RimWorld

RimWorld

Rimsenal - Augmented Vanilla Pack
423 Comments
joe2_4 2 Sep @ 8:54pm 
guns r pretty cool, but heavy flak providing marine level protection for just steel and components is a lil crazy; feel like there should be some plasteel in its recipe
IEatRocks 2 Sep @ 4:24pm 
For some reason, the throwing axes are unlocked in the gunsmithing research.
SpaceDorf 29 Aug @ 5:34am 
Wow, the Art gets better every time I visit the site.
It‘s been a long time thank you for your Endurance
SpaceDorf 29 Aug @ 5:33am 
Since Rimsenal does not use the VE Framework I think it should not
Futstub 29 Aug @ 3:23am 
Does anybody know if the Exo-Frame works with VE Heavy Weapons?
Latex Santa 18 Aug @ 11:15pm 
From what I've tested, the Charge Infantry Rifle shoots normal ballistic rounds rather than charge rounds - both bullet visual and audio effects. It might be that the rest of the Charge weapons in this mod do it as well, but I've only tried the Charge Infantry Rifle in my test save.
SpaceDorf 11 Aug @ 8:58am 
yes, thank ypu this was not clear to me, that you intend to use both
MadeThrone11206 11 Aug @ 7:48am 
@SpaceDorf

You seem to misunderstand. The two mods have different art styles.The base charge rifle, alongside those of "Vanilla Weapons Expanded", will serve as the "old" charge weapons used during the ancient war on the rim.

The charge weapons in this here mod of "Rimsenal - Augmented Vanilla Pack" will serve as the new, "advanced" charge weaponry introduced by the Imperials.
SpaceDorf 11 Aug @ 7:43am 
If you are collecting for patches, Vanilla Weapons Expanded has a Charge SMG
I am in the proces of making Minigun patches similiar to Better Miniguns2 for myself, I am curious when this comes back to bite me
MadeThrone11206 11 Aug @ 7:32am 
Also, just to point out, know that I will be making some edits to the names, stats, and descriptions to the weapons in your mod here. Same goes for the "Vanilla Weapons Expanded" mod as well to better fit my trilogy whose added charge weapons, alongside the base charge rifle, will serve as the "old" charge weapons. Examples regarding name changes in your mod could include:

Charge Sidearm - Charge Bolt Pistol
[Charge SMG Name] - Charge Storm Rifle
Charge Infantry Rifle - Charge Assault Rifle
Burst Charger - Heavy Charge Rifle
Charge Driver - Charge Support Rifle
Scatter Charger - Charge Bolt Shotgun
Assault Charger - Charge Blaster Minigun
MadeThrone11206 11 Aug @ 6:31am 
The addition of a charge SMG would be nice, and would also benefit my Redux trilogy. That said, it is ultimately up to you.

Furthermore, I thank you for creating this, as your charge weapon additions will serve as the “advanced” charge weaponry introduced by the Imperials, as I attempt to make them more of a proper futuristic faction.

Side Note: If you were to create a charge SMG, could you possibly also include an alternate version of the “charge infantry rifle” that doesn’t have a bayonet? Also, just to be clear, I plan for the charge SMG to be used by the troopers, the infantry charge rifle (without a bayonet) to be used by the royal soldiers, and the burst charger to be used by the royal guards. The charge driver would naturally be reserved for the supporter (sniper), while the scatter and assault chargers would be reserved for the SpecOp units.
jtjumper 3 Aug @ 10:05pm 
@ASKA I was just about to ask that
ASKA 3 Aug @ 8:15pm 
Great mod, do you plan on adding more unique variants of the weapons from Odyssey?
Picholas Rage 3 Aug @ 2:05pm 
@Filipino Goku Glad to help brother! I'd be interested in hearing anything you find as well!
Filipino Goku 3 Aug @ 8:47am 
@Picolas Rage I actually use the Simple Camera Setting mod but I’ll see if that one has a similar setting as well. Thank you for the lead!
Picholas Rage 1 Aug @ 8:12pm 
@Filipino Goku
I had a similar issue with the sounds. Do you use the "Camera+" mod? If so, go into Mod Options, and look for "Bring distant sounds closer" option for Camera+ I set mine to 50% and they sound much better
Filipino Goku 27 Jul @ 10:19pm 
Hi there, love the mod, but it seems that the gun sounds are really quiet compared to vanilla guns. Is this intentional or a bug?
Tcgirl8 27 Jul @ 6:34pm 
Really like those new graser guns
Gerewoatle 24 Jul @ 7:56pm 
@Long-comment-san - So what?
Long-comment-san 24 Jul @ 11:02am 
@Turkwise bro at the stage you unlock this weapon that kind of damage is obsolete. It's a gimmick not a feature.
Rakanishu 23 Jul @ 7:59pm 
why is good heavy flak armor better than normal marine armor
Turkwise 23 Jul @ 2:58pm 
The point of the infantry rifle is the bayonet bro
Long-comment-san 23 Jul @ 9:11am 
I think you should rebalance charge weapons. They dont provide much benefit over basic charge rifle except assault charger and charge scatter. Having 2 shots in burst rifle should probably fire noticeably faster over charge rifle and infantry charge rifle is just a very very weak version of charge driver. Honestly its probably worse than sniper rifle. I think infantry charge rifle should be removed and melee damage added to burst charger so you at least have a decent choice - lose 1/3 of ranged damage which is a very big deal but gain very decent melee damage and stagger. Currently infantry charge rifle is very weird and weak and burst charger isn't really competitive with vanilla charge rifle. Charge pistol is also way too slow for the time you unlock it, you will just make charge rifles - so maybe it needs to fire a lot faster to be useful over either charge rifle or scatter.
SgtDornan7 22 Jul @ 3:19pm 
call them what they are, lasers
Turkwise 19 Jul @ 9:08am 
Oh yeah I guess youre right. In that case it would make a bit more sense to call them beam weapons
mikester112 19 Jul @ 8:42am 
@Turkwise The beam repeater was added in Odyssey. The beam graser was added in Biotech but wasn't usable by your pawns without mods and is only playable with Odyssey but they're clearly part of the same weapon family.
Turkwise 19 Jul @ 8:37am 
The only new weapon in Odyssey called the "Beam Graser" so it could really go either way lmao
mikester112 19 Jul @ 3:51am 
Very cool mod but I just have a question in regards to the naming convention of the Graser weapons. Wouldn't it be better to classify them as "Beam" weapons so they fit in better with the new Odyssey weapons they're themed after?
Turkwise 18 Jul @ 12:54am 
Still the best
Do you plan on implementing the texture variations for the unique weapons too? I imagine that would be a lot of work
삼치구이/CeroForGrill  [author] 17 Jul @ 3:33am 
2025/07/17

