XCOM 2
Knock Them Out [Vanilla/LW2]
63 Comments
Grunt 23 Mar @ 12:36pm 
wotc? :(
GodAries 30 Oct, 2024 @ 2:06pm 
Honestly, I think a Brawler styled class would be very dope! I hope you decide to continue this mod! Also, there is a batmod and a captain america shield mod, i think that it would be cool to have a class that allows you to choose secondary weapons as primary! A shield bash, a beating with a bat, yeah...!
WildCard 25 Nov, 2023 @ 3:21pm 
Everyone, there is a WOTC version called "nonlethal combat", you stun the enemy with 1 move and knock them unconcious with the other, check it out if you look for it.
KnightForEyes 17 Mar, 2022 @ 9:59pm 
WOTC-LWOTC version when?
Rikuu 21 Mar, 2021 @ 12:49am 
i do hope to see a wotc version someday! thank you for this mod though!
Dahl 29 Jun, 2020 @ 5:12pm 
Is it compatible with WOTC?
BEERBEER 5 Jul, 2019 @ 8:16pm 
Has it been updated since last year?
|r.τ.α| Somm 18 Aug, 2018 @ 5:00pm 
How close is Knockout Advent to completion?
altskop  [author] 17 May, 2018 @ 2:14pm 
Not in the near future, unfortunately, as I don't personally have WotC and it's been a while since I played XCOM.
Alexpell99 17 May, 2018 @ 9:03am 
Is there a WOTC version planned?
altskop  [author] 17 Sep, 2017 @ 12:09pm 
This hasn't been optimized for WotC, and is likely to not work with it, unfortunately.
3D Master 16 Sep, 2017 @ 3:49am 
This seems to crash my WotC.
lian2793 30 Aug, 2017 @ 8:56am 
this works with WotC?
macelharen 16 Aug, 2017 @ 10:10am 
i believe you were thinking of "beat down" mod.
Marcelino 16 Aug, 2017 @ 10:03am 
Hi, nice but 1-3 is to much, i want configure it to 0-1 damge, but there are noting in config to do that. :-(
macelharen 2 Aug, 2017 @ 7:25am 
woot!
altskop  [author] 1 Aug, 2017 @ 7:59pm 
End of turn problem fixed :)
macelharen 31 Jul, 2017 @ 11:15pm 
can we please have the option of it being an AP cost? that end of turn hiccup is quite annoying.
silver_star6528 27 Jul, 2017 @ 10:07am 
MAKE IT TRUE DUDE! players dont always have full access to our computers, i just want to download and use.
Caliell 16 May, 2017 @ 3:34pm 
There is already Beatdown mod for melee combat for X COM operatives. However it would be awesome that not only X COM operatives could melee but also ADVENT troops, CODEXES and robots could go into melee combat as well. All within reason of course.
darktoto 10 May, 2017 @ 10:11pm 
that's interresting ! :D
Voymir Griffitz 22 Mar, 2017 @ 10:54am 
the better options is "commisar" for the mind controlled squadmates xD
Rheceehlert 17 Mar, 2017 @ 3:39pm 
can't wait for the ADVENT version. Thanks for this!
potential energy nonbeliever 21 Feb, 2017 @ 8:21pm 
Could I get a version of this that works for allied VIPs?
IodizedSalt 8 Feb, 2017 @ 3:19pm 
Commisar is the way to go...
8 seconds of bleed 8 Feb, 2017 @ 2:58pm 
You know what would be fun? A bayonet mod
Sкiткj3ll 6 Feb, 2017 @ 8:13am 
OUTSTANDING!!
8 seconds of bleed 5 Feb, 2017 @ 10:22am 
this is cool, but I prefer arc throwers for my teamates getting mc'd
Leroy 5 Feb, 2017 @ 10:11am 
Knock them out? THEY ARE HERETICS AND SO THEY SHALL DIE A HERETICS DEATH! *BLAM* A true servant of the Emperah would never surrender to the powers of chaos.
