安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Read my profile before reading the rest of my comment!
I think I solved it wrong, or at least if feels wrong. I just splattered blue gel wherever. From a standstill on blue gel covered portal surface, portaled, jumped from a blue covered fling panel I first saw to perform the first unique fling I never saw before, blue gel bounce from a flinged blue gel of that same fling panel, and blue gel through glass of the portal surface nearby. The concept is pretty good. Never saw that before.
Try my SP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=181160432
• Clever uses of flings, portalling;
• Fun end;
Notes:
• Did you know you can paddle a gel blob into the jump pad? Because apparently you can!
For those stuck, just remember there is a thing as a good portal and a bad portal to pull off momentum combos. Your good portal remains in the same spot and your bad portal you need to move.
Feel free to check out my maps ^^
regards Leo
You only need to paint the angled portion using a portal in the ceiling above it.
Once complete, you should paint the flat portal next to the small goo as well.
Remember to "straighten" the portal under the gel dispenser to do this right.
Once complete, you now need one portal in the ceiling [yellow] above the angle and the other as a "spare" on a wall somewhere.
Now start jumping [at least twice] on the flat gel painted portal surface and create a blue portal [while airborne] immediately underneath you to jump onto the angled portion.
I found that just after you enter the portal it pays to move closer to the edge of the angled plate to "catch" the blue gel effect.
Here is the solution that I used for the last part.
I didnt include how to get there as that should be pretty obvious.
At the end, you need to paint the angled portal blue to reach the exit.
To get the angled plate painted blue, you must have the cube on the switch and one portal underneath the gel dispenser. This portal has to be created at the right side of the plate at an extreme angle under the dispenser.
Then make its partner portal on the topmost part of the column next to the crack in the wall.
I dont remember whether its left or right but one of them will do the job.
If done right, the blue gel will exit at enough of an angle to paint the floor next to the glass thats over the goo.
Let it keep painting until it looks substantial.
I've got a puzzle that needs testing, for those interested:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72069970
But on the whole, it's a neat physics and gel puzzle. No execution-induced grief. Well-made and lit.