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Rapporter et oversættelsesproblem
I thought it always work, just need to change the version number
thanks
Just that I don't find the mod need sort of update at this moment
I suggest adding some armor slots and auxiliary component slots to this warship. It would be even better if the upper and lower slots (weapon slots and armor slots) could be symmetrical.
And for giant ships, compared to the hull, armor and shields are very fragile. Suggest adding some basic armor and shield values.
i realized that the HP-pool is the same as a Normal Titan, witch stands in great contrast to its high armor- and shield-hitpoints.
so i wonder if it is a balance decision (so it can be overcome with weapons that ignore shields and armor) or just a little design oversight
Is there any issue with the mod other than not 3.12 version?
Yes it is
In ship_size > executor_ship_size
Damn... you really want to stop ai from building Executor
fraction = {
base = 0
}
}
use this code to stop ai from building this ship @JoshRulzGaming
https://gtm.steamproxy.vip/profiles/76561198026280956/screenshot/2202883306589216056/
https://gtm.steamproxy.vip/profiles/76561198026280956/screenshot/2202883306589227567/
Flickered in what way? Do you mean the model disappeared when scroll the scene at certain point?
Regardess, the mod works find in 3.9, enjoy
Go to the"component_templates" folder of the mod and open the "executor_utilities" .txt file, change the "EXECUTOR_THRUSTER" into anything else. Then you will solve the problem. It is using the same name with Kuat Ancient Empire
I found it. It is the Star Wars: Kuat Ancient Empire mod that has Star Wars: Kuat Ancient Empire
It has eliminated, from your screenshot, the mission component is thrusters. Since the thrusters I've design is unique to executor, means that some other mod somehow also alter the EXECUTOR_THRUSTER
You have to find out which mod also do this. It can't be NSC, as the thing I added before I removed them is NSC special slots for executor
I think only NSC2 has affected it, but didn't you say the impact has been eliminated? Let me try the elimination method
is there any mod that also modify EXECUTOR_THRUSTER?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2981141526
Please take the screenshot of it
I have tried many times to delete and subscribe, but still cannot solve the problem
Try unsubscribe, then resubscribe
It happens when there's no related ship component attached, but I've removed that feature a long time ago
It does work with 3.7
But please inform me if encounter any problem
There's no compatibility mod out the for this mod and NSC, because you don't need one. NSC power core doesn't affect Executor, cause Executor has it's own unique power core.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=949398390
The link above direct you to the Flagship Executor model swap mod. It only change the model.
And how come it's meant to swap? Do they have the same stats/slots/ability/power, just different visual model?
Thanks again :)
No, you don't need NSC and Guillis's to play it
The NSC compatible mod is only for NSC Flagship ship model, it only change to model of vanilla Flagship to use Executor