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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1081733658
It's the 'upgraded' version of this wallpaper. It supports way more features (and a clock! - haha)
Your work is surely helping the community to be an even better place!
That being said, if you would like to try this one -- :
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1081733658
This is the wallpaper I'm currently supporting. It has all the features of this wallpaper (and much - much more)
I have stopped fixing issues on this wallpaper -- I can't support every wallpaper forever :(
Amazing work and thank you anyway
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1081733658
It's the 'next' version of this wallpaper, and features a lot more customizable options. Hence this wallpaper is not any longer supported by me.
This wallpaper will be replaced by this one in the future :
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1081733658
If you like this wallpaper, please check out this one as well. It should feature the same amount of customizability ( with many more options like a clock ( digital + analog ), perspective & rainbow colours )
It still misses a second visualizer so you can have bars + circle, but I will add that soon!
I will still fix bugs that are found in this wallpaper, but no features will be developed anymore. If you have any requests regarding the 'new' version, I will take everything in consideration.
Thank you all for your support :)!
(Almost) ALL sliders have been made 'editable', meaning you can enter your own value in the box, if it's outside of the pre-defined range.
Note: With great power, comes great responsibility. If you set the glow size to 200 for example, and borders enabled, expect horrible frame-rates....
Note 2:
I'm currently developing a successor for this wallpaper, I won't release feature updates for this wallpaper any more. The new wallpaper will have all the features of this one ( that's the goal at least :P), and much more
@rick, with the new update, you are able to enter a custom value of your own in the 'bar length multiplier'. Go nuts :)
I will probably release a new Wallpaper soon, that will have far more features ( and the ones in this wallpaper included ). So I will probably implement them in that one.
I have completely rewritten most code of this wallpaper, to a point where it only consists of modules, which can be turned 'on' and 'off'. I hope I can show it soon.
You can check my channel is nothing obscure: https://www.youtube.com/user/justmemikedaas/featured
I really hope you would be okay with that, and I look forward to hearing from you.
http://i.imgur.com/gt1CuE8.png
- Wallpaper used to have a reference to an online script. this reference has been removed. This would cause the Wallpaper to fail loading when it was started for the first time without internet connection.
( I thought I had already fixed that a long time ago, my bad )
No problem :) Glad you got it working
A couple things to note :
- Images will scale to cover the screen. If you use an image that is in portrait mode ( or square for that matter ), will scale to 100% width, to cover the complete screen. This means the top and bottom will be cut off.
- Small images will also be scaled up, to cover the whole screen. For instance; if you have a 1920x1080 monitor ( resolution ), but you use a 1280x720 image, the image will be scaled up to fill the complete screen.
note that you should use the same aspect ratio images as your screen ( so if your screen is 16:9, you should also use 16:9 background images -- for the best effect )
Hope this helps
so do i need to resize it or is the a seting im missing
- Wallpaper should now properly pauze when Wallpaper Engine pauzes it
==> Thanks to Biohazard ( developer of Wallpaper Engine )
This will significantly reduce the CPU load of the wallpaper when using a fullscreen application
( ~0,2% CPU -- instead of ~15% as it used to!! -- depending on settings )
Please check the settings of Wallpaper Engine itself ( the 'kog'' buttton in the upper right corner ). At the "General" Tab, you will find a slider "Recording Volume".
I think the default is 50%, but you can crank it up all the way to 200% :)
But for some reason the bars barely move when I play music, volume doesnt change anything how can I change that?
Thanks :3
What you could do is in the settings set the Wallpapers to Pauze when a fullscreen application is detected. This will certainly reduce the CPU load, but I'm not sure if it will release the memory in use...it should however never crash your game =\
@.vu : try disabling borders or glow.
Glow is very resource heavy. Borders shouldn't be, but sometimes I have notices that disabling them reduces the CPU strain by a large margin.
I could try to optimize it a bit more, but HTML5 Canvas (splines/lines) @ 60FPS just isn't the most optimized renderer just yet :P
Maybe if I made the bars Images, I could use the WebGL Renderer, then the GPU would take the rendering... I will look into this :) simple bars could be simple white images with a color overlay :P
@obabashut :
Make sure you select an Image when you have the background type to ''image'', and select a folder, when the type is ''slideshow''. You can't select an image for the slideshow type :)
If this is not the case, I don't think I can help you. because this is a basic Wallpaper Engine property =\