Insufferable Smartypants 4 Feb, 2017 @ 1:17am 
OUTSTANDING!
superman81906 3 Feb, 2017 @ 4:52pm 
LOL, knock thier ass out! ahhhaha
d_valroth 3 Feb, 2017 @ 3:33pm 
It's different. The Long War solution is a little clunky, though it's very much in JL's style to draw inspiration from the original DOS game. This allows you to just smack them.

The Long War approach is to provide a possible solution which you have to plan ahead for. It's a puzzle piece. This mod provides a general purpose trade which is always availible. Obviously this working on Mind Control makes Commisar pointless, but mods are about choices and play styles.
altskop  [author] 3 Feb, 2017 @ 1:45pm 
Yes, it does.
falloutguy2999 3 Feb, 2017 @ 1:22am 
@AltSk0P does this work with Long War 2
altskop  [author] 2 Feb, 2017 @ 8:04pm 
@Nasarog, it uses a "Knockback" animation for a knocked out squadmate, a "Knockout" animation for a hitter (same animation as in VIP Knockout).
@[TWU]Cloista, yeah, I wasn't aware of that. However, it turns out Long War 2 doesn't offer any way of "sedating" mind-controlled units, so it might be useful for at least that.
@ØniKanji, most likely yes, it will change, depending on the exact mechanic LW2 is bringing in to the table.
Ogaburan 2 Feb, 2017 @ 5:42pm 
You can stun them...
I actually had to do it a few minutes ago, with the assault.
Mook 2 Feb, 2017 @ 5:37pm 
Is this mod gonna change when LW adds the sedate mechanic?
MrCloista 2 Feb, 2017 @ 4:21pm 
PI are planning to add something similar to LW2 which uses the medkits to 'Sedate' your troops - the idea being you can carry stunned etc people to evac then. This mod means we get that now, woop.
Living Joker 2 Feb, 2017 @ 4:20pm 
Such a simple but great idea. Very much appreciated. Surprised that this hasn't been thought of until now.
Nasarog 2 Feb, 2017 @ 3:48pm 
NICE. What animation does it use?
altskop  [author] 2 Feb, 2017 @ 3:09pm 
@Nasarog, yes, you can. You can also wake them up with a "Revival Protocol" ability.
Cato 2 Feb, 2017 @ 12:21pm 
@d_valroth ikr? If there's no risk of me having to scream 'DON'T MAKE ME DO THIS CARLOS!' while pointing a shaky commissar pistol at my former corporal then where is the spice?

This mod is a great idea for those without LW2 but for those with we can already cattle-prod, flashbang and execute mind-controlled units.
Nasarog 2 Feb, 2017 @ 10:43am 
Very interesting. Can you pick them up and just take them with you
Siodog 2 Feb, 2017 @ 6:20am 
this is actually...awesomely useful
d_valroth 2 Feb, 2017 @ 4:56am 
If the mission ends with an evac, you have to carry them.
Manfred 1 Feb, 2017 @ 11:51pm 
So if I say knock out a rookie, will I have to carry him from then on or will he be picked up when the mission ends?
Mandalorian Commando 1 Feb, 2017 @ 10:10pm 
Hey @ShotgunSoul I found the name: Grimy's Bruiser Class
d_valroth 1 Feb, 2017 @ 8:53pm 
Long War's approach to mind control is a bit more...permanent.
d_valroth 1 Feb, 2017 @ 8:52pm 
It's not the same. LW2 adds sedatives to the medikit which work on stunned/panicked units and render them unconscious. It has no effect on mind controlled units, and requires the trooper to have brought the kit.
altskop  [author] 1 Feb, 2017 @ 8:41pm 
@boisegangpc, that's correct.
@Stray Inu, wow, looks like I'm late then, huh?
@ShotgunSoul, thank you, I'll take a look.
@mmCion, that might be tricky to code, although I sure will look into it.