Killing Floor 2

Killing Floor 2

Spiral Slaughter
20 Comments
infntnub 24 Nov, 2018 @ 7:02pm 
An overly simplistic map, but still very beatufiul. It's definately something XP farmers love. It almost feels like there is potential to expand the project into a more complete map if you ever want to revisit it, Sean. A nice, little map either way.
Flammable 10 Feb, 2018 @ 10:40am 
This map is looking good, but feels like playing KF-SuperPerkTrainingDeluxe-v7
Necrowolk 4 Feb, 2018 @ 11:46am 
Скучная
Storm_at_Sea 27 Sep, 2017 @ 6:58am 
Just tried a sp/commando. Fun in a similar way to your Verticality map. I agree it's quite easy, and maybe more spawn points would help this. I heard some crawlers spawn in at one point, and looked up (I was part way down the path) I thought they were spawning in from some of the boulders that were on the sides, that would add some extra threat. I don't know how doable this is, I'm not a modder (no time for it). A crumbling path would be interesting too, something you could fall thru, you just feel invulnerable on the map, a win is a foregone conclusion unless you make too big a mistake or fall off, but the path is wide where that's not a risk hardly. An intense storm would be fun too (that causes reduced visibility) but would probably introduce fps issues. An extra trader area would be nice and add some variety. Anyhow, it was fun, I didn't notice any bugs and while I strongly prefer dark maps (epecially in horror-based games), I will rate this one up. Thank you for sharing.
FantomDestroyer 13 Aug, 2017 @ 11:53pm 
A bit too easy even with HOE difficulty. Could you make some spawns in the back near the trader so that players will still have to be on edge with fear that a FP or SC might come behind It would be a lot of fun trying to not be knocked off :steamhappy:. Also some small zed spawns on the spiral itself with some cave entrances on the sides of the spiral would be nice.
RICH BerbDadou 12 Aug, 2017 @ 4:06am 
Good tropical short map ! If you want to see it on a video, this is here : https://youtu.be/wqV0hxJOh1M
/./jimpg/./ 5 Aug, 2017 @ 2:02pm 
Nice
Walk blesseD™ 30 Jun, 2017 @ 4:40am 
Firebug and demolitionists can just piss down on everything.
Mav 19 Mar, 2017 @ 7:36pm 
Looks like Zed Landing except it doesn't suck.
Dark wolfe 18 Mar, 2017 @ 12:50pm 
greatest map ever!
CombJelly542 18 Mar, 2017 @ 11:44am 
best map ive played on this game
the fact i cant kill the birds is a damn shame :(
i think my great rhyme about this map deserves some recognition
GabenPlzNerf 17 Mar, 2017 @ 7:16pm 
Looks dope can wait to try it
Sean Sindahl  [author] 17 Mar, 2017 @ 4:17am 
Cheers guys! Glad ya'll are enjoying it. The spiral pathway was a pain in the arse to fix collision on and it still feels a wee bit wonky in a few places. Will give the map a pass-over for version 1.1 and optimize things a bit more.

If you find any glaring bugs og shortcomings feel very free to let me know and I'll have a look at it.

And once again, awesome video playthrough HVR, thanks a ton for sharing! :freidk:
negoD00N 17 Mar, 2017 @ 1:04am 
noice)
OldSchool 16 Mar, 2017 @ 7:39pm 
Nice! ;)
Khameli0n 16 Mar, 2017 @ 5:32pm 
gonna add this to my server
[MM] Cpt_Mustard 16 Mar, 2017 @ 4:08am 
I can see it as ZEDLanding sequel
High Velocity Raptor 14 Mar, 2017 @ 11:38pm 
Thanks for the map, this is one video everyone can see your work

https://www.youtube.com/watch?v=uD7hJF4HNz8
bizzyJEDI 14 Mar, 2017 @ 8:21pm 
Oh man, this sh*t looks good and fun, can we say, sniper time, baby... Awesome work, bro!!!:steamhappy:
sHep 14 Mar, 2017 @ 6:44pm 
very pretty, love the foliage!