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The Long War approach is to provide a possible solution which you have to plan ahead for. It's a puzzle piece. This mod provides a general purpose trade which is always availible. Obviously this working on Mind Control makes Commisar pointless, but mods are about choices and play styles.
@[TWU]Cloista, yeah, I wasn't aware of that. However, it turns out Long War 2 doesn't offer any way of "sedating" mind-controlled units, so it might be useful for at least that.
@ØniKanji, most likely yes, it will change, depending on the exact mechanic LW2 is bringing in to the table.
I actually had to do it a few minutes ago, with the assault.
This mod is a great idea for those without LW2 but for those with we can already cattle-prod, flashbang and execute mind-controlled units.
@Stray Inu, wow, looks like I'm late then, huh?
@ShotgunSoul, thank you, I'll take a look.
@mmCion, that might be tricky to code, although I sure will look into it.