Total War: WARHAMMER

Total War: WARHAMMER

Skill Points Upgraded
17 Comments
Nik  [author] 5 Nov, 2017 @ 4:43am 
Nik  [author] 5 Nov, 2017 @ 4:41am 
It's working fine for me in the beta.
jpinard 4 Nov, 2017 @ 8:56am 
Will this work OK with the latest version of the game? I like this skill point mod boost the best.
Mobius_One 23 Apr, 2017 @ 12:03am 
H, I've unlocked the green knight for Bretonnia. I haven't unlocked him in vanilla but he has unallocated skill points every level and his skill page is not viewable, I think this is a skill points mod based issue?
Nik  [author] 26 Mar, 2017 @ 4:35am 
@Czartchonn It doesn't work. I made this as a stand alone while waiting for SFO to update.

I beleive SFO table will overwrite this one.
Czartchonn 25 Mar, 2017 @ 5:44pm 
I cannot seem to get this to work with Steel Faith Overhaul. No matter what I do I still get normal SFO behavior
I_Hate_People 5 Mar, 2017 @ 5:24pm 
I normally go for a long campaign so it wasn't so bad. pretty cool mod tbh :steamhappy:
Nik  [author] 5 Mar, 2017 @ 7:43am 
@robcaldebham

Oh, that would be correct. I stated 40 above, but that's what I moved the tables to. I didn't consider the starting level and the level point itself. So it would be 42. I'll either adjust down two or edit the above. Since you went that high, how did you feel about filling out the skills? To many points? How was the grind?
I_Hate_People 4 Mar, 2017 @ 11:52pm 
My heroes and lords go to level 42 with this mod
Commiss4r 3 Mar, 2017 @ 10:46pm 
this is my modlist http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=744343583 a few of the heftier ones are still outdated so i'm only running green mods. I don't have any other mods that change characters or AI which is why it was so weird that there were missing points (not even unused). to clarify, BV lord was lvl3 when I confederated, and it wasn't until his next level that I saw he only had 2 points--including the one from turning 4.
Nik  [author] 3 Mar, 2017 @ 4:12pm 
That's very odd. There's no distinguishing difference with AI and Player Lords. So that doesn't make a lot of sense. I'll do some testing to look for that.

What other mods do you run?
Commiss4r 2 Mar, 2017 @ 9:57pm 
not sure what is happening but in my dwarf game, I confederated Barak Varr. Their main Lord turned level 4 under my command, but he only has ONE skill..? looks like he wasn't even given the regular 1pt/level under AI
Nik  [author] 1 Mar, 2017 @ 9:39am 
I haven't yet unlocked The Green Knight to fully test. But from what I can tell in the tables, he isn't a seperate enitity. He should count as a General with his own specific script. Let me know if you encounter something odd. In case you beat me to it.
Frei 1 Mar, 2017 @ 9:24am 
Does this mess with the Green Knight's skill page at all or did you figure that out?
Glaeken 1 Mar, 2017 @ 8:47am 
Ok, thanks for the quick reply ^^
Nik  [author] 1 Mar, 2017 @ 8:22am 
@Glaeken

Techically yes to save compatible. But it's not going to be retroactive. So if you saved with a level 4 general, when you reload with this mod it's not like there will be 3 more skill points for you to assign. But when he/she is rank 5 that would be a 2 skill point rank.
Glaeken 1 Mar, 2017 @ 7:50am 
Hey thanks for the upload ! Is that save compatible ? Prolly not retroactive ?..