Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mo' Housing and Amenities
60 Comments
JR Ralls [302010] 31 Jan @ 6:02am 
OK this just feels like a hack mod like I just want a mod that slightly improves some improvements
Jknight521 8 Aug, 2023 @ 2:43am 
This works for me just fine. Entertainment Districts are a memory
Morthwyl 3 Jan, 2023 @ 8:33pm 
This doesn't seem to work? I subbed, made sure it was enabled and then loaded a game but the building doesn't appear.
Czar of Koskea 15 Oct, 2022 @ 7:31am 
@Arcadian >so obsessed with a game from 2016 he still has to post random lectures in communities that don't want him
a tragedy, really
J 2 Jul, 2022 @ 11:56am 
is this save game compatible? i sub to it, loaded the mod and loaded the game but couldnt see any 100 amenities added
Rootiga 4 May, 2022 @ 9:02pm 
arcadian over here "my way is the only way to play the game"
Septimius Severus 9 Jan, 2022 @ 10:05am 
@arcadian you have a small pp bud. move on
BarbarianJoe21 19 Jul, 2021 @ 6:52pm 
Is it possible to have a version with a smaller amount, like say, 20? And can this mod be applied to ongoing games, or do I have to start a new game to use it? Thanks for all the hard work!
otto  [author] 18 Jul, 2021 @ 9:28am 
@Arcadian you could just.... not use it?
Arcadian 17 Jul, 2021 @ 3:27am 
Why would you want to remove part of the challenge and depth of the game and dumb it down? Was chieftain too hard for you? If all these dumb cheat mods got removed we would be left with 90% less garbage.
C-1 17 Nov, 2020 @ 6:02pm 
can we have the option to change it from say 100 to like 5 - 10 -15 something like that
Duckydude 21 Sep, 2020 @ 6:53pm 
I like the series . Bravo
bashbash200214 29 Jul, 2019 @ 5:42am 
really don't want my cities at around 100 population, so the housing is kinda annoying, could there be a version just for 100+ amenities? that would be very great.
jhc 27 Jun, 2019 @ 7:41am 
It's a little pity that AI could use it(cause I‘m a rookie and I want to challenge highly difficult AI).But it's really an awesome and interesting mod.
otto  [author] 26 Jun, 2019 @ 10:23pm 
unfortunately no, currently they do not offer a way to prevent the AI from building specific things/making things player only.
jhc 19 Jun, 2019 @ 11:32pm 
Could I prevent AI from building it? Just like cheat monument?
Burp Reynolds 6 Apr, 2019 @ 12:26pm 
This makes everything so much better. Before my biggest city was 17, now I hit the mid 30s with no signs of stopping.
Tasstass 6 Apr, 2019 @ 5:51am 
Is it possible to prevent AI from using it?
And (if possible) how?
Everec 4 Mar, 2019 @ 8:05am 
Do AI may use this ,,buff" too?
[82AD] Silentwolf123 18 Feb, 2019 @ 8:11am 
to be fair this happens with every new update that saves get corrupted, but yeah ive played this with all the dlcs and newest updates and it works great thanks a ton this makes the game so fucking easier to play!
otto  [author] 18 Feb, 2019 @ 6:34am 
Strange Object Unknown, yes, it should be fine with R&F.
otto  [author] 18 Feb, 2019 @ 6:33am 
firstsunday2 My apologies if it might have ruined your saved game, though I'm not quite sure why it might have considering all that was changed was a line of code to set the compatible version.
John Hancock 18 Feb, 2019 @ 4:20am 
Does it work with rise and fall?
firstsunday2 17 Feb, 2019 @ 11:48pm 
Ugh, I'm just going to stop playing. Everyone is reupdating their mods and it is making this game borderline impossible to play as I have to continuously start news games over and over again.
firstsunday2 17 Feb, 2019 @ 11:46pm 
The update just ruined all of my saved games I can no longer load them... It worked fine before.
otto  [author] 17 Feb, 2019 @ 12:13pm 
Updated for Gathering Storm compatibility!
