Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw I didnt have any issues with mission 3. It completed at day 36 with 105 colonists and i didnt have to turn off any production facilities. I used Cabins for sleep+moral restoration and 50 bots to reduce carry/repair/mining activities by human. Also 35 days are too long to wait, i was ready to complete it at round day 20.
Overall I enjoyed the mod. I missed abit the 45/35 starting resources. Feels like less challengable this way.
P.S. It'd be nice to have "Suicidal" continuation. After all you embezzled 5000 coins in company funds :D. Could be some sort of "crushed" survival mission, that heavily relies on buying building resources for instance.
the mission worked for me and noone else has mentioned this problem
Build a medium cabin and get a few more colonists, set your colonist intake to 30% worker, 35% biologist, 20% engineer 10%medic 5% guard.
Prioritise making spares, guns for your guards, and keep selling excess materials for metal and bioplastic, or the raw resources to make them, in order to keep expanding your base.
If you have a natural disaster,and haven't built the control centre yet, disable the mines and once everyone's inside, disable the airlocks. Cancel any buildings that they're working on so they don't keep hauling materials to them.
This should get you off to a good start in most cases. If you want any more info let me know and I'll try to help.
You've probably used up your starting resources now, so plan a landing pad next, to get more colonists.. A good percentage guide is 35% workers, 35% biologists, 25% engineers 5% medics, at the start.
Enable traders, and swap extra food for metal and bioplastic once you're producing some. When you have ten or so colonists, build a lab and place a workbench and a couple of tissue synthesisers. Build a factory near the processing plant, and a small multidome. Add another mealmaker to the canteen.
Next day build a wind turbine (medium) a mine, and a large biodome. Place peas, rice, potatoes, tomato lettuce radish and a medicinal plot.
When that's built, place a medium processing plant. Add a meal maker to the canteen, and two metal and two bioplastic makers to the processing plant. Now you will be self sufficient.