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Either way, most monsters are gonna be able to run pretty fast and it ain't much different from cavalry, plus you are much more likely to have a fully cavalry army than a full monster army anyways.
A Dwarfen Helicopter Ranger Mountain Patrol capable of intercepting nearly everything would be coool :)
Sorry that the Devs didn't think about that in first place. If I remember correctly this feature was in older Total War Games implemented, wasn't it?
Greetings from Switzerland
Robert
This mod hes help us ...........
Doesn't mean that they can't run if they would want to, we've just never seen it in battle so far.
If we stick with the oversized human analogy, then he wouldn't have the muscles to easily smash humans or larger units with that club, as he would have enough trouble with carrying his body.
As for flying units, I'm pretty sure that they have the "Ignore Terrain Penalty" built-in, otherwise it would certainly show up somewhere as a passive ability.
First, TW: Warhammer is based on the Warhammer tabletop game rules and lore. So I think many would prefer the two gaming systems to be relatively consistent - especially there are many players who are more fans of Warhammer than TW and play exclusively because it is a Warhammer game, rather than a TW game.
Second, relatedly, I think the large human analogy is misplaced, because we are not dealing with larger humans, but an entirely different species. And in that context, bigger mass does not automatically equate to awkwardness or lack of athleticism. Consider, in terms of real-life analogy, gorillas v. humans in terms of speed and reflexes. Besides, and this is really the point, we are dealing with fantastic creatures - not humans transposed into massive frames.
Yes, the extra height helps with traversing rough terrain, especially mountains. So at a walking pace, a giant moves faster than your conventional field army. But he is also clumsy and could not run or even jog for a long amount of time with all the weight he has to carry. Its not like a giants body equals that of an athletic human times eight in size. His stature is much worse due to its scale alone. You can see the same trend if you look at real-life large humans. Worse bloodflow, worse stature, impaired body dynamics compared to the average. Sure they excel at basketball, but its not thanks to good technique, footwork or stamina.
They are classified as war machines / chariots and thus should move at cavalry speed.
@CapitaineYolo
Well, they are huge and longer feet means easier movement over a lot of terrain with the approximately same stamina as a human, so it makes sense.
Gyrocopters fall under both the Missile Infantry and War Machine categories, so they will be at least moving at the speed of infantry and might even be able to move at cavalry speed, except Dwarfs don't have any lord that wouldn't slow them down. Also, they have to be fueled, so it makes sense for them to not have quite the range of classic cavalry.
Gyrocopters slowing down a stack makes little sense to me as well.
A cavalry army has arguably a bigger beggage than an infantry army. That's why.
So unless there's a Black Coach or something in the army to let the Vampire snooze in, the Undead would only be able to move at night. And all their battles would have been at night (there's actually a mod for that to make it more in line with Warhammer lore).
Or we just accep there's some leeway with lore where gameplay is concerned.
Neither is entirely realistic, so it's a choice between which is more believable to you.