RimWorld
MiningCo. Alert speaker
79 Komentar
Mlie 26 Jun 2024 @ 2:03pm 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3276121703
Hope it helps anyone!
тетеря, блин 22 Apr 2024 @ 7:13am 
1.5 🙏
Jurgman Chinguz 7 Okt 2023 @ 11:35am 
@Dr.Talos you seem to be looking for the same thing i am, perhaps if you find anything like this you could ping me? jus sayin i havent figured how custom alerts could work.
Dr. Talos 15 Des 2022 @ 7:15pm 
gonna check this out. may be a good companion mod for (NWN) Real Fog of War for those of us who like to disable raid letters ,but still want some kind of non-descript warning.
Jet 25 Okt 2022 @ 11:06pm 
thx rikki. looking forward to your other mods
Lugaru 13 Mei 2022 @ 4:23am 
There is a link. It plays alarms based on danger level, people near the alarm get a consciousness boost.
??? 6 Feb 2022 @ 2:30am 
Wtf? Any info?
Rikiki  [pembuat] 4 Sep 2021 @ 1:35pm 
@yaayaagaming: how are you testing it?
You need to spawn some danger (raid, manhunter animal, ...) for it to trigger. It is based on the vanilla danger rating so it may take a few seconds to trigger when a danger appears.
Arctic Gamer 4 Sep 2021 @ 10:12am 
i spawned it in in my testing map but it dose not work i don't why but it just will not do a alert please help me i really want this mod to work
Omega13 12 Agu 2021 @ 4:13pm 
By God one of my favorites is back
Latika 19 Feb 2021 @ 3:09am 
Hello, what is low alert and high alert please?
Dead Thing 8 Des 2020 @ 7:54pm 
Just wanted to come back and drop a comment about this mod.

It's very simple and very straightforward but I always research it early on. Sometimes my game bugs out and doesn't warn me properly about threats (with maddened prisoners especially). With the alarm system this mod provides, I'm always aware of what's going on. If someone means my colonists harm, I'm aware of it.

Simple, to the point, does it's job perfectly. Thank you for the mod.
_♣Caligula♣_ 29 Apr 2020 @ 11:55am 
Hm memory should not be a problem, 16 gb ddr4 3200 I think.
I am trying to shift it higher or lower in my mod load order.
Rikiki  [pembuat] 29 Apr 2020 @ 11:53am 
@_♣Caligula♣_: There is no apparent issue concerning my mod in your log file.
If it was correct the first time, I do not know what could be the issue. Lack of memory space maybe?
_♣Caligula♣_ 29 Apr 2020 @ 10:44am 
https://gist.github.com/163e9f6debdc396ae285ccc8a3dd6979

Moving higher up to fix it? The first alarm signal was correct red, after that purple, I guess missing texture error?
Rikiki  [pembuat] 29 Mar 2020 @ 1:53am 
@Paladin: cool to know. I had issues testing it with debug tools. I suspect that the storyteller danger rating id not behaving as expecting on a test colony.
Paladin 29 Mar 2020 @ 1:03am 
Somehow it works now. Probably, that was vanilla update related issue.
four12 11 Mar 2020 @ 12:20am 
Thanks @Rikiki!
Paladin 10 Mar 2020 @ 3:27pm 
Thank you for that great mod!
Rikiki  [pembuat] 10 Mar 2020 @ 2:30pm 
Updated to V1.1!
Paladin 5 Mar 2020 @ 3:13am 
+1 for this
Tenlandar 25 Feb 2020 @ 1:49am 
1.1 pls
Natalo77 9 Feb 2019 @ 8:20am 
Any hard incompatibilities?
Rikiki  [pembuat] 24 Nov 2018 @ 5:08am 
Small correction: alert speaker can correctly be built on smoothed wall and tall buildings.
Artillery Piece 7 Nov 2018 @ 7:52am 
Nevermind, i found out it was Save compatible
Artillery Piece 7 Nov 2018 @ 7:39am 
I may be Wrong or not, but is this mod Save compatible? I'm just Curious to know this..
zradack12 21 Okt 2018 @ 10:58am 
nvm....it works again....:\ weird
zradack12 21 Okt 2018 @ 10:58am 
yes it says it needs to be repair or some non sense
Rikiki  [pembuat] 21 Okt 2018 @ 5:39am 
@zradack12: what link? Forum mods will be updated later.
zradack12 20 Okt 2018 @ 5:07pm 
link broken
Rikiki  [pembuat] 20 Okt 2018 @ 12:34am 
Updated to V1.0.
The sound files can be changed under C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\MiningCo. AlertSpeaker\Sounds\Building.
Could you share me your files if there is no license (or something like Common Creative)?
Gurdel 17 Okt 2018 @ 10:06pm 
Hows 1.0 coming?
Gurdel 30 Agu 2018 @ 12:32pm 
Update inbound for this mod?

Also, how would one customize the alert sound file?
Darth Jimmi 28 Agu 2018 @ 12:17pm 
b19?
Thank you!
Foxxu 17 Jul 2018 @ 8:25am 
Can you make a alarm, speaker/ light system, that player can activate?
Thanks in advice!
Rikiki  [pembuat] 7 Jun 2018 @ 2:04pm 
@tuxfuh: you are welcome. Please send me a git request. You can find the git repository on the Ludeon forum (use the link in the description).
tuxfuh 7 Jun 2018 @ 6:39am 
@Rikiki I can MOD for Chinese translation for you
Jetpack Maniac 11 Mar 2018 @ 6:56pm 
I think it's from Psychology. The current best way to wake a heavy sleeper is give them wake-up.
Rikiki  [pembuat] 25 Feb 2018 @ 10:56am 
@calebharris013: thank you!

@twitch.tv/MaelTec : I don't know this trait. It is probably from a mod.
Vox Solaris 24 Feb 2018 @ 11:15pm 
miningCo. is best
Inkedubus 24 Des 2017 @ 6:49pm 
Is it possible you could make this able to wake up pawns with the heavy sleeper trait? For raids at night and such?
NickNakNok 13 Des 2017 @ 11:28am 
fantastic!!!!!
TheVictoryKiwi 12 Des 2017 @ 2:52pm 
yaaaaay
Rikiki  [pembuat] 12 Des 2017 @ 2:24pm 
Updated!
NickNakNok 22 Nov 2017 @ 12:13pm 
Fantastic Mod, loved it!! really hope to see an a/b18 version soon :-)
Dizzo 22 Nov 2017 @ 5:11am 
B18 please! :D
dmcc2002 29 Okt 2017 @ 12:14pm 
ok thanks
KRT™Alexander 28 Okt 2017 @ 2:27pm 
A parameter would be awesome!
Rikiki  [pembuat] 28 Okt 2017 @ 1:42pm 
@VokulInhahdrim: keep in mind that Rimworld is not about realism, it is about story and !fun!. So by design, I found that current radius was enough. I may add a parameter to modify it for A18.

@dmcc2002: I don't know how tornado works at the moment. I will see if it is doable.
dmcc2002 28 Okt 2017 @ 10:29am 
hi are you going to update this mod to allow the new tornado weather event to trigger it as a warning for colonists