Making History: The Great War

Making History: The Great War

The Community Patch - 1912
163 Comments
Nats 23 Oct, 2024 @ 1:40am 
Does it still work?
Bartley  [author] 23 Sep, 2023 @ 8:39pm 
This mod is no longer being worked on.
Tomtiedom12 23 Sep, 2023 @ 4:57am 
Hi, any updates that don't make the mod crash at start? Really curious to try it out. Thanks
Junglinontilt 18 Aug, 2021 @ 1:53am 
Any updates on the mod soon? For the crashes, i really want to play it.
Montecalm 27 Jan, 2021 @ 8:44am 
Crashes when I try to run the mod
Bartley  [author] 15 May, 2020 @ 9:20am 
You're probably right. I do have a version that is slightly more modernized than this one. Works still as far as I know, but it was a ground up build made to replace this one. Unfortunately I never finished balancing it, so I don't know if it would be ready to upload.
RexHR 13 May, 2020 @ 11:53pm 
@Bartley - maybe it would be ok to change the description of the mod and just write it's broken so that.. or better yet delete it? As it obviously makes a mess out of the game and it's really not usefull anymor. Must say though - it's been a great ride while it lasted, this was probably one of the best mods on workshop that I tried. So I'm sorry to see it go but let it die with some dignitiy :)
stewy.bush 13 May, 2020 @ 5:51am 
is the patch okay to download as previous comment by bunny gives impression it may damage the game files??
Bartley  [author] 19 Mar, 2020 @ 12:20pm 
Make sure to delete save data.

I no longer have the mod files after computer change. It hasn't even been updated in 3 years.
The Strategizer Bunny 16 Mar, 2020 @ 1:21pm 
I just tried to get this working for almost a week... But, it's totally corrupted my game and the steam version wont even launch after a full reinstall. This does some kind of MAJOR registry mess up somehow. Bartley, are you having issues with this mod? It's real broken
Bartley  [author] 18 Sep, 2019 @ 2:26pm 
I've been doing another playtest of my updated version. Idk if I'll release it. I may just wait for Gold Edition and mod that instead.
... 5 Sep, 2019 @ 2:51am 
global economy even in the base game is kinda crappy because everyone has shortage of steel + coal, sometimes.
4jand1k 30 Aug, 2019 @ 9:14pm 
Crashed as soon as I tried to play it.
Wycker 4 Aug, 2019 @ 10:32am 
pfft doesnt work. Yeah i dont have to use it yeah i didnt have to write this and yeah i could play another game and yeah this post isnt for you. Its for those that are looking for a mod that works
Bartley  [author] 8 Jul, 2019 @ 5:23pm 
I actually think that there were too many cities in this mod. We got the cities from a different map maker and he put tons of factories in all of these new cities and it throws the global economy off a ton.
... 8 Jul, 2019 @ 4:28pm 
if u have't noticed every single city has practically the same "capabilities", railroads and stuff are the only thing that decide how many factories a city can have.

Besides I don't see how he add "too many" cities, china is the only nation who doesnt need more cities.
Nico 8 Jul, 2019 @ 3:25pm 
Also whenever I load this mod and select to play as Russia the loading bar insta crashes and doesn't even allow me to play.
Nico 8 Jul, 2019 @ 3:22pm 
If I may add something.

The expanded cities thing is amazing I love it but I believe in certain places the added cities is too much. In certain places I believe cities just shouldn't have been added.

In northern Sakhalin you added the "city" of Okha is really just a town. Irl it doesn't even have a port and has a current population of only 23k but in game it has the same capabilities as say New York. Apart from that great mod!
Bartley  [author] 8 Jul, 2019 @ 1:39am 
So the good news is I found what I had been working on as a reboot on my old pc, and I have ported it over.


No bad news yet.
Bartley  [author] 6 Jul, 2019 @ 9:17pm 
I'll tell yall what:
Even though my main modding focus is on CastleMiner Z, I will take a look at what I can do to remake what I've lost.
... 5 Jul, 2019 @ 9:24am 
If this mod doesn't work then u don't have to use it. Germany, China, Japan etc. OP still
seb.schuhbauer 5 Jul, 2019 @ 1:54am 
Game doesnt start.
Stigandr  [author] 13 Jun, 2019 @ 12:12pm 
I could try uploading the latest version but I didn't have much luck with this last year either.
Bartley  [author] 12 Jun, 2019 @ 3:07pm 
It doesn't have to do with steam. Only factus could get me an answer, but they don't seem too active anymore.
Bartley  [author] 12 Jun, 2019 @ 11:58am 
I tried to upload what version I had a few weeks ago. No go. As it is I've moved onto some other games for modding. I don't know why I can't upload a new version for this.
Filthy Pigeon 17 Apr, 2019 @ 11:52am 
Are you still working on the mod mate ?
Crispin 14 Apr, 2019 @ 5:37am 
Any news?
Filthy Pigeon 11 Apr, 2019 @ 10:48am 
what happened with the demo ?
Bartley  [author] 8 Apr, 2019 @ 7:30am 
Sorry I just got back from a vacation.

