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I wasn't sure why the turrets across the toxic water were there, but it didn't effect me. The signage can be a little hard to make out across the large space over the water and with some symbols repeating I had stopped trying to see what was linked to what at about the third platform. But I still had fun.
Forgive me for taking this long to try one of your chambers. I really appreciate your feedback on my map. Try one of my two newer maps?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=186463232
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=184399949
Try my map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=157760459
The concept was well tought, the level has the "Hidrogen" flow. But travelling through the blue tunel was sometimes boring i guess. I will try your other levels tho, seems promissing.
Feel free to play my first (and only map) called The 3 Rooms. Your feedback would be awesome, tell me if u find it too easy, too hard, interesting, boring and such. Ill play your other levels now, see ya! [ ]
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=149052945
Originally I really wanted loads of lights lining the walls but I'm right on the item limit (much like most of my chambers) so I had to make a few compromises to the way the chamber worked to maintain the look I was going for. Would love a save point in the basic editor as well, Sulphur really needs one.
-tacB