Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mo' Housing and Amenities
60 kommentarer
JR Ralls [302010] 31. jan. kl. 6:02 
OK this just feels like a hack mod like I just want a mod that slightly improves some improvements
Jknight521 8. aug. 2023 kl. 2:43 
This works for me just fine. Entertainment Districts are a memory
Morthwyl 3. jan. 2023 kl. 20:33 
This doesn't seem to work? I subbed, made sure it was enabled and then loaded a game but the building doesn't appear.
Czar of Koskea 15. okt. 2022 kl. 7:31 
@Arcadian >so obsessed with a game from 2016 he still has to post random lectures in communities that don't want him
a tragedy, really
J 2. juli 2022 kl. 11:56 
is this save game compatible? i sub to it, loaded the mod and loaded the game but couldnt see any 100 amenities added
Rootiga 4. maj 2022 kl. 21:02 
arcadian over here "my way is the only way to play the game"
Septimius Severus 9. jan. 2022 kl. 10:05 
@arcadian you have a small pp bud. move on
BarbarianJoe21 19. juli 2021 kl. 18:52 
Is it possible to have a version with a smaller amount, like say, 20? And can this mod be applied to ongoing games, or do I have to start a new game to use it? Thanks for all the hard work!
otto  [ophavsmand] 18. juli 2021 kl. 9:28 
@Arcadian you could just.... not use it?
Arcadian 17. juli 2021 kl. 3:27 
Why would you want to remove part of the challenge and depth of the game and dumb it down? Was chieftain too hard for you? If all these dumb cheat mods got removed we would be left with 90% less garbage.
C-1 17. nov. 2020 kl. 18:02 
can we have the option to change it from say 100 to like 5 - 10 -15 something like that
Duckydude 21. sep. 2020 kl. 18:53 
I like the series . Bravo
bashbash200214 29. juli 2019 kl. 5:42 
really don't want my cities at around 100 population, so the housing is kinda annoying, could there be a version just for 100+ amenities? that would be very great.
jhc 27. juni 2019 kl. 7:41 
It's a little pity that AI could use it(cause I‘m a rookie and I want to challenge highly difficult AI).But it's really an awesome and interesting mod.
otto  [ophavsmand] 26. juni 2019 kl. 22:23 
unfortunately no, currently they do not offer a way to prevent the AI from building specific things/making things player only.
jhc 19. juni 2019 kl. 23:32 
Could I prevent AI from building it? Just like cheat monument?
Burp Reynolds 6. apr. 2019 kl. 12:26 
This makes everything so much better. Before my biggest city was 17, now I hit the mid 30s with no signs of stopping.
Tasstass 6. apr. 2019 kl. 5:51 
Is it possible to prevent AI from using it?
And (if possible) how?
Everec 4. mar. 2019 kl. 8:05 
Do AI may use this ,,buff" too?
[82AD] Silentwolf123 18. feb. 2019 kl. 8:11 
to be fair this happens with every new update that saves get corrupted, but yeah ive played this with all the dlcs and newest updates and it works great thanks a ton this makes the game so fucking easier to play!
otto  [ophavsmand] 18. feb. 2019 kl. 6:34 
Strange Object Unknown, yes, it should be fine with R&F.
otto  [ophavsmand] 18. feb. 2019 kl. 6:33 
firstsunday2 My apologies if it might have ruined your saved game, though I'm not quite sure why it might have considering all that was changed was a line of code to set the compatible version.
John Hancock 18. feb. 2019 kl. 4:20 
Does it work with rise and fall?
firstsunday2 17. feb. 2019 kl. 23:48 
Ugh, I'm just going to stop playing. Everyone is reupdating their mods and it is making this game borderline impossible to play as I have to continuously start news games over and over again.
firstsunday2 17. feb. 2019 kl. 23:46 
The update just ruined all of my saved games I can no longer load them... It worked fine before.
otto  [ophavsmand] 17. feb. 2019 kl. 12:13 
Updated for Gathering Storm compatibility!
