Sid Meier's Civilization VI

Sid Meier's Civilization VI

Take your Time Legacy - Technology x5
38 Comments
zezebb 26 May, 2023 @ 2:27pm 
updated?
joshmanisdabomb  [author] 25 Jul, 2020 @ 6:16am 
If anyone subscribed to the comments is looking for a version updated to the latest patch and expansion packs, please take a look at Take your Time Ultimate .
Supremax67 15 Mar, 2019 @ 9:41pm 
G&S didn't break this mod, the mod was incomplete and required more than just CompatibleVersions being added.
Please see my version, thanks to the community of modders as I have resolved the issue. Thank you.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684010848
Cobber [1st M.I.] 5 Mar, 2019 @ 5:22pm 
Guys wanting an update to this mod, I just had a look at its code and it's literally a single line in an SQL file, so I very much doubt that it actually needs an update in order to be compatible with GS. My thinking is it's getting a false compatibility flag from that new function added with GS. To fix that follow these instructions, using a program like Notepad++ to make it easier for yourself:

Raven_2012 16 Feb @ 4:26pm
You probably need to add this code in the <Properties> area in .modinfo, so the mod doesn't get flagged as incompatible:
<CompatibleVersions>1.2,2.0</CompatibleVersions>

I believe the 1.2 in the code means it is backwards compatible. I notice some mods just have 2.0, but a lot have the 1.2,2.0. I assume to be backwards compatible for players who don't have GS.
:)
forbesyj9 27 Feb, 2019 @ 12:44am 
looks like the owner cant be bothered updating this.. what a shame these mods should be some of the very best for civ 6. maybe someone who cares could take it over and fix them
Bruno Pecci 21 Feb, 2019 @ 3:20pm 
update please :D
Bishopsuey 15 Feb, 2019 @ 4:58am 
An update for GS would be nice. Thanks in advance.
Triling 29 Oct, 2018 @ 8:59am 
i have similary probleme to jopo80 after i save your mode are lost...
Faysal 16 May, 2018 @ 10:11am 
These mods really really really really really need an update.

I hope someone other than the mod maker sees this, and takes over the job.
Jopo80 [FIN] 16 May, 2018 @ 8:38am 
I´d say this set of mods is essential, please do a R&F version or recruit someone to carry on your work joshman. I play on marathon plus the 5x times on tech and civics, great fun, gives times for the early game wars etc., but I noticed in R&F that my tech times had reverted to originals or something after the first save and the mod was no longer listed among those used by the save, so suddenly all techs etc are 1 turn or so with my massive boosted empire (they used to be tens of turns with your mod active) :-D
ElCameron 17 Feb, 2018 @ 5:58am 
Are you planning on updating this for R&F?
Pionier 11 Feb, 2018 @ 9:53am 
pls dont stop the support x(
HaroldClapsaddle 17 Dec, 2017 @ 10:55am 
you no longer support what mods?
joshmanisdabomb  [author] 22 Oct, 2017 @ 11:16am 
@omegaevolution248 It probably does, but I no longer support these mods.
omegaevolution248 21 Oct, 2017 @ 7:24am 
Is this Mod working with the recent patches. Be nice if the creater would update this so it does, if it doesn't hehe.
Krim 29 Jul, 2017 @ 5:13am 
This doesn't seem to be functioning on the most recent patch, unless something else needs be done to get it activated?
Kurnn 13 Jul, 2017 @ 12:30pm 
I use 2x slower and always play on Marathon. Best mod there is!

Thanks for making this!
michael 15 May, 2017 @ 7:21pm 
Can anyone imagine using all these mods together and then playing on Marathon? :P
Ileices 13 May, 2017 @ 1:55pm 
thboost must be insane since they are in medeival era on urn 60
joshmanisdabomb  [author] 13 May, 2017 @ 3:26am 
@Ileices It affects them. The Deity AI science bonus and tech boosts will help them a lot more with this mod on. In addition, they're producing campuses and science buildings much faster.
Ileices 13 May, 2017 @ 12:14am 
The bug i found is that this doesnt effect AI when playing on deity...i dont play on any other difficulties so i dont know if it is the same for lower tiers...
joshmanisdabomb  [author] 1 Apr, 2017 @ 2:01pm 
@Melqart If you're not fast enough, yes.
Tulse Luper 1 Apr, 2017 @ 1:48pm 
So will this mean I'm in 2010 and just unlocking Chemistry?
Baddy 19 Mar, 2017 @ 8:19am 
Does this work with other mods, that change the research tree?
Alipheese Fateburn 6 Mar, 2017 @ 12:44am 
@joshmanisdabomb I do understand! I was mostly asking because I figured it might be something simple to adapt from these mods, and its on my wish-list, but I know that doing quality and bug-free mods takes a lot of time.

In any case, thanks for making some awesome mods for the rest of us! I've found that the x2 and x3 feels the best for me.
joshmanisdabomb  [author] 6 Mar, 2017 @ 12:05am 
@sysadmin It does not, you'll have to wait for the new version if I ever can finish it.
Wolf 5 Mar, 2017 @ 6:18pm 
Another suggestion, can we have the time slow down with the tech? Unless this already does this.
joshmanisdabomb  [author] 5 Mar, 2017 @ 2:17pm 
@Alipheese Fateburn Sadly, I can't make that mod right now. If I made every mod that people have been asking me to, I wouldn't have any more free time! I hope you understand and I hope these mods help you.
ASU 4 Mar, 2017 @ 9:57am 
Simple mod, but very critical for civ 6:steammocking:
Alipheese Fateburn 2 Mar, 2017 @ 2:10pm 
I've been experimenting a lot with different mods, and I've always felt like I've had to play on Epic speed, just to avoid blazing through the tech/civ trees. I've downloaded x2,x3 and x5 of your mods and gonna experiment a bit and see which ones I like the most.

If possible, could you make one for citizen growth as well? Sometimes it feels like my cities just grow way too fast way too quickly, especially if you end up with your capital in a desert surrounded by Floodplains.
joshmanisdabomb  [author] 28 Feb, 2017 @ 1:14am 
@N0bo You're welcome! Have fun!
N0bo 27 Feb, 2017 @ 9:29pm 
Thanks for these mods Josh. This is exactly what I've been waiting for. Civ VI will be worth playing now for the first time for me. The tech research rates in vanilla is simply ridiculous.
I tried another mod that does what yours does yesterday. I saved the game, closed the application, and restarted. I tried to load that savegame, but it refuses to load because it thinks that mod was disabled, even when it was enabled.
Not at all. I had Not Another Earth Map installed, but disabled, with RED, Take Your Time Civics, Current Time of Day, More Barbarian EXP, Tundra Farms, and Tomatekh's Historical Religions enabled.
joshmanisdabomb  [author] 26 Feb, 2017 @ 1:05am 
@Cory Did you have any other mods installed? I hope I'm not coming across as condescending but this mod is literally one line of code so it seems quite bizzare.
@joshmanisdabomb Yes, it was enabled. I disabled and re-enabled it to be sure.
joshmanisdabomb  [author] 25 Feb, 2017 @ 9:34am 
@Cory Are you sure the mod is still enabled?
This one bugged out on me. It was working until I shut down the program and restarted it the next day. Now every tech that I boosted yesterday will only take one turn to research while all the others will take the vanilla amount of time to research.