-Unique variations added to the graser carbine.
삼치구이/CeroForGrill  [author] 17 Jul @ 3:32am 
@macro_pixel
Thank you for notice me.
macro_pixel 16 Jul @ 4:41pm 
Hi! figured out it was this mod causing my game to throw red errors on startup because the game was unable to "cross reference" a couple different weapon categories. I'm assuming this is from the new weapons and variations added, I don't have Odyssey yet so I'm guessing that's why. Doesn't seem to actually cause problems from what I can tell just wanted to point it out.

Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
Maal 16 Jul @ 11:25am 
Oh, new stuff and anew girl!
삼치구이/CeroForGrill  [author] 16 Jul @ 5:34am 
2025/07/16

-Unique variations added to carbine, battle rifle, heavy pistol.
삼치구이/CeroForGrill  [author] 15 Jul @ 6:28am 
2025/07/15

- 4 Graser weapons added
- Dumbfire barrage gun stats changed. It's more like a rocket minigun than a rocket shotgun.
balsacat 14 Jul @ 7:38pm 
Thanks for the quick update! I hate playing without this mod and I'm glad that it's back.

I did notice, though, that there seems to be no compatibility between this mod and Odyssey's unique weapon system. It would be cool to be able to find a unique frontier rifle somewhere out in the world!
ПΛПО Dragoon 19 Jun @ 1:51pm 
Thank you for the update!
狂暴血怒喵喵切 18 Jun @ 10:36pm 
CeroForGrill you are fowover best good love form china
삼치구이/CeroForGrill  [author] 12 Jun @ 5:14am 
2025/06/12
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
Moghopper 30 Mar @ 4:29pm 
Can't seem to find Heavy Flak armor in the debug item spawner.
Lumber Jackson 18 Jan @ 12:05am 
@Long-comment-san The infantry charge rifle also has a bayonet, so it can be used in melee effectively. I'm pretty sure this weapon is designed to be the whole "jack of all trades, master of none" weapon, so it shouldn't be close to the niche of any of the other weapons. You pick it because it can do everything, not because it's the best at something. Same goes for the frontier rifle. At least that's how I've always looked at those two. Honestly I wish more mod developers would put bayonets on a few of their rifles!
Cardoon 12 Dec, 2024 @ 2:29pm 
@AcetheSuperVillain Cherrypicker mod may be your solution, you can COUGH cherry pick specific stuff out of mods
AcetheSuperVillain 17 Nov, 2024 @ 7:48pm 
that's annoying, I loved the smart weapons, not wild about the spacer factions
BrenTenkage 5 Nov, 2024 @ 10:48pm 
smart weapons is in the other mod, the spacer faction one
AcetheSuperVillain 3 Nov, 2024 @ 1:32pm 
what happened to Smart weapons?
Long-comment-san 2 Nov, 2024 @ 3:14am 
Hi. I wanted to ask to buff infrantry charge rifle a bit because it just loses so hard to burst charger. You lose the second shot and it has lower range and just a bit higher accuracy. It would make a lot of sense if the range of ICR got buffed to something like 35-37 cells because losing the second shot means a huge decrease in DPS, at least it has to be compensated by range and accuracy
ψMojave-Rangerψ 23 Oct, 2024 @ 1:29pm 
Your mods are the best! o7
Ironpanther617 14 Sep, 2024 @ 4:48pm 
Headsup fam, the Marksman rifle has 0.00 recoil. The SVD from combat extended has identical stats but a 1.74 recoil. The weapon should have recoil. If this is a CE oversight, I will let them know instead. Cheers.
朴人勇 23 Aug, 2024 @ 3:23am 
Really? I thought this was an ice cream parlor.
The Nut Champ 16 Aug, 2024 @ 4:27pm 
is it intended for the charged infantry rifle to sound like its industrial counterparts?