XCOM 2
Knock Them Out [Vanilla/LW2]
63 kommentarer
Grunt 23. mar. kl. 12:36 
wotc? :(
GodAries 30. okt. 2024 kl. 14:06 
Honestly, I think a Brawler styled class would be very dope! I hope you decide to continue this mod! Also, there is a batmod and a captain america shield mod, i think that it would be cool to have a class that allows you to choose secondary weapons as primary! A shield bash, a beating with a bat, yeah...!
WildCard 25. nov. 2023 kl. 15:21 
Everyone, there is a WOTC version called "nonlethal combat", you stun the enemy with 1 move and knock them unconcious with the other, check it out if you look for it.
KnightForEyes 17. mar. 2022 kl. 21:59 
WOTC-LWOTC version when?
Rikuu 21. mar. 2021 kl. 0:49 
i do hope to see a wotc version someday! thank you for this mod though!
Dahl 29. juni 2020 kl. 17:12 
Is it compatible with WOTC?
BEERBEER 5. juli 2019 kl. 20:16 
Has it been updated since last year?
|r.τ.α| Somm 18. aug. 2018 kl. 17:00 
How close is Knockout Advent to completion?
altskop  [ophavsmand] 17. maj 2018 kl. 14:14 
Not in the near future, unfortunately, as I don't personally have WotC and it's been a while since I played XCOM.
Alexpell99 17. maj 2018 kl. 9:03 
Is there a WOTC version planned?
altskop  [ophavsmand] 17. sep. 2017 kl. 12:09 
This hasn't been optimized for WotC, and is likely to not work with it, unfortunately.
3D Master 16. sep. 2017 kl. 3:49 
This seems to crash my WotC.
lian2793 30. aug. 2017 kl. 8:56 
this works with WotC?
macelharen 16. aug. 2017 kl. 10:10 
i believe you were thinking of "beat down" mod.
Marcelino 16. aug. 2017 kl. 10:03 
Hi, nice but 1-3 is to much, i want configure it to 0-1 damge, but there are noting in config to do that. :-(
macelharen 2. aug. 2017 kl. 7:25 
woot!
altskop  [ophavsmand] 1. aug. 2017 kl. 19:59 
End of turn problem fixed :)
macelharen 31. juli 2017 kl. 23:15 
can we please have the option of it being an AP cost? that end of turn hiccup is quite annoying.
silver_star6528 27. juli 2017 kl. 10:07 
MAKE IT TRUE DUDE! players dont always have full access to our computers, i just want to download and use.
Caliell 16. maj 2017 kl. 15:34 
There is already Beatdown mod for melee combat for X COM operatives. However it would be awesome that not only X COM operatives could melee but also ADVENT troops, CODEXES and robots could go into melee combat as well. All within reason of course.
darktoto 10. maj 2017 kl. 22:11 
that's interresting ! :D
Voymir Griffitz 22. mar. 2017 kl. 10:54 
the better options is "commisar" for the mind controlled squadmates xD
Rheceehlert 17. mar. 2017 kl. 15:39 
can't wait for the ADVENT version. Thanks for this!
potential energy nonbeliever 21. feb. 2017 kl. 20:21 
Could I get a version of this that works for allied VIPs?
IodizedSalt 8. feb. 2017 kl. 15:19 
Commisar is the way to go...
8 seconds of bleed 8. feb. 2017 kl. 14:58 
You know what would be fun? A bayonet mod
Sкiткj3ll 6. feb. 2017 kl. 8:13 
OUTSTANDING!!
8 seconds of bleed 5. feb. 2017 kl. 10:22 
this is cool, but I prefer arc throwers for my teamates getting mc'd
Leroy 5. feb. 2017 kl. 10:11 
Knock them out? THEY ARE HERETICS AND SO THEY SHALL DIE A HERETICS DEATH! *BLAM* A true servant of the Emperah would never surrender to the powers of chaos.
Insufferable Smartypants 4. feb. 2017 kl. 1:17 
OUTSTANDING!
superman81906 3. feb. 2017 kl. 16:52 
LOL, knock thier ass out! ahhhaha
d_valroth 3. feb. 2017 kl. 15:33 
It's different. The Long War solution is a little clunky, though it's very much in JL's style to draw inspiration from the original DOS game. This allows you to just smack them.

The Long War approach is to provide a possible solution which you have to plan ahead for. It's a puzzle piece. This mod provides a general purpose trade which is always availible. Obviously this working on Mind Control makes Commisar pointless, but mods are about choices and play styles.
altskop  [ophavsmand] 3. feb. 2017 kl. 13:45 
Yes, it does.
falloutguy2999 3. feb. 2017 kl. 1:22 
@AltSk0P does this work with Long War 2
altskop  [ophavsmand] 2. feb. 2017 kl. 20:04 
@Nasarog, it uses a "Knockback" animation for a knocked out squadmate, a "Knockout" animation for a hitter (same animation as in VIP Knockout).
@[TWU]Cloista, yeah, I wasn't aware of that. However, it turns out Long War 2 doesn't offer any way of "sedating" mind-controlled units, so it might be useful for at least that.
@ØniKanji, most likely yes, it will change, depending on the exact mechanic LW2 is bringing in to the table.
Ogaburan 2. feb. 2017 kl. 17:42 
You can stun them...
I actually had to do it a few minutes ago, with the assault.
Mook 2. feb. 2017 kl. 17:37 
Is this mod gonna change when LW adds the sedate mechanic?
MrCloista 2. feb. 2017 kl. 16:21 
PI are planning to add something similar to LW2 which uses the medkits to 'Sedate' your troops - the idea being you can carry stunned etc people to evac then. This mod means we get that now, woop.
Living Joker 2. feb. 2017 kl. 16:20 
Such a simple but great idea. Very much appreciated. Surprised that this hasn't been thought of until now.
Nasarog 2. feb. 2017 kl. 15:48 
NICE. What animation does it use?
altskop  [ophavsmand] 2. feb. 2017 kl. 15:09 
@Nasarog, yes, you can. You can also wake them up with a "Revival Protocol" ability.
Cato 2. feb. 2017 kl. 12:21 
@d_valroth ikr? If there's no risk of me having to scream 'DON'T MAKE ME DO THIS CARLOS!' while pointing a shaky commissar pistol at my former corporal then where is the spice?

This mod is a great idea for those without LW2 but for those with we can already cattle-prod, flashbang and execute mind-controlled units.
Nasarog 2. feb. 2017 kl. 10:43 
Very interesting. Can you pick them up and just take them with you
Siodog 2. feb. 2017 kl. 6:20 
this is actually...awesomely useful
d_valroth 2. feb. 2017 kl. 4:56 
If the mission ends with an evac, you have to carry them.
Manfred 1. feb. 2017 kl. 23:51 
So if I say knock out a rookie, will I have to carry him from then on or will he be picked up when the mission ends?
Mandalorian Commando 1. feb. 2017 kl. 22:10 
Hey @ShotgunSoul I found the name: Grimy's Bruiser Class
d_valroth 1. feb. 2017 kl. 20:53 
Long War's approach to mind control is a bit more...permanent.
d_valroth 1. feb. 2017 kl. 20:52 
It's not the same. LW2 adds sedatives to the medikit which work on stunned/panicked units and render them unconscious. It has no effect on mind controlled units, and requires the trooper to have brought the kit.
altskop  [ophavsmand] 1. feb. 2017 kl. 20:41 
@boisegangpc, that's correct.
@Stray Inu, wow, looks like I'm late then, huh?
@ShotgunSoul, thank you, I'll take a look.
@mmCion, that might be tricky to code, although I sure will look into it.