Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From there look for a "MOD" or "mod" directory. Sometimes there is a "mod" directory inside the "MODS" directory (ei "Sid Meier's Civilization 5/MODS/mod"). You're looking for a directory called "Race for Religion (GK) (v <X>)" where <X> is the version number.
Let me know if you have any issues or are unsure what changes need to be made.
Also, this is the Gods and Kings version of Race for Religion. Is that the version you want or did you want the Brave New World version?
One with Nature and Nature Worship were designed around the idea that they would be below average with only one Natural Wonder, good with 2, great with 3+. Coral Reef being two tiles and Spain getting the bonus twice makes it too easy to get the bonus 4+ times, but the alternative of making the beliefs to weak to use for any non-Spain player was not appealing.
I've considered tweaking One with Nature to be +2 Food, +3 Faith (instead of +2 Food, +4 Faith) and Nature Worship to be +5 Culture (instead of +6) but these tweaks are not enough to contain Spain.
The current version of Race for Religion hasn't been tested for the Gods and Kings patch that was released a few days before BNW. Are you seeing issues with Race for Religion post-patch?
And i am talking about mt fugi and others not national wonders
Strangely enough the pantheon faith that adds +2 food and +4 faith works but not the one that adds culture
Ah well, i ll try without the map and see
Alternatively, have we mixed up natural wonders (Mt Fugi) with national wonders (National Treasury)?
Is it only a UI error?
http://forums.civfanatics.com/downloads.php?do=file&id=21029
Please let me know if you have any feedback on the mod. I'm currently working on a major addition to this mod (at least a dozen new beliefs and large refinements to many follower and enhancer beliefs) and there is a good chance I will incorporate feedback into the next version of this mod.
In other news, the next version of this mod will focus on changes to the enhancer beliefs and hopefully be released in 2-3 weeks.
A common occurance of lag can be when ploping down a great person, fishing boat or use a missionary. The "end turn" button stops taking user input until the 2 second animation finishes. If this is the lag you're seeing than it caused by civ 5 and not the mod.
I will release a new version of the mod with these fixes this evening.
1) Crusades converts a % of the followers of the captured city's majority religion, not a % of the city's population.
2) Religious Migration only happens the first time a foreign city converts (the text is unclear).
3) The non-growth part of Peace Gardens is suppose to turn off during war but due to a bug it is not turning off correctly right now (Sword to Plowshares has a similar problem)
4) You will notice a few "blank buildings" in cities now. These have no effect and you can completely ignore them.
I am generally happy with where the power level of the Pantheon beliefs are. The follower and enhancer beliefs are another matter. The next couple version will focus more on refining the follower and enhancer beliefs with less of a focus on the Pantheon beliefs.
Harvest Festival: Also great! Since Watermills can be very useful!
Crusade nerf is good, although personally I liked the 100 faith for conquering.
Religous Migration: Daaaammmn that is powerful! Wow! What a great idea!
Astecism: Wow! Another great idea for wonder builders!
Feed the World: Love that +1 production, really rewards temple/shrine building.
Peace Gardens: Is the second trait active in war?
For Followers Beleif: I think Sacred Path, Religous Center, Oral Traditions, God of the Open Sea, and Choral Music are very weak compared to the other powers. I like where your ideas are going!
But I do agree that making them help get other benefits from resources outside of faith is good, and help give an advantage to those who decide to build faith early. But... how do you build faith early if they all bring faith? Hmmmmm...
I think Crusades is a great idea, and it helps make agressive nations have an advantage and reap the benefits of victory. Perhaps the ability could be lowered to a quarter of the pop?