XCOM 2
Legacy Quicker Abilities
46 Comments
Bilbo Fraggins 1 Aug, 2023 @ 5:25am 
Installed on WOTC -- not only did it not work, but it also broke my other previously-working mods 😄
Cal 28 Jul, 2018 @ 5:53am 
WoTC?
eastpaw 27 Jan, 2018 @ 11:53am 
Reoden - same here.
Reoden 30 Sep, 2017 @ 9:16pm 
Is this not working with Holo Target? I've tried 2x, 4x, 6x speed and it seems to make no difference. Current settings:
+CustomAbilities = (Ability=Holotarget, Speed=6)
+CustomAbilities = (Ability=Multitargeting, Speed=6)
+CustomAbilities = (Ability=Rapidtargeting, Speed=6)
Trollsa 21 Aug, 2017 @ 1:04pm 
@Musashi
I've noticed something odd about this, that I'm not sure is the intention or not: I'm using Richards Classes, a branch of the LW Perk Pack and that has a Psi Op variant (called the Mage) that has access to Solace. When I'm fielding a Mage with Solace, any soldier in the Solace radius gets affected by the speedup, through their movement speed, and any other sort of animation (like firing a gun). Solace as is is just an aura anyway, so I'm just wondering if this was really the intent of the line in the mod or something that kinda snuck in.

I personally had to remove the line from the INIs because it got so jarring that sometimes the soldier would run quick as hell and sometimes not (though I guess it was a good indicator whether or not he was in Solace range).
dRw 15 Jun, 2017 @ 8:31am 
"Also beware if you have slomo on a keybind cause this mod will overwrite
you slomo commands."

Does this mean if you have console activated, the + and - button won't do anything anymore?
=[NK]= Col. Jack O'Neil 8 Jun, 2017 @ 2:33am 
not sure what the command for bladestorm is.. try add
+CustomAbilities = (Ability=Bladestorm, Speed=2.5)
One ♥♥♥♥♥♥♥ hammer 8 Jun, 2017 @ 12:14am 
Can you add Bladestorm in there?
meyerik 15 May, 2017 @ 9:29pm 
I've increased some of these individual actions to speed 4-5 but I notice no difference, what am I doing wrong? Is it a mod load order thing?

I think the Tactical Speedup mod worked for me, but I dont want everything fast, just picking up bodies and holotargeting to be about 3x faster than normal, which is why I am trying this mod instead of Tactical Speedup
meyerik 13 May, 2017 @ 2:02am 
Zip mode meant to be off?
Musashi  [author] 10 May, 2017 @ 11:46pm 
That's not for me to decide but it speeds up the game more than the others. Like tactical speedup accelerate everything, quicker abilities only certain abilities.
meyerik 10 May, 2017 @ 9:33pm 
your comment:

Musashi [author] 25 Mar @ 3:04am
Tactical Speedup > Quicker Abilities > Quicker Holotargeting
Every mod to the left incorporates the feature of the mods to right.

So tactical speedup is the "best" ?
Musashi  [author] 10 May, 2017 @ 3:57am 
Thanks for catching that, was a copy/paste error from the Tactical Speedup mod. Changed that to 2.0 and added psi abilities.
SketchyGalore 8 May, 2017 @ 9:32am 
Ah, it took me a while but I realized the problem was hidden in another ini in the quicker abilities folder, xcomgamecore.ini. "ZipModeTrivialAnimSpeed" was set to 5.0, which presumably means 5x speed! I set it to 2.0 and like it much more. So, with that little tweak, loving the mod!
SketchyGalore 7 May, 2017 @ 6:42pm 
After testing this mod, I noticed that my aim animations were going MUCH faster most of the time (like, almost instant). I tried to look through the ini settings but none of the abilities seem to refer to aiming, but disabling the mod made everything go back to normal (i.e. really really slow). Am I missing something?
This is a good example of what I'm seeing: https://youtu.be/-jeMxLVyPT0?t=23m23s
EDIT: After looking at a few more examples, it may be the "step out" animation, not the aiming itself? Not sure.
Secret 5 Apr, 2017 @ 10:41pm 
Thank you for this. Really saves alot of time.
Do you consider adding a speedup for psi animations?
Musashi  [author] 24 Mar, 2017 @ 12:04pm 
Tactical Speedup > Quicker Abilities > Quicker Holotargeting
Every mod to the left incorporates the feature of the mods to right.
Musashi  [author] 24 Mar, 2017 @ 12:02pm 
No please understand that tactical speedup is like quicker abilities on steroids.
It includes everything the quicker abilities does plus let you define you default gamespeed.
Just use Tactical Speedup and you be fine.
LightenedDark 24 Mar, 2017 @ 11:43am 
Okay. So they do work together. Xcom2 feels so slow without these mods.

