Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Oh well, I guess I'll have to take a look at them as well. This should be known as "Break all the things" update... :(
"object reference not set to an instance of an object"
It's 1x1x1/2
- Added Gravity Catwalk for Large Ships;
- Changed the highlight meshes for all blocks;
- Changed the construction components.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=856027504
Added large ship version;
Slightly increased maximum field size;
Added 1 more Gravity component to the required components.
The second and third changes are in preparation for a "true" plate - as thin as a catwalk.
I am trying something with the terminal highlight on the large block. Please let me know what you think of it.
Basically the whole block is 1 big terminal. You can select it from any side you look at it. I am not decided on the highlight though. Is it too intrusive?
I already told you, I was having some strange behavior from conveyors last time I touched them and I am not quite ready for that again.
Time is never enough.