Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My problem was not about npctypes.
It's 'npcdamageteam' and 'npcdamageteamtype' that's not working.
I won't try messing with damageteam and damageteamtype anymore.
Also, I recorded the video on a planet, not a ship.
The config file is found at the relative path: interface/scripted/NpcMenu/modConfigv2.config. You will see an array called "npcTypeList", from there, you can add the folder/file accordingly and modify that array to include the npctypes you wish.
You can grab a copy and add it to your starbound mod directory here:
https://github.com/ThreeTen22/NpcSpawner/blob/1.2.1/interface/scripted/NpcMenu/modConfigv2.config
You can also make a .patch file as well if you wish, they should work the same way.
The NPCMaker didnt even acknowledge I type those command in like the /set level or /insert additionalnpctypes
typing "set damageteam 2" and "set damageteamtype enemy" doesnt do anything.
I would like to know too if you can also change this via /spawnnpc command.
1) never create crewmembers on the ship. Go to a planet first.
2) if you remove the spawner he should disappear.
Did you hire that person from the spawner on your ship? That is a big fat nono. Always hire people from a world. and use the detach functionality before doing so.
As for finding invisible spawners, press alt and they will be highlighted :D
one of my saves is currently plagued by an unclothed hylotl menace and she's taken residence in the engine room and they wont stop respawning
I am using the series 3100 wall panel one.
1) select the race and gender
2) in the override text box put in
set seed -9154039360403393373
3) press enter
Note this is for the 3100 series of spawners only
The slider only go between 0 to 20000.
But the /entityeval npc.seed(); show me "-9154039360403393373"