Sid Meier's Civilization VI

Sid Meier's Civilization VI

Stop Steamrolling City States
67 Comments
Cobber [1st M.I.] 31 May, 2021 @ 4:12pm 
Not that I know of, but then I haven't thought of the CS units having extra strength idea so haven't looked to see myself.
Angelhearth 31 May, 2021 @ 9:00am 
Thanks. Any that give the soldiers extra strength etc?
Cobber [1st M.I.] 30 May, 2021 @ 5:43pm 
@Angelhearth:

TCS Free Walls for City States gives all city states in a map free Ancient Walls from the beginning turn, and it still works apparently despite all updates for the NFP being released since last March.
Angelhearth 30 May, 2021 @ 5:17pm 
Any names?
=[NK]= Col. Jack O'Neil 30 May, 2021 @ 5:14pm 
There are other mods to add extra stuff.
Angelhearth 30 May, 2021 @ 5:11pm 
The only thing this mod does is to add some units, but isn't there anything else one can do? Adding walls, or disabling the possibility of sieges or something like that? Adding a few units only delays the inevitable, some AI's will go for the city states no matter what, unless there's a way to make it impossible to conquer them.
Angelhearth 15 May, 2021 @ 3:42pm 
Is there a mod that will totally and utterly prevent anyone from attacking city states? I want to keep them, they are much more valuable alive than dead.
Cobber [1st M.I.] 5 Aug, 2020 @ 6:04pm 
@cameranutzii:

The mod @gmnowels is referring to for giving CS free walls is called TCS Free City State Walls, or something like that anyway.
cameranutzii 5 Aug, 2020 @ 9:33am 
@gmnowels ... how to add walls to the options?
gmnowels 24 Jul, 2020 @ 5:35pm 
07242020 working. I've increase units by about 50% and use with mod which provides CityStates free walls. They still often get rolled over too often by AI, but helps. :steamhappy:
p0kiehl  [author] 7 Jul, 2020 @ 1:09pm 
It is 100% still working.
Smacks 7 Jul, 2020 @ 12:51pm 
Wish this still worked :(
PhazezGova 6 Dec, 2019 @ 10:54am 
I have now combined these mod with civitas cs expended, but cs freewall is not needed???
Cobber [1st M.I.] 4 Dec, 2019 @ 7:21pm 
@p0kiehl: Please forgive the fact that this is not the best place to raise the question; I've previously tried on both the Workshop forums and CivFanatics but never had any luck getting an experienced modder to look into it.

I'm wondering if you would consider looking into getting the Scouts Ignore Borders mod back up and running 100%, as you seem to have a rather diverse portfolio of mods you've created and uploaded indicating that you are skilled at modding. It's author (GeloDGreat) is currently having an extended hiatus from Civ VI and indicated to me a while ago that anyone could update his mods just so long as credit was given to him for creating them.

Would you be in a position to have a look at resurrecting that mod? It's a very useful mod and is still (currently) a one-of-a-kind on the Workshop even with being deprecated.
Traveler 26 Nov, 2019 @ 12:03am 
I removed one warrior and added a galley. Not useful for noncoastel CS, but it should help against coastal raids (well if the stupid AI didn't instantly send the unit to the other side of the map...).
Ingolenuru 30 Oct, 2019 @ 4:03pm 
Awesome!! I really can't stand having no use for my envoys because there aren't any city states left to send them to. Really appreciate the quick replies. <3
p0kiehl  [author] 30 Oct, 2019 @ 3:11pm 
Yep, it's working.
Ingolenuru 30 Oct, 2019 @ 2:45pm 
Is this working with the Sept patch? Thank you for this mod. This really helps the city states. I usually help the ones close to me so they don't get taken out.
Your pocket medic boyfriend 28 Aug, 2019 @ 5:43am 
YES, thank you. I am so sick of Mvemba a Nzinga constantly taking *my* city states and I look like the bad guy for defending my bois.
rotork 18 Mar, 2019 @ 11:18am 
Unfortunately the CS still get steam rolled in most of my games. Anyway you can make it so that the CS start with some medieval walls or something?
=[NK]= Col. Jack O'Neil 4 Mar, 2019 @ 4:19pm 
100 turns is a lot mate.
BLÀde 4 Mar, 2019 @ 8:01am 
last game i watched civs take out 5 CS within 100 turns just on king. the ai just spams all warriors and sends wave after wave at them.
p0kiehl  [author] 4 Mar, 2019 @ 6:35am 
It's still effective in GS. I recommend also using the "Free Walls for City-States" mod.
BLÀde 3 Mar, 2019 @ 7:21am 
this mod is no longer effective in GS. civs capture CS within 100 turns
taynet64 26 Feb, 2019 @ 2:28pm 
omg!!!! yes!! i am so sick of having half the city states destroyed before the beginning of the medieval era with a single slinger and a horseman!
gmnowels 21 Feb, 2019 @ 6:08am 
@BINARYGOD, @Cosmic Fox; this mod will not cause crashes, loading screen stuck etc. Look at the code. It does nothing much. Three lines adding extra units is all.
p0kiehl  [author] 21 Feb, 2019 @ 4:29am 
I understood what you wrote but I am telling you that this mod is not causing that, as Jack O'Neil said below. First of all, 'stuck on loading screen' is not a frequent symptom of mod failure. You have something else going on, or some other mod problem. Second of all, this is a very tiny mod that is just a couple simple database updates. Myself and almost 9000 other people are using this mod without any issues.
=[NK]= Col. Jack O'Neil 21 Feb, 2019 @ 1:16am 
It's not this mod causing trouble. Check your other mods
BINARYGOD 21 Feb, 2019 @ 1:10am 
What I said was that with this mod, the game was stuck on the initial loading after trying to start a new game. Then I removed the mod, and that didn't happen anymore. Perhaps it is just because your mod and some other mod do not work that well together, OR, your mod has some issues.

