ship_size > executor_ship_size
L17 9 Dec, 2023 @ 10:09pm 
@Doc.D where do i input this code? thanks for this.
Zeratul Vergil  [author] 4 Dec, 2023 @ 6:21am 
@Doc.D
Damn... you really want to stop ai from building Executor :steamhappy:
Doc.D 29 Nov, 2023 @ 1:01am 
ai_ship_data = {
fraction = {
base = 0
}
}
use this code to stop ai from building this ship @JoshRulzGaming
ANIMUS 28 Nov, 2023 @ 6:48pm 
love this mod, amazing work
JoshRulzGaming 9 Nov, 2023 @ 2:14pm 
is there a way for the AI not to build the executor
捅人居士 16 Oct, 2023 @ 4:50pm 
I just picked up the game again and I cant believe this mod is still being updated. I had this mod for years. This deserves the labor of love.
Daekside 5 Oct, 2023 @ 1:20am 
When I zoom in, I can see the middle and edges of the model flickering, which should not be compatible with the galaxy scaling mod.
Zeratul Vergil  [author] 4 Oct, 2023 @ 10:04am 
@Daekside
Flickered in what way? Do you mean the model disappeared when scroll the scene at certain point?
Daekside 3 Oct, 2023 @ 12:43pm 
When I zoomed in close, the model of the ship flickered
Zeratul Vergil  [author] 27 Sep, 2023 @ 7:40am 
Opps... forgot to change 3.7 to 3.9...

Regardess, the mod works find in 3.9, enjoy
Powderr➷ 2 Aug, 2023 @ 4:08am 
@绿帽风云
Go to the"component_templates" folder of the mod and open the "executor_utilities" .txt file, change the "EXECUTOR_THRUSTER" into anything else. Then you will solve the problem. It is using the same name with Kuat Ancient Empire
绿帽风云 23 Jul, 2023 @ 7:48am 
@Zeratul Vergil
I found it. It is the Star Wars: Kuat Ancient Empire mod that has Star Wars: Kuat Ancient Empire
Zeratul Vergil  [author] 29 May, 2023 @ 9:39am 
@SShuffelin
It has eliminated, from your screenshot, the mission component is thrusters. Since the thrusters I've design is unique to executor, means that some other mod somehow also alter the EXECUTOR_THRUSTER

You have to find out which mod also do this. It can't be NSC, as the thing I added before I removed them is NSC special slots for executor
SShuffelin 28 May, 2023 @ 10:01pm 
@Zeratul Vergi
I think only NSC2 has affected it, but didn't you say the impact has been eliminated? Let me try the elimination method
Zeratul Vergil  [author] 28 May, 2023 @ 8:02am 
thruster problem

is there any mod that also modify EXECUTOR_THRUSTER?
Zeratul Vergil  [author] 26 May, 2023 @ 6:47am 
@SShuffelin
Please take the screenshot of it
SShuffelin 26 May, 2023 @ 5:53am 
@Zeratul Vergil
I have tried many times to delete and subscribe, but still cannot solve the problem
Zeratul Vergil  [author] 25 May, 2023 @ 8:01pm 
@SShuffelin
Try unsubscribe, then resubscribe

It happens when there's no related ship component attached, but I've removed that feature a long time ago
SShuffelin 25 May, 2023 @ 3:55am 
SHIPDESIGNER_SAVEFILE_WRONG_REQUIRED_COMPONENTS
:steamsad:
Zeratul Vergil  [author] 23 Mar, 2023 @ 11:11pm 
@camberiu1
It does work with 3.7

But please inform me if encounter any problem
camberiu1 20 Mar, 2023 @ 8:03pm 
Hi, does it work with 3.7?
Zeratul Vergil  [author] 19 Mar, 2023 @ 1:06am 
Only cosmetic, so it's optional
Shezarrinerevarine 17 Mar, 2023 @ 12:26pm 
Thank you so much. So this model swap mode is purely cosmetic and optional?
Zeratul Vergil  [author] 16 Mar, 2023 @ 8:38am 
@Shezarrinerevarine
There's no compatibility mod out the for this mod and NSC, because you don't need one. NSC power core doesn't affect Executor, cause Executor has it's own unique power core.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=949398390
The link above direct you to the Flagship Executor model swap mod. It only change the model.
Shezarrinerevarine 12 Mar, 2023 @ 11:29am 
Do I need a compatibility mod/patch for this and NSC, or does this mod have in-built compatibility and it will automatically change the vanilla flagship to Executor?

And how come it's meant to swap? Do they have the same stats/slots/ability/power, just different visual model?

Thanks again :)
Zeratul Vergil  [author] 11 Mar, 2023 @ 6:22am 
Shezarrinerevarine
No, you don't need NSC and Guillis's to play it

The NSC compatible mod is only for NSC Flagship ship model, it only change to model of vanilla Flagship to use Executor