Thank you for these mods. 100% of the player base needs them.
Musashi  [author] 24 Mar, 2017 @ 10:41am 
You can set the default speed in tactical speedup
LightenedDark 24 Mar, 2017 @ 9:16am 
No. I mean both this mod and tactical speedup mod...

I want x2 during abilities, and x1.25 otherwise
Musashi  [author] 23 Mar, 2017 @ 11:31pm 
Quicker holotargetong is included in taktical speedup
LightenedDark 23 Mar, 2017 @ 11:13pm 
"It does not work well with my Quicker Holotargeting or Tactical Speedup mod"

What if I want both?
Musashi  [author] 23 Mar, 2017 @ 4:08pm 
@LightenendDark
Tactical Speedup just does that, it also has the ability bases config integrated.
LightenedDark 23 Mar, 2017 @ 3:48pm 
Musashi, this is basically the slowmo command that toggles itself on and off only during the animations of the listed abilities, right?

Why can't it work with Tactical Speedup of, say, 1.25x so that when not in an listed animation, the game goes from x2 back to x1.25? Can this mod support a generic .ini value of "SPEED_MULTIPLIER=1.25f" like your other mod?
Musashi  [author] 20 Mar, 2017 @ 12:26pm 
Yes @NTMT
NoTomorrow 20 Mar, 2017 @ 12:16pm 
Is this compatible with stop wasting my time mod?
ShinyPants 17 Mar, 2017 @ 8:05am 
Would it be possible to only speed up the ability's animation and not the entire game speed? It's just a minor issue, but I'd love it if it were possible
Andante 10 Mar, 2017 @ 9:31am 
Nice! I just really wanted the faster holotarget animation and faster run speed together.
Musashi  [author] 10 Mar, 2017 @ 1:52am 
Out of curiosity what are you not liking about the tactical speedup mod? @Adante
Musashi  [author] 9 Mar, 2017 @ 11:16pm 
@Adante
Seems it doesnt work. But you could activate Zip Mode and then go to your xcom 2 config directory and edit XComGameCore.ini.
There set
ZipModeMoveSpeed=1.5
or more. This should do the trick.
Musashi  [author] 9 Mar, 2017 @ 11:08pm 
Update: Speed should reset to default after ability actiony now.

@Andante
Should work if you add
+CustomAbilities = (Ability=StandardMove, Speed=1.5)
to the ini. But i did'nt tested it.
Andante 9 Mar, 2017 @ 9:42pm 
I really like your Tactical Speedup mod for faster movement. Is there a way to incorporate that component into this mod?
Musashi  [author] 9 Mar, 2017 @ 8:22am 
Thank you guys @xor @willieshat
Deacon Ivory 9 Mar, 2017 @ 4:28am 
This is awesome. I'll give it a spin this weekend. Nice work as usual.
xor 9 Mar, 2017 @ 2:40am 
best mod 2017 <3
Musashi  [author] 9 Mar, 2017 @ 1:32am 
Thx for the feedback, will have a look @Ganches
Ganches 9 Mar, 2017 @ 1:26am 
Okay so I gave this a test run to see how it feels and while I'm generally pleased with the results, it does seem to have some problems with transitions here and there. Sometimes it takes too long for the speed to go back to normal way past using the abilities and on a few occassions it doesn't seem to return at all until certain other actions occur.
Ganches 8 Mar, 2017 @ 11:15pm 
Thanks. This is exactly what I needed!
ObelixDk 8 Mar, 2017 @ 5:06pm 
must.. stop... subscribing...to... new.. mods... ARGH.. *clicks subscribe* ahhh.. much better :)
Musashi  [author] 8 Mar, 2017 @ 1:03pm 
Thx @Kexx
Personally i bothered by them all for taking ages to complete.
Kexx 8 Mar, 2017 @ 12:20pm 
This is a nice addition. Thank you for making it. The one that really irks me, is the Grenadier reload. All others are fine, but that one takes no exaggeration, I think 4-5 seconds.
MaCC165 8 Mar, 2017 @ 12:13pm 
allright ty
Musashi  [author] 8 Mar, 2017 @ 12:10pm 
The speed value is the multiplier. For example 2 means double the normal speed.
MaCC165 8 Mar, 2017 @ 12:08pm 
how much faster is it?
MrBluedive 8 Mar, 2017 @ 11:52am 
Cool :-) !