[82AD] Silentwolf123 16. feb. 2019 kl. 7:43 
so havent used it with gs dlc installed but i have used with newest update and it works fine!
Neptune 16. feb. 2019 kl. 4:26 
Really hoping this mod gets updated an is compatible with GS. I used this mod during the R&F era. Not it's time for the GS era
[82AD] Silentwolf123 8. feb. 2019 kl. 11:51 
please please please update for rise and fall, this mod is the only thing which makes this game playable for me
John Hancock 5. jan. 2019 kl. 9:42 
Does this apply to the AI as well?
Dezerker 28. maj 2018 kl. 18:25 
update?
Spaghetti Boy 1. apr. 2018 kl. 9:32 
I found a small bug where if you play as Trajan using this mod your city does not start with a monument.
Gumball 22. feb. 2018 kl. 6:26 
hello this mod is great !! Is it compatible with rise and fall ?
timkazav 18. feb. 2018 kl. 21:18 
will there be an update for rise and fall?
rudeus 13. feb. 2018 kl. 19:30 
make them seperate like one mod disables amenities and then one mod disables housing
Mr. Nobody 18. okt. 2017 kl. 15:10 
i dont know if its this mod or not but whenever I try to play a game, the game reaches a certain point where each of my cities have -800,000 amenities and large rebel troops are surrounding all of my cities. i am wondering if this is possible with this mod or could it be something else? :steamsad:
Schaefespeare 9. aug. 2017 kl. 22:20 
I find this rather overpowered. As it is, it just pretty much removes the need for Housing and amenity policies and Civics & Tech additions in the game completely. My lite version prefference would be something around 15 each although this could be altered by myself if the task is just changing a value in a HTML file or files of your mod [if you care to divulge the file names ?] :steamhappy:
lyribox 9. aug. 2017 kl. 9:41 
Could you upload the file to Nexus mods so that others can get it
just saying
otto  [ophavsmand] 25. maj 2017 kl. 16:58 
As far as I know there isn't a way to make buildings play specific, if I knew of one I would've done it a long time ago.
Cpt. Jonathon Campbell 25. maj 2017 kl. 7:56 
Is it possible to make a version of this that can only be built in a capitol and/or by the player? A lite version would be great (as Venusaisha suggested) if not possible.
Venusaisha 4. apr. 2017 kl. 16:01 
It may be op for some people. A Lite version with 10 amenities and 20 Housing would be nice.:Diplomat:
Aender 4. apr. 2017 kl. 9:35 
take your time, didn't mean to rush you just wanted an idea, and also feel better stomach flu sux
otto  [ophavsmand] 3. apr. 2017 kl. 18:32 
I'll try to get it out this week. Sorry it's taking so long. Work + having the stomach flu is a time killer.
Aender 3. apr. 2017 kl. 14:23 
any eta on when the amenities mod will be out?
currently using this but its a little too op for me
Prester 18. mar. 2017 kl. 5:33 
yeah i was mainly talking about amenities, because right now i either cheat them away or they are constantly too low
otto  [ophavsmand] 17. mar. 2017 kl. 19:45 
Prester, I already got ones that increases general yields for food and housing, and soon amenities. Check the collection this mod is attached to.
Prester 17. mar. 2017 kl. 12:32 
get them*
Prester 17. mar. 2017 kl. 12:32 
could you make an inbetween mod, that just increases housing and amenities you get? so you still need them but them them easier, like your food mod doesnt just add 100 food to settlements but incrteases yield
otto  [ophavsmand] 16. mar. 2017 kl. 16:54 
brett.caton I do also have a mod that increases general Housing yield, and another coming soon that increases general amenity yield if you're interested.
brett.caton 16. mar. 2017 kl. 14:50 
I liked the idea of this but i found that it unbalances the game. It'd be nice to see this as being a ton more difficult to build/maintain - i'd modify it for myself but i'm not sure how to edit the workshop files.