I will upload a version today for people to test out.
Filthy Pigeon 7 Apr, 2019 @ 12:26pm 
is there any new information on the updated mod ?
Ottoman_Corsair 22 Mar, 2019 @ 3:06pm 
glad youre still working on this!
Bartley  [author] 20 Mar, 2019 @ 12:41pm 
Within a week most likely.

It's mostly testing right now.
Filthy Pigeon 20 Mar, 2019 @ 9:46am 
can you tell us approximatly how long till realise
Bartley  [author] 20 Mar, 2019 @ 9:09am 
Just wanted to let y'all know that my updating and improving of this is not dead. I'm still working on it and we're getting very close.
Filthy Pigeon 10 Mar, 2019 @ 12:28pm 
thanks
Bartley  [author] 10 Mar, 2019 @ 12:25pm 
I won't increase the amount of them that are there, but I've already increased the prospecting chances in Africa. I'll do South America and the Middle East as well.
Filthy Pigeon 10 Mar, 2019 @ 10:31am 
no i mean you can just put more resources all arround africa middle east and SA like coal metals and oil
Bartley  [author] 4 Mar, 2019 @ 4:52pm 
They definitely are, that's why they aren't fun compared to someone like the Ottomans.
... 4 Mar, 2019 @ 1:43pm 
uk is the easiest nation to start as if you haven't noticed, they can destroy german navy in less than 5 turns + with the help of his allies UK can take all of germany, AH and italy in 15 turns
Bartley  [author] 2 Mar, 2019 @ 12:57pm 
One way I could make things more difficult and colonies more important is by making the amount of resources you can extract reduced. Instead of Low Rail density letting you extract 50, I could make it 25 etc. This would force people to put greater emphasis on colonies.

@O
In the default game it's much faster than 100 turns to take half the world. My record is playing as Great Britain and conquering the Ottomans, China, and the United States by turn 25.
... 2 Mar, 2019 @ 9:27am 
Maybe colonizing China/india just to tax them 100%
... 2 Mar, 2019 @ 9:26am 
colonies are practically worthless if you can just play a Germany, declare war on entente on the 1st turn and kick their asses
Filthy Pigeon 2 Mar, 2019 @ 9:24am 
yeah it's way to easy i really want an update that you can chose the dificulty of the AI but as i said i want to make it productive etc and to make it into collonies puppets allies and it's not neccesery im finae with the mod the way it is going to be created it's just this QLU
... 2 Mar, 2019 @ 9:02am 
also just turn africa into one big protectolate, 0% tax, 50% religion, propaganda etc and place 20 units there
... 2 Mar, 2019 @ 9:00am 
"i am in love with the idea of this private factory since when i play i am honestly just amazing at making my country as productuve as posibble and i endup with tons of food metal oil arms and fuel and nobody is looking to buy them"

Maybe because the game is so easy that you can invade half of the world in 100 turns
Filthy Pigeon 2 Mar, 2019 @ 2:15am 
yes and not really a problem it's just frustrating spending a large amout of time over a contitent that is not even that valuble
Bartley  [author] 28 Feb, 2019 @ 3:42pm 
Oh you mean you are having trouble because of low government support fromdiverse demographics in Africa?
Filthy Pigeon 28 Feb, 2019 @ 11:44am 
and i downloaded the gmame and check it so i was taqlking to nationallities/ethnicity since this is making just taking over africa so not worth since after you conquer them you have to deal with very unhappy people bc no matter with ethnicity you make it it's going to be unpoppular one and it'sgoing to take hours to even make the borders of the colony/pupppet and in hot long should we see the mod it a test or finnished build
Filthy Pigeon 28 Feb, 2019 @ 9:38am 
i am in love with the idea of this private factory since when i play i am honestly just amazing at making my country as productuve as posibble and i endup with tons of food metal oil arms and fuel and nobody is looking to buy them
Bartley  [author] 26 Feb, 2019 @ 11:19pm 
Okay added a new building and a new factory line.

The new building is the library, it's a less effective version of the university and is required to make one. It's pretty trash, but it's available at Crop Rotation so it's a key early game building and it's something third world powers can get.

The new factory line is the private factory line. It goes Private Firm -> Private Factory -> Private Plant. They let you exchange raw resource (coal, metal, oil, and food) for cash at a slightly worse rate than market value. To represent it being privatized it costs less manpower and is faster to build than most factories. It's helpful for countries who are making a lot of a certain resource that nobody is looking to buy. Metal and food had this problem in my test game, so this would allow people to use a private factory to sell the resources per turn at a lower but guaranteed price.