[82AD] Silentwolf123 16 Feb, 2019 @ 7:43am 
so havent used it with gs dlc installed but i have used with newest update and it works fine!
Neptune 16 Feb, 2019 @ 4:26am 
Really hoping this mod gets updated an is compatible with GS. I used this mod during the R&F era. Not it's time for the GS era
[82AD] Silentwolf123 8 Feb, 2019 @ 11:51am 
please please please update for rise and fall, this mod is the only thing which makes this game playable for me
John Hancock 5 Jan, 2019 @ 9:42am 
Does this apply to the AI as well?
Dezerker 28 May, 2018 @ 6:25pm 
update?
Spaghetti Boy 1 Apr, 2018 @ 9:32am 
I found a small bug where if you play as Trajan using this mod your city does not start with a monument.
Gumball 22 Feb, 2018 @ 6:26am 
hello this mod is great !! Is it compatible with rise and fall ?
timkazav 18 Feb, 2018 @ 9:18pm 
will there be an update for rise and fall?
rudeus 13 Feb, 2018 @ 7:30pm 
make them seperate like one mod disables amenities and then one mod disables housing
Mr. Nobody 18 Oct, 2017 @ 3:10pm 
i dont know if its this mod or not but whenever I try to play a game, the game reaches a certain point where each of my cities have -800,000 amenities and large rebel troops are surrounding all of my cities. i am wondering if this is possible with this mod or could it be something else? :steamsad:
Schaefespeare 9 Aug, 2017 @ 10:20pm 
I find this rather overpowered. As it is, it just pretty much removes the need for Housing and amenity policies and Civics & Tech additions in the game completely. My lite version prefference would be something around 15 each although this could be altered by myself if the task is just changing a value in a HTML file or files of your mod [if you care to divulge the file names ?] :steamhappy:
lyribox 9 Aug, 2017 @ 9:41am 
Could you upload the file to Nexus mods so that others can get it
just saying
otto  [author] 25 May, 2017 @ 4:58pm 
As far as I know there isn't a way to make buildings play specific, if I knew of one I would've done it a long time ago.
Cpt. Jonathon Campbell 25 May, 2017 @ 7:56am 
Is it possible to make a version of this that can only be built in a capitol and/or by the player? A lite version would be great (as Venusaisha suggested) if not possible.
Venusaisha 4 Apr, 2017 @ 4:01pm 
It may be op for some people. A Lite version with 10 amenities and 20 Housing would be nice.:Diplomat:
Aender 4 Apr, 2017 @ 9:35am 
take your time, didn't mean to rush you just wanted an idea, and also feel better stomach flu sux
otto  [author] 3 Apr, 2017 @ 6:32pm 
I'll try to get it out this week. Sorry it's taking so long. Work + having the stomach flu is a time killer.
Aender 3 Apr, 2017 @ 2:23pm 
any eta on when the amenities mod will be out?
currently using this but its a little too op for me
Prester 18 Mar, 2017 @ 5:33am 
yeah i was mainly talking about amenities, because right now i either cheat them away or they are constantly too low
otto  [author] 17 Mar, 2017 @ 7:45pm 
Prester, I already got ones that increases general yields for food and housing, and soon amenities. Check the collection this mod is attached to.
Prester 17 Mar, 2017 @ 12:32pm 
get them*
Prester 17 Mar, 2017 @ 12:32pm 
could you make an inbetween mod, that just increases housing and amenities you get? so you still need them but them them easier, like your food mod doesnt just add 100 food to settlements but incrteases yield
otto  [author] 16 Mar, 2017 @ 4:54pm 
brett.caton I do also have a mod that increases general Housing yield, and another coming soon that increases general amenity yield if you're interested.
brett.caton 16 Mar, 2017 @ 2:50pm 
I liked the idea of this but i found that it unbalances the game. It'd be nice to see this as being a ton more difficult to build/maintain - i'd modify it for myself but i'm not sure how to edit the workshop files.