Eh - whatever....
p0kiehl  [author] 20 Feb, 2019 @ 8:20pm 
This mod doesn't cause crashing whatsoever. I don't know what either of you are talking about. It is a few simple database updates.
BINARYGOD 20 Feb, 2019 @ 8:02pm 
This caused my game to get stuck at the black loading screen after game setup and before you see your leader and Sean Bean starts to talk. Have to kill the process. Also, I think you need to fluff them up more that you were (just a guess, cannot confirm, of course).
Cosmic Fox 20 Feb, 2019 @ 10:55am 
Hey bro, any chance this can be updated, for some reason it causes crashes at times.. :steamfacepalm:
gmnowels 16 Feb, 2019 @ 6:59pm 
thxs for update @p0kiehl. I don't subscribe; but download and increase # of units in SQL file. Still an issue with steamrolling later on in game when tech increases; btw.
ubereffect 16 Feb, 2019 @ 6:53pm 
@miguelalex888
The mod I mentioned is called: Territorial City-States.
It's available on NexusMods, but doesn't work (since Gathering Storm).
p0kiehl  [author] 16 Feb, 2019 @ 4:22pm 
This mod has just been updated for Gathering Storm.
=[NK]= Col. Jack O'Neil 16 Feb, 2019 @ 4:19pm 
Yes it still works
sxarexrow 16 Feb, 2019 @ 11:10am 
Will this still work with GS?

I'll worry about Hungary later, but I really like this mod.
miguelalex888 16 Feb, 2019 @ 7:24am 
@ubereffect

What is the name of that mod you mentioned? I am very interested.
ubereffect 14 Feb, 2019 @ 5:47pm 
I have a feeling Gathering Storm's Hungary may warrant a name change for this mod. From "Stop Steamrolling City States", to "Steamrolling with City States".
If you're looking for ideas on how to strengthen City States without feeding Hungary, I've had my eye on a non-steam workshop mod that does the following: "City-States get +15 Combat Strength when within and adjacent to their borders, and Killer of Cyrus." I like the idea of how the buff only applies within/adjacent to their borders, buffing defense without buffing offense.
william.xantos 22 Dec, 2018 @ 4:19pm 
That was fast.
Thanks creator.
p0kiehl  [author] 22 Dec, 2018 @ 4:10pm 
Yes, it does. I use them both together.
william.xantos 22 Dec, 2018 @ 4:09pm 
Does this work with the free wall city states mod?

It feels like it should but what do I know?
YourFriendJohnny 7 Dec, 2018 @ 5:43pm 
Great Mod, I don't always notice a big difference, city states still getting steam rolled sometimes, but the concept is great and it addresses a huge problem with Ciilization. Just one question, is there a similar mod for Civ V?
LOBO 6 Apr, 2018 @ 1:53pm 
Is there a similiar mod that can give starting units to major civs?
Kurnn 28 Feb, 2018 @ 6:27am 
Great mod since it doesnt add any building to the city state but give them better defense!
Someone can still take a city state but it wount be so damn easy!

Great mod!
p0kiehl  [author] 12 Feb, 2018 @ 9:31pm 
Anyway, point being: this mod is working fine, so please use it if you like.
p0kiehl  [author] 12 Feb, 2018 @ 9:30pm 
This mod is working fine and does not require an update. If you were getting a "Start Game" crash that has nothing to do with this mod (or any other mod probably), it's a known issue with DLC introduced with Rise and Fall.
Cosmic Fox 12 Feb, 2018 @ 8:45am 
p0kiehl is updating all his mods, he has quite a few and it will take some time @Ranma :^D
Ayane Ranma 12 Feb, 2018 @ 1:56am 
This seems to not work with Rise and Fall anymore.
Would love to see it back so that one can actually meet city states on deity ^.^
Lego_Teh_Eggo 26 Jan, 2018 @ 7:00am 
@krumStrashni Maybe. Seems to be an issue with the language settings