Portal 2

Portal 2

Hydrogen
31 Comments
jandlml 22 Apr, 2019 @ 9:22pm 
lots of fun! :steamhappy:
stormsend 12 Dec, 2013 @ 2:07am 
Great job. Just my speed. I enjoyed solving this one. F-6 was my constant companion though. I liked the set up with the opening sequence and the funneling around the chamber. After the first jump the blue gel just interfered. Couldn't find another use for it. Maybe intended? I liked seeing all those turrets even though I couldn't kill them all. I did manage to get a couple. Too bad about the light limitations. I hate hitting the limit but I guess it's a good thing (if you think about the alternative). I got a couple ideas for my mapmaking. Take a look at my Stolen Property when you get some time. Keep making maps. Yours are good and I'm nearly through yor inventory. Thank you.
Silhouette 17 Oct, 2013 @ 8:10pm 
Nice.
I wasn't sure why the turrets across the toxic water were there, but it didn't effect me. The signage can be a little hard to make out across the large space over the water and with some symbols repeating I had stopped trying to see what was linked to what at about the third platform. But I still had fun.

Forgive me for taking this long to try one of your chambers. I really appreciate your feedback on my map. Try one of my two newer maps?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=186463232
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=184399949
SwedishPug 5 Oct, 2013 @ 11:03pm 
Well-constructed map. If I had to give a suggestion it would be to make it less enormous. I really liked how it opened-up at the beginning and how each section has secrets to it.
MachManX 21 Sep, 2013 @ 2:47pm 
This was actually fun. I thought that because it was hydrogen it would be that tiny room, then the walls fall down and a bigger chamber presents itself. I killed all the turrets BTW :D
wildgoosespeeder 18 Sep, 2013 @ 10:25pm 
Hydrogen was surprisingly satisfying. I thought itwas going to be a bore but not really.

Try my map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
Farenite 9 Sep, 2013 @ 8:52am 
Nice chamber, the setup was really interesting and I felt fascinated by the way you set up the laser. Hope you don't mind if I get inspiration by this.
drumcoaster 30 Aug, 2013 @ 4:27pm 
Loved the initial reveal.
DropTheDodongo 22 Aug, 2013 @ 11:07pm 
Not really a fan of the deadly water. A well designed chamber that made me feel smarter than I really am.
nicklonium  [author] 19 Aug, 2013 @ 2:05am 
It's meant to line up perfectly without the player interacting with it at all. Seems to be a one off glitch, of the 77 players who have played through this, you're the first to report a problem like this. Hopefully a one off glitch hasn't affected your enjoyment of the puzzle, thanks for playing.
johnc3230 18 Aug, 2013 @ 8:17pm 
I think there was a bug: when the laser activated, it bounced all around the room with the redirectors, but the beam slightly missed the third redirector. It looks impossible to reach the redirector--I am pretty sure the laser is supposed to bounce around the room and activate the laser beacon without any further interaction.
Ulviss 16 Aug, 2013 @ 12:01pm 
really orignal chamber. that could be a source of inspiration. i like it.
Xbeekeeper 15 Aug, 2013 @ 10:34am 
I really liked this one
Felippe Kiss 12 Aug, 2013 @ 1:25pm 
Really are very good their chambers, I will test them and give you feedback
nicklonium  [author] 27 Jul, 2013 @ 10:56am 
Thanks for playing, glad you enjoyed Xenon so much. The music thing was completely unintentional, I usually build, test and play on mute so it's quite serendipitous that the funnel/gel thing worked well with the music. I've added your room to my queue so I'll get round to it at some point soon.
♜ SAmAS ♜ 24 Jul, 2013 @ 9:09pm 
Hey, just tried your chamber, liked some things, but some I didnt like so much =|
The concept was well tought, the level has the "Hidrogen" flow. But travelling through the blue tunel was sometimes boring i guess. I will try your other levels tho, seems promissing.

Feel free to play my first (and only map) called The 3 Rooms. Your feedback would be awesome, tell me if u find it too easy, too hard, interesting, boring and such. Ill play your other levels now, see ya! [ ]
kwyjibo 1981 22 Jul, 2013 @ 3:42pm 
That was a lot of fun.
PiNkYPiE2020 17 Jul, 2013 @ 2:19am 
it was a tricky chamber....thanks for sharing
Jade BGE 26 Jun, 2013 @ 12:10pm 
JayB52 22 Jun, 2013 @ 7:11pm 
Most of the time when I see umpteen switches for the exit I move on to the next puzzle and I agree with Foshar about the confusion at first but an interesting ride in the end. I had some trouble bouncing up on the second platform. By the way F6 lets you save at any time during any puzzle.
nicklonium  [author] 22 Jun, 2013 @ 1:56pm 
Thanks, glad you had fun playing through. Weirdly, this is probably the chamber I take the least pride in. I was going for the opposite of my first room, Hydrogen (small, chaotic) and what came out was something quite odd.
Originally I really wanted loads of lights lining the walls but I'm right on the item limit (much like most of my chambers) so I had to make a few compromises to the way the chamber worked to maintain the look I was going for. Would love a save point in the basic editor as well, Sulphur really needs one.
Nube52 22 Jun, 2013 @ 10:02am 
Wow what a ride really enjoyed that! Nice touch on the laser beam relay once you manage to get it activated. I'm sayin this is a 90% cool chamber 10% has nit pick issues i.e. make it a little brighter and a tad smaller less cavernous and it would imho be 100%. Myself I had trouble exiting the last funnel to the out the door platform but that's just me. Missed my timing and hit the goo wish there was a save point but not sure basic editor has those. Keep up the good work.
tacticalBOVINE 17 Jun, 2013 @ 11:39pm 
this chamber was very good. lots of things to try to figure out and come across. one of the better ones in this series for sure!
-tacB
SkyRoots 13 Jun, 2013 @ 8:40pm 
Another entertaining element. Thumbs up.
Blue 9 Jun, 2013 @ 4:27pm 
And => here <= it is. I hope you like it if you are willing to give it a test :) I hope it isn't too dark. If it is tell me. Adding light is difficult due to item limit... something that keeps interfering me and my chambers.
Blue 9 Jun, 2013 @ 3:49pm 
This chamber looks amazing! I like it alot. Also the puzzles are nice to do. It is messy though, but who cares with these looks :) I made a chamber with laser effects too, you might want to give it a try. Will post link later.
Xeaver 8 Jun, 2013 @ 9:55pm 
Somewhat confusing at first, but was very enjoyable. Especially liked the laser ending.
RadTheInhaler 5 Jun, 2013 @ 3:51pm 
Lengthy, yet not too challenging. Very nice.
carol 20 Sep, 2012 @ 10:11am 
I enjoyed that - not too hard but kept you thinking.
mrsumo 14 Sep, 2012 @ 12:22pm 
I STAYED DRY VERY COOL
Joep 18 Aug, 2012 @ 3:07am 
Awesome room! It's got the looks and the game, somewhat challanging. Keep it up!