RimWorld

RimWorld

Rimsenal - Augmented Vanilla Pack
429 kommentarer
삼치구이/CeroForGrill  [ophavsmand] For 38 minutter siden 
직접 그릴 때도 있고, 의뢰할 때도 있습니다.
Mother Goose One For 1 time siden 
그림도 직접 그리시는건가요
삼치구이/CeroForGrill  [ophavsmand] 14. sep. kl. 4:07 
Changelog:

1. The unique Graser Carbine has been renamed to the unique Beam Carbine.

2. The smoke grenade texture has been replaced.
oldnewone 11. sep. kl. 2:51 
@Luckspeare same here
Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: M:\Steam\steamapps\workshop\content\294100\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]
삼치구이/CeroForGrill  [ophavsmand] 8. sep. kl. 2:10 
Change log:

- Graser weapons have been renamed to Beam weapons.
- Crafting heavy flak armor now requires plasteel.
Luckspeare 7. sep. kl. 13:49 
Error when loaded with Kraltech Industries Rebalanced 1.6. I don't know which mod this error belongs to, so reporting to both. Whichever the case, in my full 800-mod loadout, I was getting these errors in 6 or 7 mods, so whatever is causing it, it's causing it in multiple mods. I just could isolate it down to this combination for now.



Config error in Gun_EMPRifle: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Possible Matches:
[Source: Rimsenal - Augmented Vanilla Pack]
[File: C:\Games\Indiv\Rimworld\Mods\849231601\1.6\Defs\ThingDefs\Weapons_Charge.xml]



https://gist.github.com/HugsLibRecordKeeper/0227014effad868f3da1699668b4d7da
joe2_4 2. sep. kl. 20:54 
guns r pretty cool, but heavy flak providing marine level protection for just steel and components is a lil crazy; feel like there should be some plasteel in its recipe
IEatRocks 2. sep. kl. 16:24 
For some reason, the throwing axes are unlocked in the gunsmithing research.
SpaceDorf 29. aug. kl. 5:34 
Wow, the Art gets better every time I visit the site.
It‘s been a long time thank you for your Endurance
SpaceDorf 29. aug. kl. 5:33 
Since Rimsenal does not use the VE Framework I think it should not
Futstub 29. aug. kl. 3:23 
Does anybody know if the Exo-Frame works with VE Heavy Weapons?
Latex Santa 18. aug. kl. 23:15 
From what I've tested, the Charge Infantry Rifle shoots normal ballistic rounds rather than charge rounds - both bullet visual and audio effects. It might be that the rest of the Charge weapons in this mod do it as well, but I've only tried the Charge Infantry Rifle in my test save.
SpaceDorf 11. aug. kl. 8:58 
yes, thank ypu this was not clear to me, that you intend to use both
MadeThrone11206 11. aug. kl. 7:48 
@SpaceDorf

You seem to misunderstand. The two mods have different art styles.The base charge rifle, alongside those of "Vanilla Weapons Expanded", will serve as the "old" charge weapons used during the ancient war on the rim.

The charge weapons in this here mod of "Rimsenal - Augmented Vanilla Pack" will serve as the new, "advanced" charge weaponry introduced by the Imperials.
SpaceDorf 11. aug. kl. 7:43 
If you are collecting for patches, Vanilla Weapons Expanded has a Charge SMG
I am in the proces of making Minigun patches similiar to Better Miniguns2 for myself, I am curious when this comes back to bite me
MadeThrone11206 11. aug. kl. 7:32 
Also, just to point out, know that I will be making some edits to the names, stats, and descriptions to the weapons in your mod here. Same goes for the "Vanilla Weapons Expanded" mod as well to better fit my trilogy whose added charge weapons, alongside the base charge rifle, will serve as the "old" charge weapons. Examples regarding name changes in your mod could include:

Charge Sidearm - Charge Bolt Pistol
[Charge SMG Name] - Charge Storm Rifle
Charge Infantry Rifle - Charge Assault Rifle
Burst Charger - Heavy Charge Rifle
Charge Driver - Charge Support Rifle
Scatter Charger - Charge Bolt Shotgun
Assault Charger - Charge Blaster Minigun
MadeThrone11206 11. aug. kl. 6:31 
The addition of a charge SMG would be nice, and would also benefit my Redux trilogy. That said, it is ultimately up to you.

Furthermore, I thank you for creating this, as your charge weapon additions will serve as the “advanced” charge weaponry introduced by the Imperials, as I attempt to make them more of a proper futuristic faction.

Side Note: If you were to create a charge SMG, could you possibly also include an alternate version of the “charge infantry rifle” that doesn’t have a bayonet? Also, just to be clear, I plan for the charge SMG to be used by the troopers, the infantry charge rifle (without a bayonet) to be used by the royal soldiers, and the burst charger to be used by the royal guards. The charge driver would naturally be reserved for the supporter (sniper), while the scatter and assault chargers would be reserved for the SpecOp units.
jtjumper 3. aug. kl. 22:05 
@ASKA I was just about to ask that
ASKA 3. aug. kl. 20:15 
Great mod, do you plan on adding more unique variants of the weapons from Odyssey?
Picholas Rage 3. aug. kl. 14:05 
@Filipino Goku Glad to help brother! I'd be interested in hearing anything you find as well!
Filipino Goku 3. aug. kl. 8:47 
@Picolas Rage I actually use the Simple Camera Setting mod but I’ll see if that one has a similar setting as well. Thank you for the lead!
Picholas Rage 1. aug. kl. 20:12 
@Filipino Goku
I had a similar issue with the sounds. Do you use the "Camera+" mod? If so, go into Mod Options, and look for "Bring distant sounds closer" option for Camera+ I set mine to 50% and they sound much better
Filipino Goku 27. juli kl. 22:19 
Hi there, love the mod, but it seems that the gun sounds are really quiet compared to vanilla guns. Is this intentional or a bug?
Tcgirl8 27. juli kl. 18:34 
Really like those new graser guns
Gerewoatle 24. juli kl. 19:56 
@Long-comment-san - So what?
Long-comment-san 24. juli kl. 11:02 
@Turkwise bro at the stage you unlock this weapon that kind of damage is obsolete. It's a gimmick not a feature.
Rakanishu 23. juli kl. 19:59 
why is good heavy flak armor better than normal marine armor
Turkwise 23. juli kl. 14:58 
The point of the infantry rifle is the bayonet bro
Long-comment-san 23. juli kl. 9:11 
I think you should rebalance charge weapons. They dont provide much benefit over basic charge rifle except assault charger and charge scatter. Having 2 shots in burst rifle should probably fire noticeably faster over charge rifle and infantry charge rifle is just a very very weak version of charge driver. Honestly its probably worse than sniper rifle. I think infantry charge rifle should be removed and melee damage added to burst charger so you at least have a decent choice - lose 1/3 of ranged damage which is a very big deal but gain very decent melee damage and stagger. Currently infantry charge rifle is very weird and weak and burst charger isn't really competitive with vanilla charge rifle. Charge pistol is also way too slow for the time you unlock it, you will just make charge rifles - so maybe it needs to fire a lot faster to be useful over either charge rifle or scatter.
SgtDornan7 22. juli kl. 15:19 
call them what they are, lasers
Turkwise 19. juli kl. 9:08 
Oh yeah I guess youre right. In that case it would make a bit more sense to call them beam weapons
mikester112 19. juli kl. 8:42 
@Turkwise The beam repeater was added in Odyssey. The beam graser was added in Biotech but wasn't usable by your pawns without mods and is only playable with Odyssey but they're clearly part of the same weapon family.
Turkwise 19. juli kl. 8:37 
The only new weapon in Odyssey called the "Beam Graser" so it could really go either way lmao
mikester112 19. juli kl. 3:51 
Very cool mod but I just have a question in regards to the naming convention of the Graser weapons. Wouldn't it be better to classify them as "Beam" weapons so they fit in better with the new Odyssey weapons they're themed after?
Turkwise 18. juli kl. 0:54 
Still the best
Do you plan on implementing the texture variations for the unique weapons too? I imagine that would be a lot of work
삼치구이/CeroForGrill  [ophavsmand] 17. juli kl. 3:33 
2025/07/17

-Unique variations added to the graser carbine.
삼치구이/CeroForGrill  [ophavsmand] 17. juli kl. 3:32 
@macro_pixel
Thank you for notice me.
macro_pixel 16. juli kl. 16:41 
Hi! figured out it was this mod causing my game to throw red errors on startup because the game was unable to "cross reference" a couple different weapon categories. I'm assuming this is from the new weapons and variations added, I don't have Odyssey yet so I'm guessing that's why. Doesn't seem to actually cause problems from what I can tell just wanted to point it out.

Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
Maal 16. juli kl. 11:25 
Oh, new stuff and anew girl!
삼치구이/CeroForGrill  [ophavsmand] 16. juli kl. 5:34 
2025/07/16

-Unique variations added to carbine, battle rifle, heavy pistol.
삼치구이/CeroForGrill  [ophavsmand] 15. juli kl. 6:28 
2025/07/15

- 4 Graser weapons added
- Dumbfire barrage gun stats changed. It's more like a rocket minigun than a rocket shotgun.
balsacat 14. juli kl. 19:38 
Thanks for the quick update! I hate playing without this mod and I'm glad that it's back.

I did notice, though, that there seems to be no compatibility between this mod and Odyssey's unique weapon system. It would be cool to be able to find a unique frontier rifle somewhere out in the world!
ПΛПО Dragoon 19. juni kl. 13:51 
Thank you for the update!
狂暴血怒喵喵切 18. juni kl. 22:36 
CeroForGrill you are fowover best good love form china
삼치구이/CeroForGrill  [ophavsmand] 12. juni kl. 5:14 
2025/06/12
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
Moghopper 30. mar. kl. 16:29 
Can't seem to find Heavy Flak armor in the debug item spawner.
Lumber Jackson 18. jan. kl. 0:05 
@Long-comment-san The infantry charge rifle also has a bayonet, so it can be used in melee effectively. I'm pretty sure this weapon is designed to be the whole "jack of all trades, master of none" weapon, so it shouldn't be close to the niche of any of the other weapons. You pick it because it can do everything, not because it's the best at something. Same goes for the frontier rifle. At least that's how I've always looked at those two. Honestly I wish more mod developers would put bayonets on a few of their rifles!
Cardoon 12. dec. 2024 kl. 14:29 
@AcetheSuperVillain Cherrypicker mod may be your solution, you can COUGH cherry pick specific stuff out of mods
AcetheSuperVillain 17. nov. 2024 kl. 19:48 
that's annoying, I loved the smart weapons, not wild about the spacer factions
BrenTenkage 5. nov. 2024 kl. 22:48 
smart weapons is in the other mod, the spacer faction one