RimWorld
MiningCo. Alert speaker
79 comentarios
Mlie 26 JUN 2024 a las 14:03 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3276121703
Hope it helps anyone!
тетеря, блин 22 ABR 2024 a las 7:13 
1.5 🙏
Jurgman Chinguz 7 OCT 2023 a las 11:35 
@Dr.Talos you seem to be looking for the same thing i am, perhaps if you find anything like this you could ping me? jus sayin i havent figured how custom alerts could work.
Dr. Talos 15 DIC 2022 a las 19:15 
gonna check this out. may be a good companion mod for (NWN) Real Fog of War for those of us who like to disable raid letters ,but still want some kind of non-descript warning.
Jet 25 OCT 2022 a las 23:06 
thx rikki. looking forward to your other mods
Lugaru 13 MAY 2022 a las 4:23 
There is a link. It plays alarms based on danger level, people near the alarm get a consciousness boost.
??? 6 FEB 2022 a las 2:30 
Wtf? Any info?
Rikiki  [autor] 4 SEP 2021 a las 13:35 
@yaayaagaming: how are you testing it?
You need to spawn some danger (raid, manhunter animal, ...) for it to trigger. It is based on the vanilla danger rating so it may take a few seconds to trigger when a danger appears.
Arctic Gamer 4 SEP 2021 a las 10:12 
i spawned it in in my testing map but it dose not work i don't why but it just will not do a alert please help me i really want this mod to work
Omega13 12 AGO 2021 a las 16:13 
By God one of my favorites is back
Latika 19 FEB 2021 a las 3:09 
Hello, what is low alert and high alert please?
Dead Thing 8 DIC 2020 a las 19:54 
Just wanted to come back and drop a comment about this mod.

It's very simple and very straightforward but I always research it early on. Sometimes my game bugs out and doesn't warn me properly about threats (with maddened prisoners especially). With the alarm system this mod provides, I'm always aware of what's going on. If someone means my colonists harm, I'm aware of it.

Simple, to the point, does it's job perfectly. Thank you for the mod.
_♣Caligula♣_ 29 ABR 2020 a las 11:55 
Hm memory should not be a problem, 16 gb ddr4 3200 I think.
I am trying to shift it higher or lower in my mod load order.
Rikiki  [autor] 29 ABR 2020 a las 11:53 
@_♣Caligula♣_: There is no apparent issue concerning my mod in your log file.
If it was correct the first time, I do not know what could be the issue. Lack of memory space maybe?
_♣Caligula♣_ 29 ABR 2020 a las 10:44 
https://gist.github.com/163e9f6debdc396ae285ccc8a3dd6979

Moving higher up to fix it? The first alarm signal was correct red, after that purple, I guess missing texture error?
Rikiki  [autor] 29 MAR 2020 a las 1:53 
@Paladin: cool to know. I had issues testing it with debug tools. I suspect that the storyteller danger rating id not behaving as expecting on a test colony.
Paladin 29 MAR 2020 a las 1:03 
Somehow it works now. Probably, that was vanilla update related issue.
four12 11 MAR 2020 a las 0:20 
Thanks @Rikiki!
Paladin 10 MAR 2020 a las 15:27 
Thank you for that great mod!
Rikiki  [autor] 10 MAR 2020 a las 14:30 
Updated to V1.1!
Paladin 5 MAR 2020 a las 3:13 
+1 for this
Tenlandar 25 FEB 2020 a las 1:49 
1.1 pls
Natalo77 9 FEB 2019 a las 8:20 
Any hard incompatibilities?
Rikiki  [autor] 24 NOV 2018 a las 5:08 
Small correction: alert speaker can correctly be built on smoothed wall and tall buildings.
Artillery Piece 7 NOV 2018 a las 7:52 
Nevermind, i found out it was Save compatible
Artillery Piece 7 NOV 2018 a las 7:39 
I may be Wrong or not, but is this mod Save compatible? I'm just Curious to know this..
zradack12 21 OCT 2018 a las 10:58 
nvm....it works again....:\ weird
zradack12 21 OCT 2018 a las 10:58 
yes it says it needs to be repair or some non sense
Rikiki  [autor] 21 OCT 2018 a las 5:39 
@zradack12: what link? Forum mods will be updated later.
zradack12 20 OCT 2018 a las 17:07 
link broken
Rikiki  [autor] 20 OCT 2018 a las 0:34 
Updated to V1.0.
The sound files can be changed under C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\MiningCo. AlertSpeaker\Sounds\Building.
Could you share me your files if there is no license (or something like Common Creative)?
Gurdel 17 OCT 2018 a las 22:06 
Hows 1.0 coming?
Gurdel 30 AGO 2018 a las 12:32 
Update inbound for this mod?

Also, how would one customize the alert sound file?
Darth Jimmi 28 AGO 2018 a las 12:17 
b19?
Thank you!
Foxxu 17 JUL 2018 a las 8:25 
Can you make a alarm, speaker/ light system, that player can activate?
Thanks in advice!
Rikiki  [autor] 7 JUN 2018 a las 14:04 
@tuxfuh: you are welcome. Please send me a git request. You can find the git repository on the Ludeon forum (use the link in the description).
tuxfuh 7 JUN 2018 a las 6:39 
@Rikiki I can MOD for Chinese translation for you
Jetpack Maniac 11 MAR 2018 a las 18:56 
I think it's from Psychology. The current best way to wake a heavy sleeper is give them wake-up.
Rikiki  [autor] 25 FEB 2018 a las 10:56 
@calebharris013: thank you!

@twitch.tv/MaelTec : I don't know this trait. It is probably from a mod.
Vox Solaris 24 FEB 2018 a las 23:15 
miningCo. is best
Inkedubus 24 DIC 2017 a las 18:49 
Is it possible you could make this able to wake up pawns with the heavy sleeper trait? For raids at night and such?
NickNakNok 13 DIC 2017 a las 11:28 
fantastic!!!!!
TheVictoryKiwi 12 DIC 2017 a las 14:52 
yaaaaay
Rikiki  [autor] 12 DIC 2017 a las 14:24 
Updated!
NickNakNok 22 NOV 2017 a las 12:13 
Fantastic Mod, loved it!! really hope to see an a/b18 version soon :-)
Dizzo 22 NOV 2017 a las 5:11 
B18 please! :D
dmcc2002 29 OCT 2017 a las 12:14 
ok thanks
KRT™Alexander 28 OCT 2017 a las 14:27 
A parameter would be awesome!
Rikiki  [autor] 28 OCT 2017 a las 13:42 
@VokulInhahdrim: keep in mind that Rimworld is not about realism, it is about story and !fun!. So by design, I found that current radius was enough. I may add a parameter to modify it for A18.

@dmcc2002: I don't know how tornado works at the moment. I will see if it is doable.
dmcc2002 28 OCT 2017 a las 10:29 
hi are you going to update this mod to allow the new tornado weather event to trigger it as a warning for colonists