Killing Floor 2

Killing Floor 2

KF-MineCraftTest_B7_fix
13 Comments
John27 16 Oct, 2018 @ 7:21pm 
the bright static lighting remind me of the good ol days of 2010...
The solar flare. 12 Jun, 2017 @ 11:03am 
more mineraft maps please, why, i tell you why.................... low end low spec pcs powerd by potatos
Pokerman  [author] 18 Feb, 2017 @ 9:47pm 
2017/02/19 :

1. Add some nasty zed spawn on the roof (highest roof of giant building)
2. Increases all zed spawn's scale-up range from 4000 to 8000.
poop 11 Feb, 2017 @ 8:47am 
DOODY NDOODY DIDODTYDODDY DOOODYU ADODODY DODODYAS DODOODSY
Pokerman  [author] 9 Feb, 2017 @ 12:44am 
To the tree part, I already set a special path to here.
Zed will jump to the tree from the roof :Batcat:
  9 Feb, 2017 @ 12:26am 
Also zed ignore this spot. http://imgur.com/a/3T6s9
  9 Feb, 2017 @ 12:15am 
Sry to ask again but can u increase or add more spawns in the castle and castle area and add another trader maybe. We just camped on top of the castle and zeds slowly poured in.
Windows11 6 Feb, 2017 @ 12:47pm 
thx
High Velocity Raptor 6 Feb, 2017 @ 10:00am 
Congrats on your second adjusted outdated map version. This is video so other players can see your work

https://www.youtube.com/watch?v=vOzlqLFIhns
Pokerman  [author] 6 Feb, 2017 @ 2:54am 
Updated.

2017/02/06 , 6:50

Spawn volume increase to 8.
Spawn cooldown dropped to 10sec from 30sec.
Pokerman  [author] 6 Feb, 2017 @ 12:39am 
Ok I will try to edit the volume
  6 Feb, 2017 @ 12:18am 
Can u increase the spawn rates, its slow for even HoE
Johnson 5 Feb, 2017 @ 8:26pm 
good