Space Engineers

Space Engineers

VCZ Gravity Plates and Catwalks
32 kommentarer
Skallabjorn 31 okt, 2021 @ 10:32 
Any plans to revisit this mod and update it to accept skins and maybe emissive adjustment's? Cheers !
Vicizlat  [skapare] 3 apr, 2020 @ 2:33 
Oh good, cause I couldn't make any errors appear.
kandrinchae 2 apr, 2020 @ 12:19 
Problem solved. Reinstalled SE.
kandrinchae 29 mar, 2020 @ 15:55 
Yup and thanks. this is one of my most used mods
Vicizlat  [skapare] 28 mar, 2020 @ 15:00 
What? For the gravity plates?
Oh well, I guess I'll have to take a look at them as well. This should be known as "Break all the things" update... :(
kandrinchae 28 mar, 2020 @ 14:49 
With the new release there is a series of critical errors of the following type:
"object reference not set to an instance of an object"
Peekofwar 9 mar, 2020 @ 18:13 
I'd suggest if they haven't changed gravity generators, or anything to do with models, then it probably still works.
Vicizlat  [skapare] 9 mar, 2020 @ 13:27 
Sure. It's basic block mod. Nothing too complicated.
[MM] Toasterific 9 mar, 2020 @ 7:55 
3 years in... is it still working?
Peekofwar 28 nov, 2017 @ 14:24 
@737 Garrus My Sony® DualShock®4 controller has the same style directional pad.
737✈Garrus 14 okt, 2017 @ 17:41 
Looks loke a PS2 D-pad lol
Vicizlat  [skapare] 5 okt, 2017 @ 7:27 
Ah not exactly. I have forgotten to add the info about the large blocks. :)
It's 1x1x1/2
woostyboy 5 okt, 2017 @ 7:24 
Cool 3x3x1 and 3x3x1/2?
Vicizlat  [skapare] 5 okt, 2017 @ 4:59 
Exactly why it was made. And now it also fits in with the half armor block. ;)
woostyboy 5 okt, 2017 @ 4:56 
Thank you, perfect to build into the floor!
Vicizlat  [skapare] 5 okt, 2017 @ 4:55 
Yes, it is airtight.
woostyboy 5 okt, 2017 @ 4:53 
Love the look of this mod, not used it yet. Can you tell me please, is it airtight? Many thanks.
Vicizlat  [skapare] 30 apr, 2017 @ 2:13 
I could try. :)
Korvatus Klok 29 apr, 2017 @ 19:30 
Just wondering, could you make a light block with the same dimensions and appearance?
Vicizlat  [skapare] 4 mar, 2017 @ 12:41 
Update 2:
- Added Gravity Catwalk for Large Ships;
- Changed the highlight meshes for all blocks;
- Changed the construction components.
Skallabjorn 1 mar, 2017 @ 12:05 
Thumbs up, much better than the whole thing glowing when highlighted like whats normal for most blocks :) I like the circle only idea :)
Vicizlat  [skapare] 1 mar, 2017 @ 5:43 
Do you mean the blue contour or to go around the edges of the model? I was also thinking of highlighting only the circle in the middle?
Skallabjorn 1 mar, 2017 @ 5:04 
How about a highlight something like this?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=856027504
Vicizlat  [skapare] 1 mar, 2017 @ 0:25 
Update 1:
Added large ship version;
Slightly increased maximum field size;
Added 1 more Gravity component to the required components.

The second and third changes are in preparation for a "true" plate - as thin as a catwalk.

I am trying something with the terminal highlight on the large block. Please let me know what you think of it.
Basically the whole block is 1 big terminal. You can select it from any side you look at it. I am not decided on the highlight though. Is it too intrusive?
CapitanDart 28 feb, 2017 @ 1:31 
Would love this for large ships, but just one block sized. It would be perfect for my space station airlocks where I don't have gravity in large parts. It would make sure my boots are engaged without thinking about it.
Postwar Vandal 27 feb, 2017 @ 4:23 
Ooh, looks handy indeed!
Skallabjorn 24 feb, 2017 @ 10:52 
LOVE IT!
Vicizlat  [skapare] 23 feb, 2017 @ 3:17 
Haha, not soon. :)
I already told you, I was having some strange behavior from conveyors last time I touched them and I am not quite ready for that again.
Cheetah 22 feb, 2017 @ 20:03 
VCZ Slim Cargo Containers. When?
lylesonders 20 feb, 2017 @ 21:29 
you should make a 1x1x1 large version of this with a limited field of 2.5x2.5x2.5 that way I could use it as a walk way lol Love this idea just what my troop transport needs
Vicizlat  [skapare] 20 feb, 2017 @ 17:21 
So true...
Time is never enough.
Marco Schepper 20 feb, 2017 @ 16:58 
interesting idea. have to test the elevator still. so many interesting mods, so little time :steamsad: