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+CustomAbilities = (Ability=Holotarget, Speed=6)
+CustomAbilities = (Ability=Multitargeting, Speed=6)
+CustomAbilities = (Ability=Rapidtargeting, Speed=6)
I've noticed something odd about this, that I'm not sure is the intention or not: I'm using Richards Classes, a branch of the LW Perk Pack and that has a Psi Op variant (called the Mage) that has access to Solace. When I'm fielding a Mage with Solace, any soldier in the Solace radius gets affected by the speedup, through their movement speed, and any other sort of animation (like firing a gun). Solace as is is just an aura anyway, so I'm just wondering if this was really the intent of the line in the mod or something that kinda snuck in.
I personally had to remove the line from the INIs because it got so jarring that sometimes the soldier would run quick as hell and sometimes not (though I guess it was a good indicator whether or not he was in Solace range).
you slomo commands."
Does this mean if you have console activated, the + and - button won't do anything anymore?
+CustomAbilities = (Ability=Bladestorm, Speed=2.5)
I think the Tactical Speedup mod worked for me, but I dont want everything fast, just picking up bodies and holotargeting to be about 3x faster than normal, which is why I am trying this mod instead of Tactical Speedup
Musashi [author] 25 Mar @ 3:04am
Tactical Speedup > Quicker Abilities > Quicker Holotargeting
Every mod to the left incorporates the feature of the mods to right.
So tactical speedup is the "best" ?
This is a good example of what I'm seeing: https://youtu.be/-jeMxLVyPT0?t=23m23s
EDIT: After looking at a few more examples, it may be the "step out" animation, not the aiming itself? Not sure.
Do you consider adding a speedup for psi animations?
Every mod to the left incorporates the feature of the mods to right.
It includes everything the quicker abilities does plus let you define you default gamespeed.
Just use Tactical Speedup and you be fine.
Thank you for these mods. 100% of the player base needs them.
I want x2 during abilities, and x1.25 otherwise
What if I want both?
Tactical Speedup just does that, it also has the ability bases config integrated.
Why can't it work with Tactical Speedup of, say, 1.25x so that when not in an listed animation, the game goes from x2 back to x1.25? Can this mod support a generic .ini value of "SPEED_MULTIPLIER=1.25f" like your other mod?
Seems it doesnt work. But you could activate Zip Mode and then go to your xcom 2 config directory and edit XComGameCore.ini.
There set
ZipModeMoveSpeed=1.5
or more. This should do the trick.
@Andante
Should work if you add
+CustomAbilities = (Ability=StandardMove, Speed=1.5)
to the ini. But i did'nt tested it.
Personally i bothered by them all for taking ages to complete.